Jimmy Kirschner

Product Manager at Kongregate
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Chicago Area

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Bio

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Product Manager
      • Jan 2021 - Present

      In my current role, I promoted from game designer to develop game roadmaps, discover optimizations, and design features for games in live operations. I analyze important game metrics and KPIs for accurate reporting to internal/external stakeholders. One of my core duties is to facilitate stakeholders by communicating detailed financial projections of game projects. I also devise expected outcomes for features and daily live operations by implementing methods/models. Some Shots of My Key Accomplishments:• Optimized road mapping and feature development by performing post-mortem analysis.• Improved elder player engagement, and maintained healthy game ecosystem for multiple years after game launch.• Uncovered and executed key areas of improvement in close collaboration with cross-functional teams, including marketing and ad monetization teams.• Defined product vision for new project development as well as leveraged that vision to guide feature development and communication with stakeholders.• Researched industry best practices to guide feature design and prioritization for projects in development. Show less

    • Senior Game Designer
      • Jan 2020 - Jan 2021

      In this position, I designed monetization systems and game economies by utilizing technical proficiencies. My responsibilities include releasing and managing a multi-IP-based game by collaborating with multiple remote teams. I have delivered top-notch services in several roles on small development team, including quality assurance, production, game design, and product manager/owner.My Success is mentioned Below:• Secured a promotion to Product Manager based on outstanding service delivery.• Trained and mentored a team of junior designers in card design, balance, and other game systems. Show less

    • Game Designer
      • May 2017 - Jan 2020

      I conceptualized, implemented, and maintained gameplay systems to achieve a fulfilling flow state, addictive game loops, and a risk/reward balance. I also created and maintained documentation, such as design outlines and GDDs. Key Accomplishments are:• Designed and balanced in-game content, systems, and economies.• Completed all assigned tasks within the stipulated timeline while leaving footprints for others to be followed.

    • United States
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Game Designer
      • Sep 2014 - May 2017

      I created game design documents for new features and events. Collaborated with engineers and artists to create new features.My Success Highlights are:• Ensured compliance with industry trends and good practices.• Designed hundreds of cards for a live CCG (collectible card game).• Steered technical implementation of new features and mechanics.• Oversaw the creation of designs in GDDs (game design documents) from ideation to release.

    • Quality Assurance Specialist
      • Jun 2014 - Sep 2014

    • Game Designer
      • May 2013 - Jun 2014

      In this role, I have designed several small games from conception to completion, by collaborating with technical/non-technical teams. I also conducted thorough research on competing games, including analysis of similar game mechanics, successful monetization models, art styles, and platform choices. Key Achievements are: • Completed a deck-building card game called Sanctuary using Agile game development methods. • Supported workflows by finishing various proof-of-concept game demos. In this role, I have designed several small games from conception to completion, by collaborating with technical/non-technical teams. I also conducted thorough research on competing games, including analysis of similar game mechanics, successful monetization models, art styles, and platform choices. Key Achievements are: • Completed a deck-building card game called Sanctuary using Agile game development methods. • Supported workflows by finishing various proof-of-concept game demos.

    • Game Designer
      • May 2012 - May 2013

    • United States
    • Higher Education
    • 700 & Above Employee
    • Tutor
      • Sep 2011 - May 2013

Education

  • Columbia College Chicago
    Bachelor of Arts (B.A.), Game Design
    2009 - 2013
  • University of Illinois at Chicago
    2008 - 2009

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