Jimmy Kelly

Level & Missions Designer at Warner Bros. Games
  • Claim this Profile
Contact Information
Location
Salt Lake City, Utah, United States, US

Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Credentials

  • Architectural Imagination
    HarvardxDesign

Experience

    • United States
    • Entertainment Providers
    • 200 - 300 Employee
    • Level & Missions Designer
      • Aug 2021 - Present

      Hogwarts Legacy

    • Level & Missions Designer
      • Nov 2018 - Aug 2021

      Hogwarts Legacy

    • Level Design Intern
      • Jul 2018 - Nov 2018

      Hogwarts Legacy

    • United States
    • Computer Games
    • Level & Game Designer
      • Jan 2017 - Jun 2018

      • Cooperative twin-stick shooter where players escort a resource-collecting rover while fighting hordes of aliens • Blocked out and scripted unique events for various levels in an iterative process • Established level design parameters and collaborated with environment artists to uphold parameters • Collaborated with engineers to create game systems and tools • Designed core mechanics with design team and established creative ways to implement features into levels • Facilitated design discussions to produce actionable points for implementation Show less

    • Game Design Instructor
      • May 2017 - Aug 2017

      Organized and taught various game design classes for University of Utah's Youth Education program, including classes on Tabletop Game Design (analog design), Twin-Stick Shooter Design, Endless Runner Design, and Arcade-Style Survival Arena Design. Unreal Engine 4 was used for 3D projects (Level, Blueprint, Cascade, Persona, and UMG UI were primary editors used), and Game Maker Studio 2 and UE4 (Paper2D) were used for 2D projects. Students ranged from ages 9 to 17, depending on the class. Each class totaled 15 to 35 hours, depending on the class. For many 3D classes, I managed two Teacher's Assistants, allowing an efficient workflow to maximize potential of students' projects. Each student left the class having created a playable of their own game, including an .exe build and project files. Show less

    • Denmark
    • Manufacturing
    • 700 & Above Employee
    • Brick Specialist
      • Apr 2016 - Aug 2016
    • Proposal Specialist
      • Mar 2015 - Jun 2015

      • Edited, wrote, and compiled information to construct proposals for five and six-figure projects in a deadline-driven environment • Extracted and updated information on past opportunities, resumes of personnel, and project profiles using Deltek Vision, Salesforce.com, and the Google Drive • Developed and organized content for proposals using Microsoft Office and Adobe Creative Suite • Collaborated with sales managers, marketing personnel, and subconsultants to create an agenda and meet all of the specified requirements for proposals Show less

    • United States
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Show Writer
      • Mar 2014 - Mar 2015

      • Wrote and proofread viewer surveys in a deadline-driven environment • Mastered Nielsen’s proprietary writing methodology, providing a high quality product for clients • Collected brand-integrated data and detailed brand occurrences for clients • Achieved the “Open” Ad Solutions Wall of Fame Award in its second month (September 2014) • Earned an above-average Quality Score of 97.9% and a Good-As-Is Rating of 80.6% through December 2014 • Improved Quality Score by 2.0% and Good-As-Is Rating by 18.3% since April 2014 • Mentored new writers in methodology, operating data management systems and utilizing resources on the company iShare pages Show less

    • Student Assistant
      • Apr 2013 - Dec 2013

      • Collaborated with staff and Leland Hawes to compile a collection of Mr. Hawes’ Tampa Tribune column “History & Heritage”• Managed a database of contacts and submissions for the Danahy Fiction Prize and Tampa Review• Trained new student employees to operate the database and to assist on ongoing projects

    • Sports Information Assistant
      • Sep 2011 - Dec 2013

      • Wrote articles, feature stories, game programs and player bios• Recorded game highlights and statistics, maintained digital media library and updated social media• Provided play-by-play and color commentary for online broadcasts• Spotted officials and players on the field of play

Education

  • The University of Utah - Entertainment Arts & Engineering
    Master’s Degree, Game Design and Production
    2016 - 2018
  • University of Tampa
    Bachelor of Arts (B.A.), English & History
    2010 - 2013
  • Boston University
    English
    2012 - 2012

Community

You need to have a working account to view this content. Click here to join now