Jocelyn Garcia

Level Designer at Arkane Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Lyon Area, FR
Languages
  • French Native or bilingual proficiency
  • English Professional working proficiency

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Bio

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5.0

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Camille Lallement

A rewarding person at all levels! It was a real pleasure working with him, both professionally and relational. In each problem its solution, his calm and rigor have made him a real ally of the production. His creative spirit and ability to push our engine to its limits allowed us to have fun creatures to fight and a challenging gameplay. He has largely brought his stone to the building and I'll be very happy to work with him again!

Nicolas Jeannot

Jocelyn a été un excellent collaborateur, il est franc, direct et à l'écoute.. Il sait s'adapter et remettre en cause son travail tout en gardant en vue ses contraintes et celles des autres. Son aisance technique lui a permis de maîtriser rapidement les outils. Ainsi sa contribution sur the technomancer est majeure , il a assumé son rôle avec qualité et force de propositions. Ses compétences sont solides ainsi bien en gamedesign qu'en leveldesign. Il apportera une belle pierre à l'édifice de vos projets, Je recommande vivement Jocelyn.

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Experience

    • France
    • Computer Games
    • 200 - 300 Employee
    • Level Designer
      • Mar 2017 - Present

      Missions: - mission design - scripting - layout - balancing - bug fixing - prototyping - writing of documents Missions: - mission design - scripting - layout - balancing - bug fixing - prototyping - writing of documents

    • France
    • Computer Games
    • 700 & Above Employee
    • Level Designer
      • May 2016 - Mar 2017

      Missions: - mission design - scripting - layout - balancing - bug fixing - prototyping - writing of documents Missions: - mission design - scripting - layout - balancing - bug fixing - prototyping - writing of documents

    • France
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Oct 2014 - May 2016

      Missions: - combat design - creation of enemy archetypes - creation of equipments/items - scripting of encounters - balancing - prototyping - writing of documents Missions: - combat design - creation of enemy archetypes - creation of equipments/items - scripting of encounters - balancing - prototyping - writing of documents

    • Manufacturing
    • 1 - 100 Employee
    • Level Designer / Game Designer
      • Mar 2013 - Oct 2014

      Missions: - creation of levels and cutscenes - scripting - writing of documents - score design - design reviews - creation of UI - managing another designer - managing outsourced content Missions: - creation of levels and cutscenes - scripting - writing of documents - score design - design reviews - creation of UI - managing another designer - managing outsourced content

    • France
    • Education Administration Programs
    • 700 & Above Employee
    • Teacher
      • Dec 2007 - Jun 2013

      My role consisted of teaching high school students Physics/Chemistry or Mathematics. My role consisted of teaching high school students Physics/Chemistry or Mathematics.

  • SDP Games
    • Lyon , France
    • Level Designer
      • Jun 2010 - Aug 2011

      Missions: - creation of levels and cutscenes - scripting - writing of documents - score design - design reviews - managing outsourced content - video or audio editing Missions: - creation of levels and cutscenes - scripting - writing of documents - score design - design reviews - managing outsourced content - video or audio editing

Education

  • Université Lumière Lyon 2
    DU Level Design, Level Design & Game Design
    2009 - 2010
  • Université Blaise Pascal (Clermont-II) - Clermont-Ferrand
    Bachelor's degree (First year only), Computer Science
    2007 - 2008
  • Université Blaise Pascal (Clermont-II) - Clermont-Ferrand
    Bachelor's degree, Fundamental Physics
    2003 - 2007

Community

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