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Experience

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • 3D Animator
      • Feb 2020 - Present
    • Ireland
    • Animation and Post-production
    • 400 - 500 Employee
    • 3D Animator
      • Mar 2017 - Dec 2019

      My role while at Brown Bag Films, was to animate designated shots from blocking through to final animation and working to tight deadlines on a variety of different, challenging and exciting shows, including; The Stinky and Dirty Show, Bing Bunny, Vampirina 2 and Doc McStuffins. My role while at Brown Bag Films, was to animate designated shots from blocking through to final animation and working to tight deadlines on a variety of different, challenging and exciting shows, including; The Stinky and Dirty Show, Bing Bunny, Vampirina 2 and Doc McStuffins.

    • 3D Animator
      • Oct 2015 - Dec 2016

      While at Studio Liddell, I was part of an animation team working on a children's TV series called Ranger Rob for Nelvana, Canada. My main role was to animate from a storyboard while also adding my own creative flare. I was given a section of the episode I was working on, roughly 1500 – 2000 frames, and I had 4 weeks to go from blocking to final spline. Throughout the 4 weeks, I had reviews and feedback with my animation team leader. While at Studio Liddell, I was part of an animation team working on a children's TV series called Ranger Rob for Nelvana, Canada. My main role was to animate from a storyboard while also adding my own creative flare. I was given a section of the episode I was working on, roughly 1500 – 2000 frames, and I had 4 weeks to go from blocking to final spline. Throughout the 4 weeks, I had reviews and feedback with my animation team leader.

    • United States
    • E-Learning Providers
    • 1 - 100 Employee
    • 3D Animator
      • Sep 2014 - Dec 2015
    • United Kingdom
    • Animation
    • 1 - 100 Employee
    • 3D Animator
      • Aug 2015 - Oct 2015

      During my time in a 3D animation team at Factory Create, I was working on Disney’s Club Penguin: Halloween Panic. I had to animate 3D characters to a storyboard and match up their interactions/movements to pre-rendered stop motion animation, I also took direction from my lead animator. I was working closely with the directors from Disney to make sure the 3D animation produced was exactly what they wanted. During my time in a 3D animation team at Factory Create, I was working on Disney’s Club Penguin: Halloween Panic. I had to animate 3D characters to a storyboard and match up their interactions/movements to pre-rendered stop motion animation, I also took direction from my lead animator. I was working closely with the directors from Disney to make sure the 3D animation produced was exactly what they wanted.

    • 3D Animator
      • Sep 2013 - Aug 2015
    • 3D Animator
      • Oct 2012 - Jun 2013

      In this role I was working on a series of 4 short films for the anti-virus software company 'Kaspersky'. I animated characters and props for these films using Maya and 3Ds Max as my primary programs. In this role I was working on a series of 4 short films for the anti-virus software company 'Kaspersky'. I animated characters and props for these films using Maya and 3Ds Max as my primary programs.

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • Student
      • Sep 2009 - May 2012
    • United Kingdom
    • Graphic Design
    • Work Experience
      • Oct 2011 - Dec 2011

      I spent 3 months creating an animated piece of work for the studio as part of my degree course, and gained an insight into the way in which animation studios work. I spent 3 months creating an animated piece of work for the studio as part of my degree course, and gained an insight into the way in which animation studios work.

Education

  • The University of Manchester
    Ba Hons Interactive Media (3D Character Animation), 3D Animation
    2009 - 2012
  • Aquinas College
    A Level, Graphic Design
    2007 - 2009

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