Jihoon Kim

Senior Concept Artist at 1047 Games
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Location
Redmond, Washington, United States, US

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5.0

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James Hill

I have worked worked with Jihoon for the past few years and it still amazes me in Jihoon's natural ability to transform words and ideas into visually stunning concept art. He is talented beyond my comprehension, yet maintains poise and respect to help out other artists and share ideas or techniques that have helped myself and others. I certainly would look forward to working with Jihoon again in the future.

Chris Madden

Jihoon is a killer concept artist with years of experience. He does things with textures and overlays that, even after seeing him do it for a few years, still surprises and delights me. His detail-oriented style is a great match to either organic designs or hard-edged scf-fi - the latter benefiting greatly from his approach to pattern and detail that gives his designs a great sense of life and place. He's also just about the most humble guy you'll meet, with a quiet sense of humor and and ability to roll with the punches that's enviable even among veteran artists. In addition, he is able to bring a different style to each design in a way that best fits the needs of the project at hand. I would definitely work with him again in the future.

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Senior Concept Artist
      • Jun 2022 - Present
    • United States
    • Computer Games
    • 200 - 300 Employee
    • Senior Environment Artist
      • Oct 2012 - Nov 2022
    • United States
    • Software Development
    • 200 - 300 Employee
    • environment artist
      • Aug 2012 - Nov 2022

      눈즐즐 크리에이터 김지훈입니다. 현재 저는 마이크로 소프트 그래픽 디자이너로 일하고 있구요. 디자인 교육과 집필을 꾸준히 하고 있습니다. 제가 기존에 작성한 콘텐츠로도 도움이 될수 있을까 해서 다시 한번 정리해서 올려봅니다. 공개된 콘텐츠많으로도 많은 디자인 작업이 가능하니 한번씩 둘러봐 주시길 바랍니다. 물론 앞으로도 멘토링과는 별개로 꾸준히 올릴 작정이니 눈여겨 주십시오. 1. Design Knowhow / 눈이 즐거운 디자인 이곳은 강의 형식으로 디자인 원리를 설명한 곳입니다. 렌덤하게 제가 느낌 디자인 공통점을 정리하고 있습니다.This is where the design principles are explained in a lecture format. I am posting an integrated perspective on design. 2. www.facebook.com/groups/116341985204628 유저들의 포스팅을 바탕으로 제가 피드백을 하고 있습니다. 디자인에 어떤 문제가 있고 발전하는 의견을 주고 있습니다. 다만 최근은 시간 관계상 추가 포스팅을 못하고 있습니다.I am giving feedback based on users' posts. I give an opinion on what design principles to use in the design to fix mistakes. I have only recently been unable to post additional posts due to time constraints. 3. https://blog.naver.com/canonus 네이버 블로그는 1과 2의 포스팅외에 약간의 오리지널 컨텐츠가 더 있습니다. 최근의 포스팅은 페이스북과 동일합니다.In addition to first two links, the blog has some original content. Recent postings are the same as on Facebook. 4. artstation.com/artist/jihoonkim 제 작품의 포트폴리오입니다. 어떤식으로 디자인 원리를 가지고 제작되었는지 설명하고 있습니다. This is a portfolio of my work. It explains how it was made with design principles. 5. youtube.com/channel/UC0PA63ym2JXQB26jd8nA7oQ 자동차나 무기등 좀더 비 전공자를 대상으로 더 쉽게 디자인 원리를 설명하고 있습니다. The design principles are explained more easily for regulars such as cars and weapons. 6. https://tinyurl.com/y2c6b6jx 이 모든 컨텐츠의 일관성 있는 디자인 원리를 깊이 이해하고 싶으신분은 책을 봐주시길 바랍니다. 시간축을 따라서 인간의 성장과 예술의 발전을 교차점을 통합적인 시각으로 설명하고 있습니다. If you want a deeper understanding of the consistent design principles of all of this content, please take a look at the book. The intersection of human growth and art development along the time axis is explained in an integrated perspective. 언제나 관심을 가지고 의견 주신분들께 감사의 말씀을 드립니다. 더 좋은 컨텐츠를 계속 꾸준히 포스팅 하겠습니다. Show less

    • United States
    • Medical Equipment Manufacturing
    • Concept Artist
      • 2008 - 2011
    • France
    • Business Consulting and Services
    • graphi designer
      • 2000 - 2003
    • South Korea
    • Broadcast Media Production and Distribution
    • 1 - 100 Employee
    • graphi designer
      • 1994 - 1999

Education

  • Academy of Art University
    master, 3d animation
    2004 - 2007
  • Kookmin University
    BFA, industrial design
    1990 - 1994

Community

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