Jérémy Leuliet

Producer at Arkane Studios
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Contact Information
Location
Greater Lyon Area, FR
Languages
  • French Native or bilingual proficiency
  • English Full professional proficiency
  • Spanish Limited working proficiency

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Cyrille Kreitz

Au sein de l'équipe Just Dance, Jérémy a eu en charge l'organisation et la gestion du test de la version japonaise du deuxième opus. Loin d'être une simple localisation car toute la tracklist et certaines fontionnalités lui sont spécifiques, la tâche n'était pas simple... De par ses compétences techniques et ses qualités relationnelles, Jérémy a su être un interlocuteur efficace avec les différentes équipes et ainsi amener le titre vers une validation aussi fluide que possible, dans une ambiance toujours agréable. Cette réussite reconnue par l'ensemble de l'équipe lui avait ouvert d'autres portes sur le projet...

Julien PROMP

I have recruited, trained and managed Jérémy as a QC Tester. Although he had no experience in testing at that time, he learned and became efficient very quickly. Very well integrated in the dev team and attached to quality, he was a trustworthy teammate. I recommend him, even out of the testing field.

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Experience

    • France
    • Computer Games
    • 200 - 300 Employee
    • Producer
      • May 2019 - Present

      Project: *Deathloop Project: *Deathloop

    • France
    • Computer Games
    • 1 - 100 Employee
    • Co-Founder
      • Sep 2017 - Apr 2019

      Projects: * Game Kingdom - iOS & Android * Undisclosed Project - PC ReRolled Studio is an Indie company founded by 4 veterans sharing the same principles. I'm working on Design, Audio composing, QA and Testing, 2D Animation Projects: * Game Kingdom - iOS & Android * Undisclosed Project - PC ReRolled Studio is an Indie company founded by 4 veterans sharing the same principles. I'm working on Design, Audio composing, QA and Testing, 2D Animation

    • France
    • Computer Games
    • QA Manager / Project Manager
      • Feb 2015 - Aug 2017

      Projects: * Hocus Puzzle iOS & Android * Axon – Challenge Your Brain iOS & Android QC/QA Management for both in-dev and live projects. - Improve team working processes to reduce bugs (reviewing, critical bug post-mortem...) - Testplan creation for smoketests, compatibility tests ... - QC testing - Help setting up agile methods - Project manager during Hocus Puzzle production - JIRA specialist for the office: setup tasks and bugs Workflows for all of our projects, Team Dashboards, developed a weighting system for bug priorities based on user experiences. - In charge of User tests (planning, observation, report) Show less

    • United States
    • Information Technology & Services
    • Software QA Manager
      • Feb 2014 - Feb 2015

      Project: Kurio S Tab (2013) Android 4.2 // Kurio TAB & Kurio Phone (2014) - Android 4.4/4.2 QA Management on Tablets and Phone created by KD Interactive (ROM & apks contents). - Deployed QA methods in the company for software development: Continuous testing (Agile) - Involved in the products' quality - User experience and Software ergonomics - Setup and administration of JIRA - Technical expert for Customer Services Project: Kurio S Tab (2013) Android 4.2 // Kurio TAB & Kurio Phone (2014) - Android 4.4/4.2 QA Management on Tablets and Phone created by KD Interactive (ROM & apks contents). - Deployed QA methods in the company for software development: Continuous testing (Agile) - Involved in the products' quality - User experience and Software ergonomics - Setup and administration of JIRA - Technical expert for Customer Services

    • France
    • Computer Games
    • 1 - 100 Employee
    • Producer
      • Sep 2012 - Mar 2013

      Project: House of the Dead Overkill The Lost Reels - Plateform: iOS, Android - Client: Sega of America Project manager role in a team of 10 people - Agile processes - Working process definition for the team - Establishment of Test protocols & process (Test Cases, Smoketest, Bug DB...) // Definition of Playtest protocole - Misc. tasks in order to help the production (texts, Game design, sounds, animation) Project: House of the Dead Overkill The Lost Reels - Plateform: iOS, Android - Client: Sega of America Project manager role in a team of 10 people - Agile processes - Working process definition for the team - Establishment of Test protocols & process (Test Cases, Smoketest, Bug DB...) // Definition of Playtest protocole - Misc. tasks in order to help the production (texts, Game design, sounds, animation)

    • France
    • Computer Games
    • 700 & Above Employee
    • Lead Tester & Dev Tester
      • Jan 2012 - Sep 2012

      Project: Just Dance 2 Japan - Platform: Wii - Client: Nintendo Project: Just Dance 4 - Plateforms: Wii, WiiU Lead Tester role on JD2 Japan - Definition of Smoketest document // Daily report - Management of two bug databases (JIRA and Nintendo MarioClub Database) - In charge of coordination with Development team from Ubisoft Bucharest and Test team from Ubisoft Pune - Technical tests (memory, fps...) and daily smoke tests In charge of Just Dance "map" testing (80+ different maps) - QC representative member during internal game production review - Daily smoke tests and JIRA reports Show less

    • QC Tester
      • Jun 2011 - Sep 2011

      Project: Raving Rabbids Alive & Kicking - Platforms: Xbox360 (Kinect) - Daily Smoke tests and weekly Engine pretest - Gameplay footage captures for marketing Project: Raving Rabbids Alive & Kicking - Platforms: Xbox360 (Kinect) - Daily Smoke tests and weekly Engine pretest - Gameplay footage captures for marketing

    • France
    • Computer Games
    • 1 - 100 Employee
    • Level Designer
      • Oct 2010 - Dec 2010

      Project: Confrontation - Plateforms: PC - Client: Focus Home Interactive - Level Design: levels sketches, level building, script - Mission Design: worked on missions and story of one game chapter Project: Confrontation - Plateforms: PC - Client: Focus Home Interactive - Level Design: levels sketches, level building, script - Mission Design: worked on missions and story of one game chapter

    • France
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Jun 2009 - Oct 2009

      Project: Young Archaeologist - Platforms: Wii, PC - Client: Cancelled - A part of Game Design management: game systems, controls, mission design, localization document... - Game cut-scenes design & animatic - Game testing during Alpha and Beta Project: Young Archaeologist - Platforms: Wii, PC - Client: Cancelled - A part of Game Design management: game systems, controls, mission design, localization document... - Game cut-scenes design & animatic - Game testing during Alpha and Beta

Education

  • Supinfogame (Supinfocom Group)
    Master, Game Design and Project Management
    2008 - 2010
  • Université Charles de Gaulle-Sciences humaines, Lettres et Arts (Lille III)
    Bachelor of Fine Arts, Bachelor of Fine Arts, Film/Cinematography
    2004 - 2008

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