Jocelyn Eads
Associate Systems Designer at Bend Studio- Claim this Profile
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Bio
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Credentials
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Bachelor of Science
Indiana University BloomingtonJul, 2021- Sep, 2024
Experience
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Bend Studio
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United States
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Design Services
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Associate Systems Designer
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May 2022 - Present
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Texas Tech University
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United States
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Higher Education
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700 & Above Employee
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Associate Programmer
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Dec 2020 - Jul 2021
- Utilized JSON config files to dynamically load dialogue, adjust image textures and positions, and optimized performance costs of loading new assets using object pools. - Created scripts to parse, select, & assign proper image assets from a folder of <600 images based on game state conditions. - Set up modular, callback delegate system between the dialogue & scene management systems to present 35 narrative scenes that run on a single persistent Unity scene. - Utilized JSON config files to dynamically load dialogue, adjust image textures and positions, and optimized performance costs of loading new assets using object pools. - Created scripts to parse, select, & assign proper image assets from a folder of <600 images based on game state conditions. - Set up modular, callback delegate system between the dialogue & scene management systems to present 35 narrative scenes that run on a single persistent Unity scene.
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Game Designer, Vision Holder
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Aug 2019 - May 2021
- Led project with a team of 11 from the original concept to a successful release on Steam over 18 months, overseeing decisions to ensure the vision was being upheld. - Implemented top-down design to find best mechanics to fulfill the player experience. - Integrated changes from the creative director in a flexible way to stay true to the vision. - Drew inspiration from worker placement mechanics to create a unique genre. - Constructed dynamic narrative system that analyzes current game state and player choices to give feedback in the form of NPC dialogues. - Designed core gameplay loop, excluding any fail states to reinforce the cozy experience. - Collaborated with other designers to create three connected systems that manage NPC happiness, relationships, & interactions.
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N/A
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Wellness and Fitness Services
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Solo Developer
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Aug 2020 - Dec 2020
Cozy Cafe | Unity, C# - Designed several gameplay systems using Unity Scriptable Objects leading to rapid creation of modular content frameworks. - Presented player feedback via NPC facial expression changes and dialogue responses to allow for more nuanced interaction. Cozy Cafe | Unity, C# - Designed several gameplay systems using Unity Scriptable Objects leading to rapid creation of modular content frameworks. - Presented player feedback via NPC facial expression changes and dialogue responses to allow for more nuanced interaction.
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Solo Developer
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Apr 2020 - Apr 2020
Not Alone | 48 Hour Game Jam | Unity, C# - Implemented positive feedback system with currency revolving around pets, resulting in overall pleasant experience. - Successfully managed scope in order to prioritize a cozy player UX within game jam time constraints. - Rated best game experience in the class . Not Alone | 48 Hour Game Jam | Unity, C# - Implemented positive feedback system with currency revolving around pets, resulting in overall pleasant experience. - Successfully managed scope in order to prioritize a cozy player UX within game jam time constraints. - Rated best game experience in the class .
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Game Designer
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Oct 2019 - Dec 2019
Charming Farming | 3 months, 2019 | Unity, C# - Pitched original concept for non-violent MMO and led team of 4 through multiple prototypes. - Designed mutually beneficial systems to encourage co-op play within a persistent world by increasing crop yield if working with others. - Built an environment to foster collaboration and positive social interactions by allowing only peaceful, non-destructive interactivity with other player's crops. Charming Farming | 3 months, 2019 | Unity, C# - Pitched original concept for non-violent MMO and led team of 4 through multiple prototypes. - Designed mutually beneficial systems to encourage co-op play within a persistent world by increasing crop yield if working with others. - Built an environment to foster collaboration and positive social interactions by allowing only peaceful, non-destructive interactivity with other player's crops.
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Education
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Indiana University Bloomington
Game Design, Computer Games and Programming Skills