Jocelyn Garcia
Level Designer at Arkane Studios- Claim this Profile
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French Native or bilingual proficiency
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English Professional working proficiency
Topline Score
Bio
Camille Lallement
A rewarding person at all levels! It was a real pleasure working with him, both professionally and relational. In each problem its solution, his calm and rigor have made him a real ally of the production. His creative spirit and ability to push our engine to its limits allowed us to have fun creatures to fight and a challenging gameplay. He has largely brought his stone to the building and I'll be very happy to work with him again!
Nicolas Jeannot
Jocelyn a été un excellent collaborateur, il est franc, direct et à l'écoute.. Il sait s'adapter et remettre en cause son travail tout en gardant en vue ses contraintes et celles des autres. Son aisance technique lui a permis de maîtriser rapidement les outils. Ainsi sa contribution sur the technomancer est majeure , il a assumé son rôle avec qualité et force de propositions. Ses compétences sont solides ainsi bien en gamedesign qu'en leveldesign. Il apportera une belle pierre à l'édifice de vos projets, Je recommande vivement Jocelyn.
Camille Lallement
A rewarding person at all levels! It was a real pleasure working with him, both professionally and relational. In each problem its solution, his calm and rigor have made him a real ally of the production. His creative spirit and ability to push our engine to its limits allowed us to have fun creatures to fight and a challenging gameplay. He has largely brought his stone to the building and I'll be very happy to work with him again!
Nicolas Jeannot
Jocelyn a été un excellent collaborateur, il est franc, direct et à l'écoute.. Il sait s'adapter et remettre en cause son travail tout en gardant en vue ses contraintes et celles des autres. Son aisance technique lui a permis de maîtriser rapidement les outils. Ainsi sa contribution sur the technomancer est majeure , il a assumé son rôle avec qualité et force de propositions. Ses compétences sont solides ainsi bien en gamedesign qu'en leveldesign. Il apportera une belle pierre à l'édifice de vos projets, Je recommande vivement Jocelyn.
Camille Lallement
A rewarding person at all levels! It was a real pleasure working with him, both professionally and relational. In each problem its solution, his calm and rigor have made him a real ally of the production. His creative spirit and ability to push our engine to its limits allowed us to have fun creatures to fight and a challenging gameplay. He has largely brought his stone to the building and I'll be very happy to work with him again!
Nicolas Jeannot
Jocelyn a été un excellent collaborateur, il est franc, direct et à l'écoute.. Il sait s'adapter et remettre en cause son travail tout en gardant en vue ses contraintes et celles des autres. Son aisance technique lui a permis de maîtriser rapidement les outils. Ainsi sa contribution sur the technomancer est majeure , il a assumé son rôle avec qualité et force de propositions. Ses compétences sont solides ainsi bien en gamedesign qu'en leveldesign. Il apportera une belle pierre à l'édifice de vos projets, Je recommande vivement Jocelyn.
Camille Lallement
A rewarding person at all levels! It was a real pleasure working with him, both professionally and relational. In each problem its solution, his calm and rigor have made him a real ally of the production. His creative spirit and ability to push our engine to its limits allowed us to have fun creatures to fight and a challenging gameplay. He has largely brought his stone to the building and I'll be very happy to work with him again!
Nicolas Jeannot
Jocelyn a été un excellent collaborateur, il est franc, direct et à l'écoute.. Il sait s'adapter et remettre en cause son travail tout en gardant en vue ses contraintes et celles des autres. Son aisance technique lui a permis de maîtriser rapidement les outils. Ainsi sa contribution sur the technomancer est majeure , il a assumé son rôle avec qualité et force de propositions. Ses compétences sont solides ainsi bien en gamedesign qu'en leveldesign. Il apportera une belle pierre à l'édifice de vos projets, Je recommande vivement Jocelyn.
Experience
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Arkane Studios
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France
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Computer Games
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200 - 300 Employee
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Level Designer
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Mar 2017 - Present
Missions: - mission design - scripting - layout - balancing - bug fixing - prototyping - writing of documents Missions: - mission design - scripting - layout - balancing - bug fixing - prototyping - writing of documents
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Level Designer
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May 2016 - Mar 2017
Missions: - mission design - scripting - layout - balancing - bug fixing - prototyping - writing of documents Missions: - mission design - scripting - layout - balancing - bug fixing - prototyping - writing of documents
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Spiders
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France
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Computer Games
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1 - 100 Employee
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Game Designer
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Oct 2014 - May 2016
Missions: - combat design - creation of enemy archetypes - creation of equipments/items - scripting of encounters - balancing - prototyping - writing of documents Missions: - combat design - creation of enemy archetypes - creation of equipments/items - scripting of encounters - balancing - prototyping - writing of documents
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KD Group
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Manufacturing
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1 - 100 Employee
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Level Designer / Game Designer
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Mar 2013 - Oct 2014
Missions: - creation of levels and cutscenes - scripting - writing of documents - score design - design reviews - creation of UI - managing another designer - managing outsourced content Missions: - creation of levels and cutscenes - scripting - writing of documents - score design - design reviews - creation of UI - managing another designer - managing outsourced content
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Acadomia
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France
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Education Administration Programs
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700 & Above Employee
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Teacher
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Dec 2007 - Jun 2013
My role consisted of teaching high school students Physics/Chemistry or Mathematics. My role consisted of teaching high school students Physics/Chemistry or Mathematics.
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SDP Games
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Lyon , France
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Level Designer
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Jun 2010 - Aug 2011
Missions: - creation of levels and cutscenes - scripting - writing of documents - score design - design reviews - managing outsourced content - video or audio editing Missions: - creation of levels and cutscenes - scripting - writing of documents - score design - design reviews - managing outsourced content - video or audio editing
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Education
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Université Lumière Lyon 2
DU Level Design, Level Design & Game Design -
Université Blaise Pascal (Clermont-II) - Clermont-Ferrand
Bachelor's degree (First year only), Computer Science -
Université Blaise Pascal (Clermont-II) - Clermont-Ferrand
Bachelor's degree, Fundamental Physics