Jesus Izeta

Character Artist Instructor at Amerike México
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Contact Information
us****@****om
(386) 825-5501
Location
Mexico City, Mexico, MX
Languages
  • Español -
  • Inglés -

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5.0

/5.0
/ Based on 3 ratings
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Gera Reyes

He is an excellent character artist, he knows how to adapt perfectly for each project and his positive attitude generates good synergy in the team. He receive feedbacks with positive attitude and is always willing to improve. Izeta is an excellent element for the team, and without hesitation, I would work with him again.

Jocelyn Castro Mercado

I had the pleasure of working with Jesus Izeta. What I enjoyed and treasure most about working with him was his great attitude to adverse situations. He also has a great sense of responsibility and teamwork. Key qualities for any company!

Luis Colunga

Jesus is one of the best artists I've ever had on my team. His good attitude and positive character quickly caught the attention of those who worked around him. He is an artist who works hard to improve and achieve his goals and who also helps others achieve the same goal. Hopefully one day we can team up again and collaborate on a project together.

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Experience

    • Mexico
    • Higher Education
    • 1 - 100 Employee
    • Character Artist Instructor
      • Jan 2021 - Present

      I teach character art to junior and senior students. Game ready models 3D Modeling 3D Scultpting Uv Mapping Mesh optimization High poly to low poly. I teach 3D modeling, sculpting, creating low poly, uvs, optimization and texturing characters for videogames. I teach character art to junior and senior students. Game ready models 3D Modeling 3D Scultpting Uv Mapping Mesh optimization High poly to low poly. I teach 3D modeling, sculpting, creating low poly, uvs, optimization and texturing characters for videogames.

    • Mexico
    • Professional Training and Coaching
    • 1 - 100 Employee
    • Character Artist Instructor
      • Jan 2020 - Present

      I teach character modeling and sculpting from art fundamentals to full production modeling. I teach sculpting, shading, and texturing to all levels of students, from junior to senior and pre-grad students in their final terms as a mentor. I work with alumni as a personal instructor to guide them in their final projects before graduation. I teach character modeling and sculpting from art fundamentals to full production modeling. I teach sculpting, shading, and texturing to all levels of students, from junior to senior and pre-grad students in their final terms as a mentor. I work with alumni as a personal instructor to guide them in their final projects before graduation.

    • Brazil
    • IT Services and IT Consulting
    • 3D Character Artist Discipline Lead
      • Aug 2021 - Mar 2023

      Discipline Lead Character Artist. Game ready models 3D Modeling 3D Scultpting Uv Mapping Mesh optimization High poly to low poly I am responsible for modeling, sculpting, creating low poly, uvs, optimization and texturing characters for videogames. Discipline Lead Character Artist. Game ready models 3D Modeling 3D Scultpting Uv Mapping Mesh optimization High poly to low poly I am responsible for modeling, sculpting, creating low poly, uvs, optimization and texturing characters for videogames.

    • Mexico
    • Media Production
    • 1 - 100 Employee
    • 3D character artist and 3D modeler
      • Oct 2019 - Jul 2021

      I model and create several 3D models for a 3D library for the company, which sells to different companies and clients. I model and create several 3D models for a 3D library for the company, which sells to different companies and clients.

    • Mexico
    • Entertainment
    • 100 - 200 Employee
    • Character Artist & Motion Graphics Artist
      • Sep 2018 - Sep 2020

      Responsible for 3D character modeling in Maya, sculpting in Zbrush, and texturing in Substance Painter.Also proficient in motion graphics animation for Recorcholis and Kataplum using After effects and Premiere pro.

    • 3D Artist
      • Sep 2018 - Sep 2020

    • Mexico
    • Animation and Post-production
    • 1 - 100 Employee
    • Zbrush Instructor
      • Mar 2019 - Mar 2020

      For second consecutive year I am teaching Zbrush for character modeling at ESCENA, in this course we will be going through the basics of Zbrush all the way to a complete high resolution model for production that can be used either in videogames or film, creating Zbrush highi res content that can be suitable for different kind of productions is key in any pipeline. For second consecutive year I am teaching Zbrush for character modeling at ESCENA, in this course we will be going through the basics of Zbrush all the way to a complete high resolution model for production that can be used either in videogames or film, creating Zbrush highi res content that can be suitable for different kind of productions is key in any pipeline.

    • United States
    • Nursing Homes and Residential Care Facilities
    • 3D Character Artist
      • Jul 2018 - Feb 2019

      I create realistic charactes for games, focusing on head modeling, sculpting and texturing. I create realistic charactes for games, focusing on head modeling, sculpting and texturing.

    • Mexico
    • Media Production
    • Character Artist
      • Aug 2017 - Sep 2018

      http://www.tepeyaclapelicula.mx/ I sculpted and model the main characters and 3d visual style for the film " Tepeyac". My main task is to translate the 2D concept to 3D, I am responsible for creating 3D visual style for the main characters, hair, body, clothing and head sculpting, modeling with optimized topology. I developed with my supervisor a 3D character workflow for quick texturing in substance painter, with custom materials for characters, enviroments and props. http://www.tepeyaclapelicula.mx/ I sculpted and model the main characters and 3d visual style for the film " Tepeyac". My main task is to translate the 2D concept to 3D, I am responsible for creating 3D visual style for the main characters, hair, body, clothing and head sculpting, modeling with optimized topology. I developed with my supervisor a 3D character workflow for quick texturing in substance painter, with custom materials for characters, enviroments and props.

    • Zbrush Instructor
      • Jan 2018 - Mar 2018

      I teach a character creation class in Zbrush, all basics of sculpting and art fundamentals are covered in this class. I teach a character creation class in Zbrush, all basics of sculpting and art fundamentals are covered in this class.

Education

  • Art Heroes
    Diploma, Character art mentorship
    2022 - 2023
  • Art Heroes
    3d likeness, diploma
    2021 - 2021
  • Vancouver Institute of Media Arts (VanArts)
    Game art and Desing, Character modeling
    2016 - 2017
  • Universidad del Valle de Mexico
    Digital art and Animation, Animation, video editing, interactive technologies, 3D modeling pipelines for games and vfx
    2010 - 2014

Community

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