John Lewis
Senior VFX Artist at Obsidian Entertainment- Claim this Profile
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Topline Score
Bio
Chris Avellone
I worked with John on the Fallout New Vegas DLCs, he was one of the designers brought on board to assist with area creation, level design, propping, and assisting with the navigation and pathing for the DLCs. Not only that, he also assisted in art duties as well, and is responsible for the arrays of end slides, world map images, and other artistic touches present in the DLC as well - as the result of his efforts, we delivered a much sharper design more quickly, and his efforts helped the DLC shine. The Fallout NV DLCs would have been much more difficult to finish without his presence, and not only would I strongly recommend John for any game development studio, but if the opportunity presented itself, I would actively seek to work with him again. He is easy to work with, works hard, and is an asset to any development team.
Joe Sanabria
John joined the Fallout team to help with the development of the DLC's (downloadable content). During his time with us, John went above and beyond his duties to help out on a few art tasks. Even though he had a full plate he was always looking for ways to help out the art department. John always took the right aproach and was very proactive in getting feedback not only from myself but from other artist. He was always very positive and could quickly adress any feedback, making it a pleasure to work with him. John is a earger and proffesional individual who's commited to developing as an artist and I recommend him to anyone who needs a dedicated artist with a great work ethic and attitude.
Chris Avellone
I worked with John on the Fallout New Vegas DLCs, he was one of the designers brought on board to assist with area creation, level design, propping, and assisting with the navigation and pathing for the DLCs. Not only that, he also assisted in art duties as well, and is responsible for the arrays of end slides, world map images, and other artistic touches present in the DLC as well - as the result of his efforts, we delivered a much sharper design more quickly, and his efforts helped the DLC shine. The Fallout NV DLCs would have been much more difficult to finish without his presence, and not only would I strongly recommend John for any game development studio, but if the opportunity presented itself, I would actively seek to work with him again. He is easy to work with, works hard, and is an asset to any development team.
Joe Sanabria
John joined the Fallout team to help with the development of the DLC's (downloadable content). During his time with us, John went above and beyond his duties to help out on a few art tasks. Even though he had a full plate he was always looking for ways to help out the art department. John always took the right aproach and was very proactive in getting feedback not only from myself but from other artist. He was always very positive and could quickly adress any feedback, making it a pleasure to work with him. John is a earger and proffesional individual who's commited to developing as an artist and I recommend him to anyone who needs a dedicated artist with a great work ethic and attitude.
Chris Avellone
I worked with John on the Fallout New Vegas DLCs, he was one of the designers brought on board to assist with area creation, level design, propping, and assisting with the navigation and pathing for the DLCs. Not only that, he also assisted in art duties as well, and is responsible for the arrays of end slides, world map images, and other artistic touches present in the DLC as well - as the result of his efforts, we delivered a much sharper design more quickly, and his efforts helped the DLC shine. The Fallout NV DLCs would have been much more difficult to finish without his presence, and not only would I strongly recommend John for any game development studio, but if the opportunity presented itself, I would actively seek to work with him again. He is easy to work with, works hard, and is an asset to any development team.
Joe Sanabria
John joined the Fallout team to help with the development of the DLC's (downloadable content). During his time with us, John went above and beyond his duties to help out on a few art tasks. Even though he had a full plate he was always looking for ways to help out the art department. John always took the right aproach and was very proactive in getting feedback not only from myself but from other artist. He was always very positive and could quickly adress any feedback, making it a pleasure to work with him. John is a earger and proffesional individual who's commited to developing as an artist and I recommend him to anyone who needs a dedicated artist with a great work ethic and attitude.
Chris Avellone
I worked with John on the Fallout New Vegas DLCs, he was one of the designers brought on board to assist with area creation, level design, propping, and assisting with the navigation and pathing for the DLCs. Not only that, he also assisted in art duties as well, and is responsible for the arrays of end slides, world map images, and other artistic touches present in the DLC as well - as the result of his efforts, we delivered a much sharper design more quickly, and his efforts helped the DLC shine. The Fallout NV DLCs would have been much more difficult to finish without his presence, and not only would I strongly recommend John for any game development studio, but if the opportunity presented itself, I would actively seek to work with him again. He is easy to work with, works hard, and is an asset to any development team.
Joe Sanabria
John joined the Fallout team to help with the development of the DLC's (downloadable content). During his time with us, John went above and beyond his duties to help out on a few art tasks. Even though he had a full plate he was always looking for ways to help out the art department. John always took the right aproach and was very proactive in getting feedback not only from myself but from other artist. He was always very positive and could quickly adress any feedback, making it a pleasure to work with him. John is a earger and proffesional individual who's commited to developing as an artist and I recommend him to anyone who needs a dedicated artist with a great work ethic and attitude.
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Experience
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Obsidian Entertainment
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United States
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Computer Games
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100 - 200 Employee
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Senior VFX Artist
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Jun 2018 - Present
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VFX Artist
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Jan 2014 - Jun 2018
Worked as a VFX artist on Obsidian's self-published title, "Pillars of Eternity". Was responsible for most of the environment VFX work, as well as a significant portion of ability/spell effects. I had a similar level of involvement in the development of Obsidian's next CRPG, "Tyranny". All effects were made using Unity's Shuriken Particle System, as well as Photoshop for texture generation.
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Level Artist
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May 2011 - Jan 2014
Worked as a level artist for "South Park: The Stick of Truth", using Adobe Flash, Scaleform, and Obsidian's proprietary tools. Also handled training for outsourced groups and technical critiques of their work.
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Design Intern
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Oct 2010 - May 2011
Designed numerous locations and created props and NavMesh for the Fallout: New Vegas: Dead Money, Honest Hearts, Old World Blues and Lonesome Road.Was also responsible for loot placement in major areas.Created Pip-boy world maps for all DLC's as well as the ending slides for two of them.
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Technical Artist
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May 2009 - May 2010
Performed remote contract work for Katerina Akassaglou, Ph.D. and Christian Schachtrup, Ph.D. at the Gladstone Institute of Neurological Disease at UCSF. Designed technical schemes based on their research to be used in various publications. Performed remote contract work for Katerina Akassaglou, Ph.D. and Christian Schachtrup, Ph.D. at the Gladstone Institute of Neurological Disease at UCSF. Designed technical schemes based on their research to be used in various publications.
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Activision
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United States
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Entertainment Providers
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700 & Above Employee
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QA Functionality Tester
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Feb 2009 - Sep 2009
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Planetwide Games
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United States
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IT Services and IT Consulting
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Technical Support Manager
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Aug 2006 - Oct 2008
Managed a team of Customer Service Reps supporting software through phone calls, emails and public forums. Helped design and create a large amount of art assets for two casual sci-fi action games. Contributed to art department projects with any extra time I had. Managed a team of Customer Service Reps supporting software through phone calls, emails and public forums. Helped design and create a large amount of art assets for two casual sci-fi action games. Contributed to art department projects with any extra time I had.
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Technical Artist/Illustrator
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Jun 2005 - Jun 2006
Worked for Dr. Katerina Akassaglou creating technical graphics for her research. They were used in scientific lectures. Researched many cell diagrams and biological processes in order to design original but accurate depictions of the research provided. Worked for Dr. Katerina Akassaglou creating technical graphics for her research. They were used in scientific lectures. Researched many cell diagrams and biological processes in order to design original but accurate depictions of the research provided.
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Education
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UC San Diego
B.A., Visual Arts/Media -
Academy of Art University