Joel Day
Senior Software Developer at Accretive Technology Group- Claim this Profile
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Bio
Experience
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Accretive Technology Group
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United States
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Technology, Information and Internet
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100 - 200 Employee
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Senior Software Developer
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Nov 2016 - Present
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Software Engineer
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Nov 2015 - Nov 2016
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Senior Software Development Engineer
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Jun 2015 - Nov 2015
New alerts and system editor features for Planetary Annihilation: TITANS expansion. Developed UI and game state management systems in Unity. New alerts and system editor features for Planetary Annihilation: TITANS expansion. Developed UI and game state management systems in Unity.
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IdentityMine
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United States
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Software Development
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1 - 100 Employee
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Lead UX Developer
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Jun 2012 - Jun 2015
Led planning, architecture and development of high visibility applications for Windows Desktop, WinRT, Xbox 360 and Xbox One. Rapid development for project proposals. Development point of contact for clients. Xbox One: - Avatars (pre-NXOE) - Verizon FiOS - Custom MVVM framework for Sling TV and iHeartRadio - Rosetta Stone Discover Languages (Serious Play 2015 Silver Award Winner) Xbox 360: - Pizza Hut Led planning, architecture and development of high visibility applications for Windows Desktop, WinRT, Xbox 360 and Xbox One. Rapid development for project proposals. Development point of contact for clients. Xbox One: - Avatars (pre-NXOE) - Verizon FiOS - Custom MVVM framework for Sling TV and iHeartRadio - Rosetta Stone Discover Languages (Serious Play 2015 Silver Award Winner) Xbox 360: - Pizza Hut
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Plexipixel
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United States
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Advertising Services
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1 - 100 Employee
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Senior Software Development Engineer
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May 2011 - Jun 2012
Rich Internet application development. Rich Internet application development.
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Direct Technology (now Averro)
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United States
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IT Services and IT Consulting
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1 - 100 Employee
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Software Development Engineer
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Nov 2010 - May 2011
Web applications for clients including Microsoft and Boeing. Web applications for clients including Microsoft and Boeing.
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Software Development Engineer
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Feb 2009 - Nov 2010
Developed tools, infrastructure and automation for Microsoft’s Game Test Organization. Developed tools, infrastructure and automation for Microsoft’s Game Test Organization.
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Bungie
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United States
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Entertainment Providers
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700 & Above Employee
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Software Development Engineer in Test
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Feb 2007 - Feb 2009
Developed test tools and stress automation for Halo 3, Halo: ODST and Halo: Reach. Developed Xbox farm management system used for test automation and asset rendering on Halo: Reach. Developed test tools and stress automation for Halo 3, Halo: ODST and Halo: Reach. Developed Xbox farm management system used for test automation and asset rendering on Halo: Reach.
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Self Employed
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Seattle, WA
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Independent Sound Designer
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Jan 2000 - Jan 2007
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