Jillian Wang

Technical Animator at Digital Extremes
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Contact Information
us****@****om
(386) 825-5501
Location
Mississauga, Ontario, Canada, CA

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Experience

    • Computer Games
    • 300 - 400 Employee
    • Technical Animator
      • Apr 2021 - Present

    • Canada
    • Animation
    • 1 - 100 Employee
    • Senior 3D Rigger
      • Sep 2020 - Apr 2021

      - Rigged characters for Lucas the Spider with complex rigging techniques, facial rigging, stretch and squash, and automated animation movements - Created test rigs and provided feedback for modeling to compliment rigging to achieve desired animation poses - Rigged characters for Lucas the Spider with complex rigging techniques, facial rigging, stretch and squash, and automated animation movements - Created test rigs and provided feedback for modeling to compliment rigging to achieve desired animation poses

    • Canada
    • Animation and Post-production
    • 1 - 100 Employee
    • 3D Character Rigger
      • Jan 2019 - Sep 2020

      - Implemented nHair and nCloth simulation for hair and clothes on Fancy Nancy - Find solutions and troubleshooted problems in rigging and simulation during different phases in production - Scripted UI for dynamic simulation creation, connecting them to rigging systems and the pipeline - Implemented nHair and nCloth simulation for hair and clothes on Fancy Nancy - Find solutions and troubleshooted problems in rigging and simulation during different phases in production - Scripted UI for dynamic simulation creation, connecting them to rigging systems and the pipeline

    • Canada
    • Animation
    • 200 - 300 Employee
    • 3D Rigger
      • Sep 2017 - Dec 2018

      - Rigged characters, props, vehicles, and environments for Paw Patrol (seasons 5-6; Mighty Pups; Ready, Race, Recue!) using a variety of rigging techniques - Demonstrated excellent problem-solving skills implementing rigging fixes for assets in various phases of production - Rigged characters, props, vehicles, and environments for Paw Patrol (seasons 5-6; Mighty Pups; Ready, Race, Recue!) using a variety of rigging techniques - Demonstrated excellent problem-solving skills implementing rigging fixes for assets in various phases of production

  • Blue Star
    • Guangzhou, Guangdong, China
    • Rigger/Technical Supervisor
      • Feb 2016 - Feb 2017

      - Oversaw the rigging team, gave best approaches to topology for rigging practices, solved problems related to software use and execution while maintaining an open environment for discussion and ideas - Trained employees in modelling and rigging techniques - Scripted rigging and modelling tools, optimizing production processes interconnecting all departments - Effectively integrated XGen into the pipeline for the film Canine: The Rise of the Wolves, finding best approaches for rigging and animation Show less

    • Canada
    • Entertainment Providers
    • 1 - 100 Employee
    • 3D Rigger
      • Aug 2014 - Jul 2015

      -Rigged 2D and 3D characters, props, and settings for animated TV-series Wishenpoof, Super Why, and Bold, improved knowledge of the production pipeline and understanding of topology and skin weighting -Effectively communicated between departments to implement the best controls for next steps of production -Scripted simple tools to efficiently speed up rigging procedures -Rigged 2D and 3D characters, props, and settings for animated TV-series Wishenpoof, Super Why, and Bold, improved knowledge of the production pipeline and understanding of topology and skin weighting -Effectively communicated between departments to implement the best controls for next steps of production -Scripted simple tools to efficiently speed up rigging procedures

    • 3D Rigger/Animator
      • Apr 2014 - Jun 2014

      - Rigged and animated cycles for game characters for the app game Zodiac Dodge - Optimized existing characters, effectively allow the game to run more smoothly for the phone app environment - Rigged and animated cycles for game characters for the app game Zodiac Dodge - Optimized existing characters, effectively allow the game to run more smoothly for the phone app environment

    • 3D Generalist
      • Sep 2013 - Jan 2014

      - Walked through each step of the pipeline process, following concepts to model characters, rigged and animated cycles for the gaming environment - Developed an understanding in creating low-poly models, and improved animation skills - Walked through each step of the pipeline process, following concepts to model characters, rigged and animated cycles for the gaming environment - Developed an understanding in creating low-poly models, and improved animation skills

    • Canada
    • Entertainment
    • 1 - 100 Employee
    • Graphic/Web Designer
      • Nov 2012 - Dec 2012

  • Luv, Boo
    • Toronto
    • Animator
      • May 2012 - Aug 2012

      Created, designed, and animated Flash videos, web illustrations, product line illustrations, promotional card illustrations Created, designed, and animated Flash videos, web illustrations, product line illustrations, promotional card illustrations

    • Canada
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Webmaster
      • 2010 - 2010

Education

  • Sheridan College
    Computer Animation
    2013 - 2013
  • York University
    Bachelor of Arts (B.A.), Digital Media
    2008 - 2012

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