Jonathan Melchiade
Lead Designer at Avalanche Studios Group- Claim this Profile
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Spanish Limited working proficiency
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English Native or bilingual proficiency
Topline Score
Bio
Clint Richards
I collaborated with Jon from his very first day at Red Storm. He’s good at keeping track of small details and making sure they get pushed through. He’s a smart guy, and always looking to improve himself and the quality of the project he is working on. He really cares. I would be delighted to work with him again in the future.
Aimee Achilli
Jonathan was such a dependable hard worker. Jon and I worked together for almost five years on various projects as both peers and with me as his indirect lead. He was always willing to take on challenges and identify areas of work that no one was working in and take them on. He's also always willing to learn and help out anyone that asks; he was in a QA/QC role, then a level design role, then a tech design role so he is definitely a man of many hats. He would be an excellent addition to any team.
John Michel
I've worked with Jon on multiple projects over the past few years and he has been a great addition to every team he has been on. He owns and organizes his tasks, both inviting input from others and moving things forward when work needs to be done. He is a self-motivator and undaunted by challenges. It has been a pleasure to work with him and I would do so again any time.
Clint Richards
I collaborated with Jon from his very first day at Red Storm. He’s good at keeping track of small details and making sure they get pushed through. He’s a smart guy, and always looking to improve himself and the quality of the project he is working on. He really cares. I would be delighted to work with him again in the future.
Aimee Achilli
Jonathan was such a dependable hard worker. Jon and I worked together for almost five years on various projects as both peers and with me as his indirect lead. He was always willing to take on challenges and identify areas of work that no one was working in and take them on. He's also always willing to learn and help out anyone that asks; he was in a QA/QC role, then a level design role, then a tech design role so he is definitely a man of many hats. He would be an excellent addition to any team.
John Michel
I've worked with Jon on multiple projects over the past few years and he has been a great addition to every team he has been on. He owns and organizes his tasks, both inviting input from others and moving things forward when work needs to be done. He is a self-motivator and undaunted by challenges. It has been a pleasure to work with him and I would do so again any time.
Clint Richards
I collaborated with Jon from his very first day at Red Storm. He’s good at keeping track of small details and making sure they get pushed through. He’s a smart guy, and always looking to improve himself and the quality of the project he is working on. He really cares. I would be delighted to work with him again in the future.
Aimee Achilli
Jonathan was such a dependable hard worker. Jon and I worked together for almost five years on various projects as both peers and with me as his indirect lead. He was always willing to take on challenges and identify areas of work that no one was working in and take them on. He's also always willing to learn and help out anyone that asks; he was in a QA/QC role, then a level design role, then a tech design role so he is definitely a man of many hats. He would be an excellent addition to any team.
John Michel
I've worked with Jon on multiple projects over the past few years and he has been a great addition to every team he has been on. He owns and organizes his tasks, both inviting input from others and moving things forward when work needs to be done. He is a self-motivator and undaunted by challenges. It has been a pleasure to work with him and I would do so again any time.
Clint Richards
I collaborated with Jon from his very first day at Red Storm. He’s good at keeping track of small details and making sure they get pushed through. He’s a smart guy, and always looking to improve himself and the quality of the project he is working on. He really cares. I would be delighted to work with him again in the future.
Aimee Achilli
Jonathan was such a dependable hard worker. Jon and I worked together for almost five years on various projects as both peers and with me as his indirect lead. He was always willing to take on challenges and identify areas of work that no one was working in and take them on. He's also always willing to learn and help out anyone that asks; he was in a QA/QC role, then a level design role, then a tech design role so he is definitely a man of many hats. He would be an excellent addition to any team.
John Michel
I've worked with Jon on multiple projects over the past few years and he has been a great addition to every team he has been on. He owns and organizes his tasks, both inviting input from others and moving things forward when work needs to be done. He is a self-motivator and undaunted by challenges. It has been a pleasure to work with him and I would do so again any time.
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Credentials
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Fundamentals II for Simulation and Game Development Certificate
-Dec, 2014- Sep, 2024 -
Simulation and Game Development - Level Design
Wake Technical Community CollegeMay, 2014- Sep, 2024 -
Fundamentals I for Simulation and Game Development Certificate
-Dec, 2013- Sep, 2024 -
Business for Simulation and Game Development
Wake Technical Community CollegeMay, 2013- Sep, 2024
Experience
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Avalanche Studios Group
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Sweden
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Computer Games
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400 - 500 Employee
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Lead Designer
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Aug 2022 - Present
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Senior Designer
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Jul 2022 - Present
Working on something fun and exciting!
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Blizzard Entertainment
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United States
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Entertainment Providers
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700 & Above Employee
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Senior Game Designer, Tech I
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Mar 2019 - Jul 2022
Currently working on: Diablo 4 Previous: Diablo 2: Ressurrected Tony Hawk 1+2 (PS5 & Xbox Series X Release) Tony Hawk 1+2 DESTINY 2 BLACK ARMORY DLC - Collaborated and designed various mainline quests. - Designed and implemented various combat encounters - Assisted and owned the initial creative direction for the featured ritual player activity. - collaborated with various departments to deliver a cohesive and fun experience. - Designed and implemented The Last Word exotic weapon quest. DESTINY 2 WARMIND DLC - Finalized initial design and feature options for Private matches - collaborated with team to deliver a solid player experience with a variety of desired options. Destiny 2 Show less
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Vicarious Visions
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United States
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Computer Games
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1 - 100 Employee
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Game Designer
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Jan 2018 - Feb 2019
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Red Storm Entertainment
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United States
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Computer Games
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100 - 200 Employee
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Associate Technical Designer
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Feb 2015 - Mar 2017
- Designed and implemented over two dozen procedural levels for the “Ongoing Voyages” game mode.- Identified and worked alongside Engineering to solve localization string integration for game objects.- Prototyped, assessed and validated gameplay asset components and features for technical feasibility, and gameplay functionality.- Defined and enforced gameplay design metrics, best practices, and gameplay object creation pipeline.Educated and mentored the Mission Design team, and Level Artists on workflows for the level editor and engine tools.- Worked alongside Tech Art and Engineering to identify design tool needs, and performance/gameplay constraints.- Implemented and maintained level design technical directives and delivered technical support to theteam.- Assisted art team in environment lighting, asset validation, bugs, and the deployment and process for art reviews of gameplay spaces in VR.- Reported bugs in JIRA, implemented and tested various gameplay bug fixes+ Star Trek: Bridge Crew (VR)+ TCTD DLC: Conflict, Last Stand+ Tom Clancy's The Division Show less
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Level Designer
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Feb 2013 - Feb 2015
+ Unannounced Project+ Far Cry 4+ Tom Clancy's The Division
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Quality Assurance Development Tester
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Jan 2011 - Feb 2013
• Install, configure, and maintain hardware testing environments.• Daily deployment and smoke testing of each new build version of software.• Planned/organized testing schedules and strategies in accordance with project scope and play-testing requests from the development team.• Reviewed software builds to ensure technical accuracy, compliance, and completeness of implementation based on submitted design documentation.• Bug documentation, Regression testing and bug database management. (JIRA)• Provided daily morning reports of build status, and updated priority bug statuses.• Participated in collaboration and feedback sessions that followed play tests, design and feature implementation.----------Additionally I assisted in various tasks:- Created prototype UI/HUD designs and mock up implementations for prototype game modes.- Designed, and implemented new prototype levels for emerging game modes.- Assisted Level Designers in various tasks/implementation of changes to levels.+Rainbow Six: Patriots (Cancelled) Show less
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Education
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Wake Technical Community College
Simulation and Game Design -
Wake Technical Community College
Associates, 3D Animation and Game Design