Joel Phillips
3D Generalist at Supernatural- Claim this Profile
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Bio
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Experience
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Supernatural
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Computer Games
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1 - 100 Employee
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3D Generalist
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Jan 2020 - Present
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Within (VR/AR)
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United States
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Software Development
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1 - 100 Employee
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3D Generalist
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Jan 2020 - Present
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CBS Digital
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United States
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Technology, Information and Internet
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1 - 100 Employee
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VR Technical Artist
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Jun 2019 - Jan 2020
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3D Artist
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May 2019 - Jun 2019
I helped develop the pipeline and environments for an unannounced project. I helped develop the pipeline and environments for an unannounced project.
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Self-employed
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Real Estate
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1 - 100 Employee
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3D Artist
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Feb 2019 - Apr 2019
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NextVR
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IT Services and IT Consulting
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1 - 100 Employee
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3D Technical Artist
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Nov 2016 - Jan 2019
NextVR got acquired by Apple● Created 3D high resolution environments for the creation of Zdepth● Developed VR experiences in the Unreal Engine using blueprints and shaders.● Worked with detailed UV unwraps for optimization.● Researched and developed new techniques and pipelines for accurate depth creation and packagingof live capture footage.● Worked in Unity for optimization of scene and textures.● Developed live capture ( Volumetric ) experience ( 3DoF & 6 DoF) using Unreal Engine withblueprints
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Freelance
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Egypt
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Human Resources
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1 - 100 Employee
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Freelance 3D Artist
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Sep 2015 - Oct 2016
● Created game ready models for VR Marine Simulation Using 3DS Max and Zbrush● Create stylized props using 3DS max, Photoshop & Substance Designer● Optimized 3D Models and cleaned UV Maps ● Created game ready models for VR Marine Simulation Using 3DS Max and Zbrush● Create stylized props using 3DS max, Photoshop & Substance Designer● Optimized 3D Models and cleaned UV Maps
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Education
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University of Wolverhampton
Bachelor's degree, Games Design