Joel Phillips

3D Generalist at Supernatural
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Los Angeles Metropolitan Area, US

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Experience

    • Computer Games
    • 1 - 100 Employee
    • 3D Generalist
      • Jan 2020 - Present

    • United States
    • Software Development
    • 1 - 100 Employee
    • 3D Generalist
      • Jan 2020 - Present

    • United States
    • Technology, Information and Internet
    • 1 - 100 Employee
    • VR Technical Artist
      • Jun 2019 - Jan 2020

    • 3D Artist
      • May 2019 - Jun 2019

      I helped develop the pipeline and environments for an unannounced project. I helped develop the pipeline and environments for an unannounced project.

    • Real Estate
    • 1 - 100 Employee
    • 3D Artist
      • Feb 2019 - Apr 2019

    • IT Services and IT Consulting
    • 1 - 100 Employee
    • 3D Technical Artist
      • Nov 2016 - Jan 2019

      NextVR got acquired by Apple● Created 3D high resolution environments for the creation of Zdepth● Developed VR experiences in the Unreal Engine using blueprints and shaders.● Worked with detailed UV unwraps for optimization.● Researched and developed new techniques and pipelines for accurate depth creation and packagingof live capture footage.● Worked in Unity for optimization of scene and textures.● Developed live capture ( Volumetric ) experience ( 3DoF & 6 DoF) using Unreal Engine withblueprints

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Freelance 3D Artist
      • Sep 2015 - Oct 2016

      ● Created game ready models for VR Marine Simulation Using 3DS Max and Zbrush● Create stylized props using 3DS max, Photoshop & Substance Designer● Optimized 3D Models and cleaned UV Maps ● Created game ready models for VR Marine Simulation Using 3DS Max and Zbrush● Create stylized props using 3DS max, Photoshop & Substance Designer● Optimized 3D Models and cleaned UV Maps

Education

  • University of Wolverhampton
    Bachelor's degree, Games Design
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