João Vitor Trindade

People Partner Jr at Gazeus Games
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Contact Information
us****@****om
(386) 825-5501
Location
Rio de Janeiro, Rio de Janeiro, Brazil, BR
Languages
  • Português Native or bilingual proficiency
  • Inglês Full professional proficiency
  • Espanhol Elementary proficiency

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Bio

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Experience

    • Brazil
    • Computer Games
    • 1 - 100 Employee
    • People Partner Jr
      • Apr 2022 - Present

    • People, Management and Culture (HR) Assistant
      • Apr 2021 - Apr 2022

      - Support in the Talent Acquisition area (Brazil and Canada). - Organization and conduction of celebrations and integration events. (focus on gamification) - Creation of endomarketing materials (kits, static materials, and videos). - Onboarding process and monitoring of employees. (Brazil and Canada)- Responsible for Gazeus internal communication. - Support in creating materials for social media.

    • People, Management and Culture (HR) Intern
      • Jun 2020 - Apr 2021

    • Brazil
    • Professional Training and Coaching
    • 1 - 100 Employee
    • Game Designer
      • Apr 2016 - Aug 2020

      I developed tabletop and digital games in the university group Prisma Game Lab (AKA Rio PUC Games). Working as a game designer, I was responsible for the creation, documentation, and prototyping of mechanics, systems, and other ludo-narrative content of the projects. I also handled gameplay testing and refining the user experience, always focusing on ensuring we're delivering a fun and engaging project.

    • Executive Director
      • Feb 2019 - Mar 2020

      I was responsible for the Executive Management and Strategic Planning of the university group Prisma Game Lab (AKA Rio PUC Games), composed of more than 50 undergraduate students at PUC-Rio, which develop games and interactive experiences focused professional development of its members.

    • Sub-Executive Director
      • Jan 2018 - Jan 2019

      I assisted in the Executive Management of the university group Prisma Game Lab (AKA Rio PUC Games), composed of more than 50 undergraduate students at PUC-Rio, who develop games and interactive experiences focused professional development of its members.

    • Lead Game Designer
      • Apr 2017 - Aug 2017

      I was responsible for a multidisciplinary team with 11 members, managing 5 game designers in the development of the board game Quasar, in the university group Prisma Game Lab (AKA Rio PUC Games). We developed the game mechanics and narrative content, taking care of documentation and gameplay testing throughout the entire project.

    • Brazil
    • Software Development
    • 1 - 100 Employee
    • UX Designer
      • Mar 2020 - Jun 2020

      I worked on the development of the Segurança Pública 5.0 project, mainly building app wireframes and prototypes, and doing usability tests. I also played other roles within the project, assisting in the structuring and production of material for social media and crowdfunding pages. I worked on the development of the Segurança Pública 5.0 project, mainly building app wireframes and prototypes, and doing usability tests. I also played other roles within the project, assisting in the structuring and production of material for social media and crowdfunding pages.

Education

  • Pontifícia Universidade Católica do Rio de Janeiro
    Undergraduete, Digital Design
    2016 - 2021

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