Joanna Tang
VR/AR Graphics Development Engineer at Rebounderz International Family Entertainment Centers- Claim this Profile
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Bio
Experience
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Rebounderz International Family Entertainment Centers
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United States
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Entertainment Providers
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1 - 100 Employee
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VR/AR Graphics Development Engineer
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lut 2019 - – obecnie
1. VR/AR Runtime system software development 2. Rendering/VSync synchronization performance optimization, familiar with 3D graphics, familiar with the rendering pipeline and engine architecture; 3. familiar with the use of Unity3d, its 3D dyeing and the nature of the architecture has its own understanding and practice; 4. proficient in OpenGLES/opengl, OpenGES/opengl dyeing mechanism, familiar with shaderGLSL, opengllopengles with GPU programming optimization 6, proficient in C++, data structures and algorithms, pay attention to code quality and performance optimization, solid mathematical foundation, outstanding logical thinking ability, with good data structure and algorithm foundation; 8, understanding of Unity3D lead police architecture design; 9, good English reading and writing skills ATW, OpenGLES, Unity2, VR project
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ATMECS Global Inc
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United States
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IT Services and IT Consulting
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700 & Above Employee
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AndroidFramework Engineer
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lut 2016 - sty 2019
Window Manager, Surface Flinger, Audio Flinger, OpenSL ES, RIL, CarPlay, Android Auto, BLE, WifiDirect, DLNA, etc.; 2、With multi-window, dual-screen different display, VR engine Android platform development, have rich experience in software architecture design, can quickly build, debug or reconstruct large-scale software code, proficient in Java/C/C++ language, familiar with common design patterns; 3、Familiar with the implementation principle of Android Framework, have rich experience in Android Framework development experience, with the ability to analyze and solve Android system performance and stability problems
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Samsung Electronics
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South Korea
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Computers and Electronics Manufacturing
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700 & Above Employee
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SLAM R&D Engineer
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cze 2010 - lip 2017
Responsible for mobile positioning algorithm research and development, including visual perception, SLAM, VIO and other related algorithm research and engineering implementation 2, responsible for Camera, GPS, IMU and other multi-sensor fusion algorithm research and development, proficiency in C/C++ programming language, have a solid knowledge of basic computer theory proficiency in the following (GPS/IMU inertial guidance algorithm, SLAM, visual odometry Responsible for mobile positioning algorithm research and development, including visual perception, SLAM, VIO and other related algorithm research and engineering implementation 2, responsible for Camera, GPS, IMU and other multi-sensor fusion algorithm research and development, proficiency in C/C++ programming language, have a solid knowledge of basic computer theory proficiency in the following (GPS/IMU inertial guidance algorithm, SLAM, visual odometry
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Education
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University of Washington
Master of Computer Applications - MCA, Spatial Information and Digital Technology -
San Jose State University
Bachelors, Spatial Information and Digital Technology