Jonathan Martin

Senior AI Programmer at IO Interactive
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Location
Copenhagen, Capital Region, Denmark, DK
Languages
  • English Native or bilingual proficiency
  • French Limited working proficiency

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Jae Chung

It was a great pleasure working with Jon on Red Dead Redemption. As one of the core AI programmers on the project, he did an amazing job to create a breathtaking and a life-like experience on RDR. He's always willing to tackle any AI-related issues and help others whenever possible even when the going gets tough. On top of the fact that he's very smart and a reliable guy, he's also a very positive and fun to work with. I'd highly recommend him for any company.

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Experience

    • Denmark
    • Computer Games
    • 200 - 300 Employee
    • Senior AI Programmer
      • Aug 2022 - Present
    • Canada
    • Computer Games
    • 700 & Above Employee
    • Senior AI Programmer
      • Aug 2018 - Aug 2022

      Titles: Assassin's Creed Valhalla -AI contextual behavior programming Titles: Assassin's Creed Valhalla -AI contextual behavior programming

    • France
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Lead AI Programmer
      • Mar 2015 - Aug 2018

      Titles: Assassin's Creed Origins -AI Programming: Crowd Life behaviors, Vehicle AI Navigation Ghost Recon Wildlands -Vehicle AI Programming: Traffic Simulation, Car Chase Behavior, Performance Optimization Titles: Assassin's Creed Origins -AI Programming: Crowd Life behaviors, Vehicle AI Navigation Ghost Recon Wildlands -Vehicle AI Programming: Traffic Simulation, Car Chase Behavior, Performance Optimization

    • Computer Games
    • 1 - 100 Employee
    • Programmer
      • Feb 2009 - Jun 2014

      Titles:Red Dead Redemption 2-Vehicle AI ProgrammingGrand Theft Auto V-AI and Gameplay programming, Vehicles, Traffic Simulation, Crowd/Ambient Life SystemsMax Payne 3 (Windows PC, Xbox 360, and Playstation 3)-Assisted primary AI team at Rockstar Vancouver with design, implementation, and support of combat AI and gameplay.Red Dead Redemption: Undead Nightmare (Xbox 360 and Playstation 3)-Implemented and supported new systems for zombie AI and gameplayRed Dead Redemption (Xbox 360 and Playstation 3)-Worked on navigation, decision-making, AI behaviors, locomotion, general gameplay systems, and the player horse control. High-level performance optimizations on the navigation pipeline and actor update. Show less

    • Programmer
      • Jan 2011 - May 2013

      Titles:Grand Theft Auto V-AI and Gameplay programming, Vehicles, Traffic Simulation, Crowd/Ambient Life Systems

    • Producer
      • Jun 2008 - Dec 2008

      Producer on Nightmare, a 15-person Source engine mod. -Scrum leader, QA lead, AI and general gameplay programming. Producer on Nightmare, a 15-person Source engine mod. -Scrum leader, QA lead, AI and general gameplay programming.

    • Lead Programmer
      • Dec 2007 - Apr 2008

      Lead Programmer on Sacrifice In Paradise, an Unreal Engine 2.5 mod. -Wrote the structure of most of the gameplay systems including game logic, weapons, player control. Lead Programmer on Sacrifice In Paradise, an Unreal Engine 2.5 mod. -Wrote the structure of most of the gameplay systems including game logic, weapons, player control.

Education

  • Southern Methodist University
    Masters, Interactive Technology
    2007 - 2008
  • Lehigh University
    BS, Computer Science
    2002 - 2006

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