Jeremy Petreman
Assistant Director at Playdead- Claim this Profile
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Topline Score
Bio
Experience
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Playdead
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Denmark
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Computer Games
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1 - 100 Employee
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Assistant Director
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Jan 2021 - Present
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Environment Art and Design
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Aug 2011 - Present
Working to design and create the art of the game world. Environment art, layout and story.
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IO Interactive
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Denmark
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Computer Games
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200 - 300 Employee
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Game Director
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Nov 2009 - Jan 2011
I worked as a director/consultant for the Game Director on an unannounced, internal project. At this time, I also produced a concept for a new game - writing an early version of the story and design document.
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Game Director, Mini Ninjas
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Feb 2006 - Oct 2009
Director from original concept to completion.
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Game Designer
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Sep 2004 - Jan 2006
Part of an incubation group, developing new game concepts for production, including initial Mini Ninjas concept design.
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Lead Level Designer, Unannounced Project
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Sep 2002 - Aug 2004
Pre-production for Freedom Fighters 2. During this time I also worked with the Hitman Bloodmoney team on some aspects of the production.
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Level Designer / Artist, Freedom Fighters
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Mar 2001 - Sep 2003
On Freedom Fighters, I created the majority of the early level designs for the game - from pencil drawings to mockup levels. I then worked as both level designer and graphic artist for three of the levels, while keeping an overview of the rest of the levels with the other designers.In the end stages of production, I did the final set-up of all enemies/friendlies for the game, in coordination with the programmers and game director.
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Graphic Designer, Hitman 2
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Dec 2000 - Mar 2001
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Gajdecki Visual Effects
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Vancouver, British Columbia
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Graphic Designer
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Mar 2000 - Jun 2000
Graphic Design, Maya 3D Lighting Graphic Design, Maya 3D Lighting
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Electric Crayon
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Vancouver, British Columbia
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Graphic Designer
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Aug 1999 - Feb 2000
3D Graphic Design and Compositing for in-house projects. Softimage 3D. 3D Graphic Design and Compositing for in-house projects. Softimage 3D.
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Education
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Vancouver Film School
Classic / 3D Animation Full Time Program, Classical Animation, 3D Modeling and Animation, Film Studies, Clay Modeling, Composition, etc. -
The University of British Columbia
Bachelor of Fine Arts - Creative Writing