Jonathan Martin
Senior AI Programmer at IO Interactive- Claim this Profile
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English Native or bilingual proficiency
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French Limited working proficiency
Topline Score
Bio
Jae Chung
It was a great pleasure working with Jon on Red Dead Redemption. As one of the core AI programmers on the project, he did an amazing job to create a breathtaking and a life-like experience on RDR. He's always willing to tackle any AI-related issues and help others whenever possible even when the going gets tough. On top of the fact that he's very smart and a reliable guy, he's also a very positive and fun to work with. I'd highly recommend him for any company.
Jae Chung
It was a great pleasure working with Jon on Red Dead Redemption. As one of the core AI programmers on the project, he did an amazing job to create a breathtaking and a life-like experience on RDR. He's always willing to tackle any AI-related issues and help others whenever possible even when the going gets tough. On top of the fact that he's very smart and a reliable guy, he's also a very positive and fun to work with. I'd highly recommend him for any company.
Jae Chung
It was a great pleasure working with Jon on Red Dead Redemption. As one of the core AI programmers on the project, he did an amazing job to create a breathtaking and a life-like experience on RDR. He's always willing to tackle any AI-related issues and help others whenever possible even when the going gets tough. On top of the fact that he's very smart and a reliable guy, he's also a very positive and fun to work with. I'd highly recommend him for any company.
Jae Chung
It was a great pleasure working with Jon on Red Dead Redemption. As one of the core AI programmers on the project, he did an amazing job to create a breathtaking and a life-like experience on RDR. He's always willing to tackle any AI-related issues and help others whenever possible even when the going gets tough. On top of the fact that he's very smart and a reliable guy, he's also a very positive and fun to work with. I'd highly recommend him for any company.
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Experience
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IO Interactive
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Denmark
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Computer Games
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200 - 300 Employee
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Senior AI Programmer
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Aug 2022 - Present
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Ubisoft Montréal
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Canada
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Computer Games
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700 & Above Employee
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Senior AI Programmer
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Aug 2018 - Aug 2022
Titles: Assassin's Creed Valhalla -AI contextual behavior programming Titles: Assassin's Creed Valhalla -AI contextual behavior programming
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Ubisoft Production Internationale
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France
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Movies, Videos, and Sound
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1 - 100 Employee
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Lead AI Programmer
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Mar 2015 - Aug 2018
Titles: Assassin's Creed Origins -AI Programming: Crowd Life behaviors, Vehicle AI Navigation Ghost Recon Wildlands -Vehicle AI Programming: Traffic Simulation, Car Chase Behavior, Performance Optimization Titles: Assassin's Creed Origins -AI Programming: Crowd Life behaviors, Vehicle AI Navigation Ghost Recon Wildlands -Vehicle AI Programming: Traffic Simulation, Car Chase Behavior, Performance Optimization
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Rockstar San Diego
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Computer Games
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1 - 100 Employee
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Programmer
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Feb 2009 - Jun 2014
Titles:Red Dead Redemption 2-Vehicle AI ProgrammingGrand Theft Auto V-AI and Gameplay programming, Vehicles, Traffic Simulation, Crowd/Ambient Life SystemsMax Payne 3 (Windows PC, Xbox 360, and Playstation 3)-Assisted primary AI team at Rockstar Vancouver with design, implementation, and support of combat AI and gameplay.Red Dead Redemption: Undead Nightmare (Xbox 360 and Playstation 3)-Implemented and supported new systems for zombie AI and gameplayRed Dead Redemption (Xbox 360 and Playstation 3)-Worked on navigation, decision-making, AI behaviors, locomotion, general gameplay systems, and the player horse control. High-level performance optimizations on the navigation pipeline and actor update. Show less
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Programmer
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Jan 2011 - May 2013
Titles:Grand Theft Auto V-AI and Gameplay programming, Vehicles, Traffic Simulation, Crowd/Ambient Life Systems
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Producer
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Jun 2008 - Dec 2008
Producer on Nightmare, a 15-person Source engine mod. -Scrum leader, QA lead, AI and general gameplay programming. Producer on Nightmare, a 15-person Source engine mod. -Scrum leader, QA lead, AI and general gameplay programming.
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Lead Programmer
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Dec 2007 - Apr 2008
Lead Programmer on Sacrifice In Paradise, an Unreal Engine 2.5 mod. -Wrote the structure of most of the gameplay systems including game logic, weapons, player control. Lead Programmer on Sacrifice In Paradise, an Unreal Engine 2.5 mod. -Wrote the structure of most of the gameplay systems including game logic, weapons, player control.
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Education
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Southern Methodist University
Masters, Interactive Technology -
Lehigh University
BS, Computer Science