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Bio

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Topline AI

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Experience

    • Travel Arrangements
    • Founder
      • Jan 2023 - 1 year

      Montréal, Québec, Canada

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Head of Mocap
      • Jan 2023 - 1 year

      Montréal, Québec, Canada

    • Canada
    • Animation and Post-production
    • 100 - 200 Employee
    • Motion Capture Supervisor / TD
      • Jul 2018 - Dec 2022

      Région de Montréal, Canada Head of Motion Capture Department > Virtual production tools for Motion Builder (controls and settings to manipulate multiple virtual cameras at once > Alpha version of my 'Re-Flex' mocap pipeline: Reversing a traditional mocap pipeline and gain much more flexibility on the final result of the animation > Approach of Motion Capture based on a strong knowledge of the movement theory (Kinesthesia). > Vicon Shogun power user > Nexus Solver (former HyperActor): I… Show more Head of Motion Capture Department > Virtual production tools for Motion Builder (controls and settings to manipulate multiple virtual cameras at once > Alpha version of my 'Re-Flex' mocap pipeline: Reversing a traditional mocap pipeline and gain much more flexibility on the final result of the animation > Approach of Motion Capture based on a strong knowledge of the movement theory (Kinesthesia). > Vicon Shogun power user > Nexus Solver (former HyperActor): I created a robust and very high-fidelity solving solution based on a mix of MotionBuilder Characterization and native Vicon Shogun solver - v1.0: full-body solver, including all limb rolls, a 6-bones spine and a 2-bones neck - v2.0: integration of finger dynamic comprehension with 3 markers - v3.0: basic deep learning to auto-fit skeleton within marker cloud + S-Shape Spine and Neck solving > Large data-volume-proof pipeline, delivering very high cleaned data quality in a minimum of efforts Show less

    • France
    • Civil Engineering
    • Mocap TD
      • Jul 2010 - Dec 2022

      Région de Paris, France Technical direction for various projects with Atopos

    • Motion Capture Supervisor / TD
      • Nov 2014 - Jun 2018

      Montreal, Canada Area > R&D: Full integration of 30Hz-based timecodes and Python commands in Vicon Blade 2.x > R&D: Joypad Virtual Camera in Motion Builder (Virtual camera controlled by a joypad with multiple options (lock axis, speed adjustment per axis, damping, procedural noise...) > R&D: Motion Builder Python Batcher > R&D: Floor Equalization in Vicon Blade (Virtual correction of any non-planar stage floor) > Motion Capture Rig consulting > Scripting for both Blade and Motion… Show more > R&D: Full integration of 30Hz-based timecodes and Python commands in Vicon Blade 2.x > R&D: Joypad Virtual Camera in Motion Builder (Virtual camera controlled by a joypad with multiple options (lock axis, speed adjustment per axis, damping, procedural noise...) > R&D: Motion Builder Python Batcher > R&D: Floor Equalization in Vicon Blade (Virtual correction of any non-planar stage floor) > Motion Capture Rig consulting > Scripting for both Blade and Motion Builder (python/HSL) Show less

    • Freelance Motion Capture Technical Consultant / Director
      • Jul 2010 - Nov 2014

      Paris Area, France > Motion Capture teacher @ ESRA and Gobelins (famous French 3D schools) (Paris) > Motion Capture operator on "Bonjour Gribouille", real-time 3D avatar and live human-sized puppet (Moving Puppet / Mocaplab) (Paris) > Mocap shooting and post-process for Mocaplab (Paris) > Consulting and mocap production supervision for Unit Image (Paris) > Global consulting for Vision Globale (Montréal) > Consulting, supervision and mocap post-process for DontNod (Paris) >… Show more > Motion Capture teacher @ ESRA and Gobelins (famous French 3D schools) (Paris) > Motion Capture operator on "Bonjour Gribouille", real-time 3D avatar and live human-sized puppet (Moving Puppet / Mocaplab) (Paris) > Mocap shooting and post-process for Mocaplab (Paris) > Consulting and mocap production supervision for Unit Image (Paris) > Global consulting for Vision Globale (Montréal) > Consulting, supervision and mocap post-process for DontNod (Paris) > Technical consulting for Delapost (Paris) > Motion Capture data cleaning & solving for Guerilla Games (Amsterdam) > Motion Builder/Blender 3D Rig teacher (beginner & advanced level) @ CIFACOM 3D school (Montreuil) > Performance capture post processing for Quantic Dream Paris (Beyond : 2 Souls) > Vicon Blade GUI (using complex scripts) development for Guerilla Games (Amsterdam) > Scripting of various Vicon Blade GUI for my own company > Motion Capture shooting & Data cleaning for Spiders Games (Paris) > Motion Capture stage supervisor for Solidanim (Ivry) > Consulting & Training on Vicon Blade for Guerilla Games (Facial & Body) (Amsterdam) > Motion Capture shooting & data cleaning for Frogwares ("Sherlock Holmes" video game) > Motion Capture stage supervisor for "Cinderella 3D" (Delacave Paris) > Motion Capture shooting & data cleaning for Kylotonn (Paris) ("The Cursed Crusade" video game) > Consulting & Training on Vicon Blade for Biometrics (French Vicon System Reseller) Game completed: Life Is Strange (Ep 1 to 3) Show less

    • Spain
    • Retail
    • Motion Capture Stage Supervisor
      • Apr 2012 - Jul 2012

      Angoulême Stage supervisor for a Cartoon TV project (shooting supervision, system setup and calibration)

    • France
    • Computer Games
    • 200 - 300 Employee
    • Motion Capture Supervisor (3rd Party Productions)
      • Mar 2009 - Jun 2010

      Paris Area, France Management, consulting and mocap supervision for external productions at Quantic Dream - Consulting / Advising clients on pre-production stage - Capture, data cleaning & post animation - Team-management, Follow-ups Games completed : - "Dishonored" by Arkane Studios - "The Fight – Lights Out" by Coldwood studios (SCEE) - "Amy / The 7th Seal" by Vector Cell Other projects completed : - "Soi Moi" by N&N Corsino

    • Motion Capture Supervisor
      • Apr 2007 - Jun 2010

      Paris Area, France Multi-tasks Motion Capture Supervisor - System Setup (focusing, aiming, calibration...) - Shootings Supervisor - Technical Director (Pipelines on both Vicon IQ & Blade) - Motion Capture Team Management - R&D both on body and facial motion capture pipelines - Mocap Outsourcing Manager Game completed : Heavy Rain (Sony AAA Title)

    • Motion Capture Animator
      • Feb 2006 - Mar 2007

      Paris Area, France Data cleaning & Motion Editing on various projects - Heavy Rain pre-Production - 'Hollywood Sphere' TV Spot - 'Coca Cola Burn' TV Spot - 'Gravity Printers' TV Spot - 'N&N Corsino' choregraphy (modern dance company)

    • Motion Capture Animator
      • Oct 2005 - Jan 2006

      Paris Area, France Multi-tasks mocap animator on 'Splinter Cell 4' (Ubisoft) - Camera Layout on Motion Builder - Motion Editing on Motion Builder

    • France
    • Computer Games
    • 200 - 300 Employee
    • Mocap TD
      • Nov 2004 - Sep 2005

      Région de Paris, France > Mastering Vicon IQ (Tracking, Cleaning, Solving) > Markers setup, Volume Calibration, Retargeting on Motion Builder

Education

  • Universite Marc Bloch (Strasbourg II)
    Master's degree, CGI & Animation
    2003 - 2004
  • Universite de Valenciennes et du Hainaut-Cambresis
    Master's Degree, Audio & Visual Technical Studies
    2001 - 2003
  • Universite des Sciences et Technologies de Lille (Lille I)
    Two Years Diploma, Physics
    1999 - 2001

Community

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