Jessica Helgesson

Senior Environment Artist at Hazelight Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Stockholm Metropolitan Area, SE
Languages
  • English Full professional proficiency
  • Polish Limited working proficiency
  • Swedish Native or bilingual proficiency

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Bio

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Experience

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Senior Environment Artist
      • Dec 2021 - Present

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Senior 3D Artist
      • Jun 2018 - Oct 2021

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Senior 3D Artist
      • Jan 2017 - May 2018

    • Lead 3D Artist
      • Mar 2014 - Jan 2017

      I was the lead 3D artist on Star Wars Battlefront and Star Wars Battlefront II. I was a Day-to-Day manager for our internal 3D art team, handled outsourcing, scope, planning and art support on more challenging tasks.

    • Level Artist
      • Nov 2013 - Mar 2014

      On Battlefield 4: Naval Strike I worked on the level Nansha Strike where my focus was on dressing, terrain work and addressing gameplay feedback.

    • Lead 3D Artist
      • Mar 2013 - Nov 2013

      On Battlefield 4: China Rising I became the lead artist for the first time for a smaller team of 3D artist, while building assets myself and handling outsourcing.

    • 3D Artist
      • Jan 2012 - Mar 2013

      When I came back to DICE as full-time employee I started of working on the expansion packs for Battlefield 3.This was a fun deep dive into assets, destruction and architecture. This was followed by focusing on the feature Levolution for Battlefield 4 where I implemented large level changing destruction events on our multiplayer maps.

  • Bratt Trading
    • Stockholm, Sweden
    • Marketing Assistant
      • Sep 2011 - Jan 2012

      When my contract at DICE ended I came back to Bratt Trading for a short period of time to complete their 2012 catalogue since my previous position was vacant. When my contract at DICE ended I came back to Bratt Trading for a short period of time to complete their 2012 catalogue since my previous position was vacant.

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • 3D Artist
      • Jan 2011 - Sep 2011

      I was a contractor on Battlefield 3 working on a wide range of assets and destruction for the single player campaign. This was my first time working with the Frostbite engine. I was a contractor on Battlefield 3 working on a wide range of assets and destruction for the single player campaign. This was my first time working with the Frostbite engine.

  • Bratt Trading
    • Stockholm, Sweden
    • Marketing assistant
      • Mar 2009 - Jan 2011

      My focus was designing the company’s catalogue, ads and packages using InDesign, Photoshop and Illustrator. My focus was designing the company’s catalogue, ads and packages using InDesign, Photoshop and Illustrator.

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • 3D Artist Intern/Contractor
      • Dec 2007 - Aug 2008

      I was fortunate to work on Mirrors Edge during my internship at DICE. This was my first professional experience with game creation where I made regular assets and architecture. For this project we used the Unreal engine. After my internship ended I stayed on the project until ship as contractor for a couple of months. I was fortunate to work on Mirrors Edge during my internship at DICE. This was my first professional experience with game creation where I made regular assets and architecture. For this project we used the Unreal engine. After my internship ended I stayed on the project until ship as contractor for a couple of months.

Education

  • Playgound Squad
    Vocational Education Diploma, 3D Graphics
    2006 - 2008

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