Joakim Stigsson
Senior Environment Artist at Embark Studios- Claim this Profile
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Bio
Richard Gardner
I worked with Joakim throughout Crysis 3 and Homefront: The Revolution and we even produced a full level together for Crysis 3 DLC. It amazes me how quickly Joakim jumps on any task and begins to move forward. If he needs design support he will go and get it, if he needs feedback he will ask for it. He is always thinking outside the box of his responsibility and pushing the game forward. This level of engagement with production makes him one of the best and most knowledgeable artists on the team. When he has responsibility he embraces it and is quick to move forward. I honestly see Joakim as a rising star in the industry and any team lucky enough to have him will find him quickly becoming a core part of there team. I really hope I get the chance to work with him again in the future.
Michel Strömbeck
Working with Joakim is awesome. His passion and eager to learn new things really inspires. We've always pushed each other to make really great stuff and we always give each other constructive feedback with no prestige involved. I've both worked professionally and studied with him and I can't wait to do so again.
Richard Gardner
I worked with Joakim throughout Crysis 3 and Homefront: The Revolution and we even produced a full level together for Crysis 3 DLC. It amazes me how quickly Joakim jumps on any task and begins to move forward. If he needs design support he will go and get it, if he needs feedback he will ask for it. He is always thinking outside the box of his responsibility and pushing the game forward. This level of engagement with production makes him one of the best and most knowledgeable artists on the team. When he has responsibility he embraces it and is quick to move forward. I honestly see Joakim as a rising star in the industry and any team lucky enough to have him will find him quickly becoming a core part of there team. I really hope I get the chance to work with him again in the future.
Michel Strömbeck
Working with Joakim is awesome. His passion and eager to learn new things really inspires. We've always pushed each other to make really great stuff and we always give each other constructive feedback with no prestige involved. I've both worked professionally and studied with him and I can't wait to do so again.
Richard Gardner
I worked with Joakim throughout Crysis 3 and Homefront: The Revolution and we even produced a full level together for Crysis 3 DLC. It amazes me how quickly Joakim jumps on any task and begins to move forward. If he needs design support he will go and get it, if he needs feedback he will ask for it. He is always thinking outside the box of his responsibility and pushing the game forward. This level of engagement with production makes him one of the best and most knowledgeable artists on the team. When he has responsibility he embraces it and is quick to move forward. I honestly see Joakim as a rising star in the industry and any team lucky enough to have him will find him quickly becoming a core part of there team. I really hope I get the chance to work with him again in the future.
Michel Strömbeck
Working with Joakim is awesome. His passion and eager to learn new things really inspires. We've always pushed each other to make really great stuff and we always give each other constructive feedback with no prestige involved. I've both worked professionally and studied with him and I can't wait to do so again.
Richard Gardner
I worked with Joakim throughout Crysis 3 and Homefront: The Revolution and we even produced a full level together for Crysis 3 DLC. It amazes me how quickly Joakim jumps on any task and begins to move forward. If he needs design support he will go and get it, if he needs feedback he will ask for it. He is always thinking outside the box of his responsibility and pushing the game forward. This level of engagement with production makes him one of the best and most knowledgeable artists on the team. When he has responsibility he embraces it and is quick to move forward. I honestly see Joakim as a rising star in the industry and any team lucky enough to have him will find him quickly becoming a core part of there team. I really hope I get the chance to work with him again in the future.
Michel Strömbeck
Working with Joakim is awesome. His passion and eager to learn new things really inspires. We've always pushed each other to make really great stuff and we always give each other constructive feedback with no prestige involved. I've both worked professionally and studied with him and I can't wait to do so again.
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Experience
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Embark Studios
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Sweden
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Computer Games
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200 - 300 Employee
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Senior Environment Artist
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May 2020 - Present
- Working as a Lead Environment Artist on The Finals - Working as a Lead Environment Artist on The Finals
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Naughty Dog
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United States
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Computer Games
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500 - 600 Employee
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Environment Texture Artist
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Feb 2018 - May 2020
- Worked on Last Of Us Part 2 - Worked on Last Of Us Part 2
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DICE (EA Digital Illusions CE AB)
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Sweden
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Computer Games
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300 - 400 Employee
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Senior Environment Artist
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Aug 2014 - Feb 2018
- Worked on Battlefield 1 and Battlefield V - Worked on Battlefield 1 and Battlefield V
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Crytek
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Germany
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Computer Games
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400 - 500 Employee
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Environment Artist
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Feb 2012 - Aug 2014
- Worked on Crysis 3 and Homefront: The Revolution - Worked on Crysis 3 and Homefront: The Revolution
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3D Artist
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Oct 2011 - Feb 2012
At Hello There, I mainly create graphics for both real-time and pre-rendered, 3D-graphics for commercials and computer games. Developing for both handheld devices and web-browsers using engines like Unity or Flash. Using softwares like Maya, Photoshop, After Effects on a daily basis. At Hello There, I mainly create graphics for both real-time and pre-rendered, 3D-graphics for commercials and computer games. Developing for both handheld devices and web-browsers using engines like Unity or Flash. Using softwares like Maya, Photoshop, After Effects on a daily basis.
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Education
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Högskolan i Skövde
Bachelor's degree, 3D Graphics for Game Development -
Johnbayer Gymnasiet
It/media