Joe Deng
Senior Character Artist at IGG Canada- Claim this Profile
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Bio
Experience
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IGG Canada
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Canada
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Mobile Gaming Apps
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1 - 100 Employee
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Senior Character Artist
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May 2023 - Present
• Sculpt, model, and texture game characters in accordance with concepts. • Create high-res and low-res in-game characters and finalize them in the Unity engine for the studio's new mobile IP. • Help develop character pipeline in order to have an efficient character workflow and achieve the best performance within the device limitations. • Sculpt, model, and texture game characters in accordance with concepts. • Create high-res and low-res in-game characters and finalize them in the Unity engine for the studio's new mobile IP. • Help develop character pipeline in order to have an efficient character workflow and achieve the best performance within the device limitations.
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WildBrain
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Canada
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Entertainment Providers
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700 & Above Employee
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Modeling/ Surfacing Supervisor
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Jan 2021 - Jan 2023
• Developed multiple standardized workflows within the new Unreal pipeline, including the implementation of Lego's new face system, improvements to the asset publishing tool, streamlining building generator with the assistance of technical artists, and simplifying debugging processes.• Work closely with technical team and CG supervisor to make sure the project is transferring smoothly to Unreal pipeline in current season.• Ensuring that all assets meet the requirements of other departments, in order to fulfill both aesthetic and technical needs. Show less
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Lead Modeler
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Sep 2019 - Dec 2020
• Assisting the supervisor and art director in resolving artistic and technical issues in the pipeline, to ensure our assets meet the requested quality standards within the specified deadlines.• Successfully established standardized workflows for characters, including the implementation of a blendshape workflow and a personalized modeling tool kit.• In charge of most main characters in the projects.• Mentoring artists.
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DHX Media
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Canada
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Entertainment Providers
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1 - 100 Employee
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Lead Modeler - Blaze and the Monster Machines
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Oct 2017 - Sep 2019
• Developed a new character blendshape workflow to transfer blendshapes between characters• Provided blendshape libary for character team• Created a personalized modeling tool kit designed to seamlessly integrate into our current pipeline, making it accessible to the entire team • In charge of most main characters in the project.• Mentoring artists.
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Senior Modeler - Blaze and the Monster Machines
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Feb 2017 - Oct 2017
• Responsible for main characters in the project.• Mentoring artists.
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Modeler - Blaze and the Monster Machines
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May 2015 - Feb 2017
• Responsible for characters and environment layouts in the project.• Work closely with animation department as their first asset department contact point.
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Nerd Corps Entertainment
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Canada
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Animation and Post-production
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1 - 100 Employee
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Junior Modeler - Monster High
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May 2014 - May 2015
Developing Softimage pipeline and rigging method, responsible for props and character accessory creations and rig. Developing Softimage pipeline and rigging method, responsible for props and character accessory creations and rig.
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Self - Employed (Special Projects)
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Vancouver, Canada Area
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Freelance 3D Artist
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Jan 2009 - May 2014
Create 3D characters, props and 2D illustrations for the freelance job. Create 3D characters, props and 2D illustrations for the freelance job.
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Iceberg Pictures Inc.
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Movies, Videos, and Sound
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1 - 100 Employee
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Movie Poster Artist
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Jul 2011 - Feb 2012
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Ironclad Games
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Computer Games
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1 - 100 Employee
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Freelance 3D Artist
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Jul 2011 - Sep 2011
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Hard Edge Creative
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Vancouver, Canada Area
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Freelance Environment Artist
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Jun 2011 - Aug 2011
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Digimax, Inc.
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Taiwan
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Entertainment Providers
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1 - 100 Employee
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Character Modeler
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Dec 2006 - Nov 2008
Responsible for main characters modeling and sculpting. Work closely with modeling TD and rigging to make sure the characters working in Render man pipeline. Responsible for main characters modeling and sculpting. Work closely with modeling TD and rigging to make sure the characters working in Render man pipeline.
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Education
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Art Institute of Vancouver
Diploma, Animation Arts & Design -
National Taiwan University of Arts
Bachelor, Fine Arts