Jean-François Bourbeau
Lead Game Designer at Ludia- Claim this Profile
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Bio
Marie-Claude Trépanier
Jean-François possède une manière toute personnelle de raconter des histoires. Il trouve le menu détail qui fait sourire, joue de légèreté et de profondeur avec une touche qui ne ressemble qu’à Jean-François. Tout au long de la formation, il s’est montré ouvert aux commentaires et il a cherché des solutions créatives aux défis qui se posaient.
Simon Gauthier
Ce fut sans aucun doute l’étudiant phare du group dans mon cours. Sa facilité de compréhension, son intégrité et ses habiletés avec la technologie fait de Jean-François le candidat par excellence.
Marie-Claude Trépanier
Jean-François possède une manière toute personnelle de raconter des histoires. Il trouve le menu détail qui fait sourire, joue de légèreté et de profondeur avec une touche qui ne ressemble qu’à Jean-François. Tout au long de la formation, il s’est montré ouvert aux commentaires et il a cherché des solutions créatives aux défis qui se posaient.
Simon Gauthier
Ce fut sans aucun doute l’étudiant phare du group dans mon cours. Sa facilité de compréhension, son intégrité et ses habiletés avec la technologie fait de Jean-François le candidat par excellence.
Marie-Claude Trépanier
Jean-François possède une manière toute personnelle de raconter des histoires. Il trouve le menu détail qui fait sourire, joue de légèreté et de profondeur avec une touche qui ne ressemble qu’à Jean-François. Tout au long de la formation, il s’est montré ouvert aux commentaires et il a cherché des solutions créatives aux défis qui se posaient.
Simon Gauthier
Ce fut sans aucun doute l’étudiant phare du group dans mon cours. Sa facilité de compréhension, son intégrité et ses habiletés avec la technologie fait de Jean-François le candidat par excellence.
Marie-Claude Trépanier
Jean-François possède une manière toute personnelle de raconter des histoires. Il trouve le menu détail qui fait sourire, joue de légèreté et de profondeur avec une touche qui ne ressemble qu’à Jean-François. Tout au long de la formation, il s’est montré ouvert aux commentaires et il a cherché des solutions créatives aux défis qui se posaient.
Simon Gauthier
Ce fut sans aucun doute l’étudiant phare du group dans mon cours. Sa facilité de compréhension, son intégrité et ses habiletés avec la technologie fait de Jean-François le candidat par excellence.
Experience
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Ludia
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Canada
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Entertainment
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100 - 200 Employee
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Lead Game Designer
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Feb 2021 - Present
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Game Designer
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Nov 2019 - Feb 2021
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Gameloft
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France
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Computer Games
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700 & Above Employee
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Metagame designer
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Mar 2018 - Nov 2019
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LuckyHammers
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Canada
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Computer Games
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1 - 100 Employee
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Game designer
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Aug 2017 - Mar 2018
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Hibernum
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Montréal
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Game designer
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Jun 2013 - Aug 2017
Creative team - From 2015 to 2017 20+ creative pitches, mostly for F2P projects Complete design process, from identifying target audience, creating innovative gameplay mechanics, establishing monetization models and presenting to clients. Past projects Fruit Ninja Kinect 2 Cars : Tooned-Up Tales - Winner of a Tillywig Sterling Fun Award Creative team - From 2015 to 2017 20+ creative pitches, mostly for F2P projects Complete design process, from identifying target audience, creating innovative gameplay mechanics, establishing monetization models and presenting to clients. Past projects Fruit Ninja Kinect 2 Cars : Tooned-Up Tales - Winner of a Tillywig Sterling Fun Award
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HalfSerious
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Canada
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Software Development
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1 - 100 Employee
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Game designer
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Mar 2012 - Jun 2013
Various implementations of gamification processes, from helping employees become better at their job to communicating to the public through games the proposition value of our clients. Numerous projects for clients such as Airmedic and Natural Insight. Various implementations of gamification processes, from helping employees become better at their job to communicating to the public through games the proposition value of our clients. Numerous projects for clients such as Airmedic and Natural Insight.
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Freelance
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Montreal
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Game designer
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Jul 2011 - Apr 2012
Designer/writer at Productions Version 10 Game designer and team manager at Ludic Voice (Technoculture, Art and Games - Concordia University) : Game designer at Zandel Media Designer/writer at Productions Version 10 Game designer and team manager at Ludic Voice (Technoculture, Art and Games - Concordia University) : Game designer at Zandel Media
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L'inis - L'institut national de l'image et du son
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Canada
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Technical and Vocational Training
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1 - 100 Employee
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Student - Interactive media 2011
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Jan 2011 - Jun 2011
Gaming specialisation: - Creation of an original game based on the Neuroblaste' licence - Redaction of complete and structured game and level design documents - Creation (modeling, scripting) of a complete playable level using 3dsmax and Unreal Development Kit - Deep knowledge of the traditional video game production pipeline Interactive medias : - Writing of a dramatic web-series - Creation and redaction of the documentation needed for the development of a… Show more Gaming specialisation: - Creation of an original game based on the Neuroblaste' licence - Redaction of complete and structured game and level design documents - Creation (modeling, scripting) of a complete playable level using 3dsmax and Unreal Development Kit - Deep knowledge of the traditional video game production pipeline Interactive medias : - Writing of a dramatic web-series - Creation and redaction of the documentation needed for the development of a mobile application - Creation and redaction of the documentation needed for the development of an interactive website Show less Gaming specialisation: - Creation of an original game based on the Neuroblaste' licence - Redaction of complete and structured game and level design documents - Creation (modeling, scripting) of a complete playable level using 3dsmax and Unreal Development Kit - Deep knowledge of the traditional video game production pipeline Interactive medias : - Writing of a dramatic web-series - Creation and redaction of the documentation needed for the development of a… Show more Gaming specialisation: - Creation of an original game based on the Neuroblaste' licence - Redaction of complete and structured game and level design documents - Creation (modeling, scripting) of a complete playable level using 3dsmax and Unreal Development Kit - Deep knowledge of the traditional video game production pipeline Interactive medias : - Writing of a dramatic web-series - Creation and redaction of the documentation needed for the development of a mobile application - Creation and redaction of the documentation needed for the development of an interactive website Show less
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Journalist
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Jan 2010 - Apr 2011
Mise-à-jour - Public affairs : - Research on every aspect of Granby daily news - Interviews booking for the shooting of the show - TV reporting on regional news Adrénaline - Sports and entertainment : - Conception and co-hosting - TV reporting on local athletes, extreme activities or social and economical impacts of the sports' industry. Mise-à-jour - Public affairs : - Research on every aspect of Granby daily news - Interviews booking for the shooting of the show - TV reporting on regional news Adrénaline - Sports and entertainment : - Conception and co-hosting - TV reporting on local athletes, extreme activities or social and economical impacts of the sports' industry.
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Journalist
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Jun 2009 - Jan 2011
News reading and writing on Granby's news. Field reporting and investigating. News reading and writing on Granby's news. Field reporting and investigating.
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News writer / game reviewer
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Apr 2008 - Sep 2009
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Education
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Institut national de l'image et du son
Interactive media - Gaming specialisation -
UQAM | Université du Québec à Montréal
Bachelor, Journalism