Jess Sterzl
Lead Designer / Senior Designer at High Impact Games- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Experience
-
High Impact Games
-
United States
-
Computer Games
-
1 - 100 Employee
-
Lead Designer / Senior Designer
-
Apr 2007 - Jul 2010
Lead Designer - Ratchet and Clank: Sizes Matter - PS2 Was responsible for both the redesign of most multi-player features and the majority of the production role for this port of the successful PSP version of the game. Senior Designer - Jak and Daxter: The Lost Frontier - PSP Was responsible for a broad spectrum of features which included level design, systems and story development. Was the principal designer for many of the game systems including combat, player progression and… Show more Lead Designer - Ratchet and Clank: Sizes Matter - PS2 Was responsible for both the redesign of most multi-player features and the majority of the production role for this port of the successful PSP version of the game. Senior Designer - Jak and Daxter: The Lost Frontier - PSP Was responsible for a broad spectrum of features which included level design, systems and story development. Was the principal designer for many of the game systems including combat, player progression and item customization. Additional design work for Secret Agent Clank - PSP Show less Lead Designer - Ratchet and Clank: Sizes Matter - PS2 Was responsible for both the redesign of most multi-player features and the majority of the production role for this port of the successful PSP version of the game. Senior Designer - Jak and Daxter: The Lost Frontier - PSP Was responsible for a broad spectrum of features which included level design, systems and story development. Was the principal designer for many of the game systems including combat, player progression and… Show more Lead Designer - Ratchet and Clank: Sizes Matter - PS2 Was responsible for both the redesign of most multi-player features and the majority of the production role for this port of the successful PSP version of the game. Senior Designer - Jak and Daxter: The Lost Frontier - PSP Was responsible for a broad spectrum of features which included level design, systems and story development. Was the principal designer for many of the game systems including combat, player progression and item customization. Additional design work for Secret Agent Clank - PSP Show less
-
-
-
Krome Studios
-
Computer Games
-
1 - 100 Employee
-
Lead Desinger
-
2004 - 2007
Lead Designer - Hellboy: The Science of Evil - PSP Led the design for the team of 50+ across two studios. Was responsible for the creation of most design features and script. Worked with separate team lead to ensure thematic integrity between PSP and next-gen versions of game.
-
-
Designer
-
2001 - 2004
Designer - Hellboy: The Science of Evil - PS3, XB360 Designed three of the levels from paper design to prototype levels. Also created and balanced enemy and boss encounter. Was contributing designer for several of the main game systems. Designer - Legend of Spyro: A New Begining - PS2 Took part in the creation and implementation of player character combat system. Created one full level and one boss encounter. Was responsible for moving the studio to using Illustrator for… Show more Designer - Hellboy: The Science of Evil - PS3, XB360 Designed three of the levels from paper design to prototype levels. Also created and balanced enemy and boss encounter. Was contributing designer for several of the main game systems. Designer - Legend of Spyro: A New Begining - PS2 Took part in the creation and implementation of player character combat system. Created one full level and one boss encounter. Was responsible for moving the studio to using Illustrator for creation of top down maps and level prototyping. Additional design for Ty the Tasmanian Tiger 3 - PS2, XBOX, Game Cube
-
-
Production Assistant
-
2000 - 2002
TY the Tasmanian Tiger - Xbox, PS2 Responsible for maintaining task schedules and tracking team member's work. Coordinated between QA and the rest of development team. Was responsible for submissions to publishers.
-
-
-
Ubisoft
-
France
-
Computer Games
-
700 & Above Employee
-
QA Assistant Lead
-
2000 - 2000
Pool of Radiance: Ruins of Myth Drannor - PC Worked with Lead and other Assistant Leads to manage completion of test plans and manage bug database. Pool of Radiance: Ruins of Myth Drannor - PC Worked with Lead and other Assistant Leads to manage completion of test plans and manage bug database.
-
-
-
Game Studios
-
Novato, CA
-
QA Lead
-
Jul 1999 - 2000
Championship Surfer - Dreamcast, PS1, PC Led team of 60+ testers across three platforms. Was responsible for the creation and management of test plans and bug database. Was responsible for Sony and SEGA submissions. Championship Surfer - Dreamcast, PS1, PC Led team of 60+ testers across three platforms. Was responsible for the creation and management of test plans and bug database. Was responsible for Sony and SEGA submissions.
-
-
Education
-
Academy of Art University
Graphic Design, Illustration