Jillian Wang
Technical Animator at Digital Extremes- Claim this Profile
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Bio
Experience
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Digital Extremes
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Computer Games
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300 - 400 Employee
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Technical Animator
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Apr 2021 - Present
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Elliott Animation Inc.
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Canada
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Animation
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1 - 100 Employee
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Senior 3D Rigger
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Sep 2020 - Apr 2021
- Rigged characters for Lucas the Spider with complex rigging techniques, facial rigging, stretch and squash, and automated animation movements - Created test rigs and provided feedback for modeling to compliment rigging to achieve desired animation poses - Rigged characters for Lucas the Spider with complex rigging techniques, facial rigging, stretch and squash, and automated animation movements - Created test rigs and provided feedback for modeling to compliment rigging to achieve desired animation poses
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Snowball Studios Ltd.
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Canada
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Animation and Post-production
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1 - 100 Employee
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3D Character Rigger
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Jan 2019 - Sep 2020
- Implemented nHair and nCloth simulation for hair and clothes on Fancy Nancy - Find solutions and troubleshooted problems in rigging and simulation during different phases in production - Scripted UI for dynamic simulation creation, connecting them to rigging systems and the pipeline - Implemented nHair and nCloth simulation for hair and clothes on Fancy Nancy - Find solutions and troubleshooted problems in rigging and simulation during different phases in production - Scripted UI for dynamic simulation creation, connecting them to rigging systems and the pipeline
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Guru Studio
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Canada
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Animation
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200 - 300 Employee
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3D Rigger
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Sep 2017 - Dec 2018
- Rigged characters, props, vehicles, and environments for Paw Patrol (seasons 5-6; Mighty Pups; Ready, Race, Recue!) using a variety of rigging techniques - Demonstrated excellent problem-solving skills implementing rigging fixes for assets in various phases of production - Rigged characters, props, vehicles, and environments for Paw Patrol (seasons 5-6; Mighty Pups; Ready, Race, Recue!) using a variety of rigging techniques - Demonstrated excellent problem-solving skills implementing rigging fixes for assets in various phases of production
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Blue Star
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Guangzhou, Guangdong, China
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Rigger/Technical Supervisor
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Feb 2016 - Feb 2017
- Oversaw the rigging team, gave best approaches to topology for rigging practices, solved problems related to software use and execution while maintaining an open environment for discussion and ideas - Trained employees in modelling and rigging techniques - Scripted rigging and modelling tools, optimizing production processes interconnecting all departments - Effectively integrated XGen into the pipeline for the film Canine: The Rise of the Wolves, finding best approaches for rigging and animation Show less
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DHX Media
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Canada
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Entertainment Providers
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1 - 100 Employee
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3D Rigger
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Aug 2014 - Jul 2015
-Rigged 2D and 3D characters, props, and settings for animated TV-series Wishenpoof, Super Why, and Bold, improved knowledge of the production pipeline and understanding of topology and skin weighting -Effectively communicated between departments to implement the best controls for next steps of production -Scripted simple tools to efficiently speed up rigging procedures -Rigged 2D and 3D characters, props, and settings for animated TV-series Wishenpoof, Super Why, and Bold, improved knowledge of the production pipeline and understanding of topology and skin weighting -Effectively communicated between departments to implement the best controls for next steps of production -Scripted simple tools to efficiently speed up rigging procedures
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Maple Syrup Games
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Toronto
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3D Rigger/Animator
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Apr 2014 - Jun 2014
- Rigged and animated cycles for game characters for the app game Zodiac Dodge - Optimized existing characters, effectively allow the game to run more smoothly for the phone app environment - Rigged and animated cycles for game characters for the app game Zodiac Dodge - Optimized existing characters, effectively allow the game to run more smoothly for the phone app environment
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A-Venture Capital
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Toronto
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3D Generalist
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Sep 2013 - Jan 2014
- Walked through each step of the pipeline process, following concepts to model characters, rigged and animated cycles for the gaming environment - Developed an understanding in creating low-poly models, and improved animation skills - Walked through each step of the pipeline process, following concepts to model characters, rigged and animated cycles for the gaming environment - Developed an understanding in creating low-poly models, and improved animation skills
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urArtist Network
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Canada
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Entertainment
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1 - 100 Employee
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Graphic/Web Designer
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Nov 2012 - Dec 2012
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Luv, Boo
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Toronto
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Animator
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May 2012 - Aug 2012
Created, designed, and animated Flash videos, web illustrations, product line illustrations, promotional card illustrations Created, designed, and animated Flash videos, web illustrations, product line illustrations, promotional card illustrations
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Quatro Group Software Solutions Inc.
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Canada
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IT Services and IT Consulting
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1 - 100 Employee
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Webmaster
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2010 - 2010
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Education
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Sheridan College
Computer Animation -
York University
Bachelor of Arts (B.A.), Digital Media