Jeremy Morhaime

QA Tester II at Undead Labs
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Greater Seattle Area
Languages
  • English -

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • QA Tester II
      • Jul 2020 - Present

      1. Lead the charge on State Of Decay's Homecoming test efforts as it comes to the map design. 2. Created test cases and test plans that others can use to generalize the advancement of maps within State of Decay 2. 3. Worked directly with Art, Game Design, Tech, and Production to keep on track with our deliverable for State of Decay 2's Homecoming expansion. 4. Participated in a Livestream event where I talked about Test Efforts where it comes to the map design for the Homecoming Expansion. Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Contract Generalist Tester
      • Feb 2019 - Jul 2020

      ● Smoke Tested different builds that come off the farm and send an email out to the whole team letting them know the status of the build. ● Set up a playtest twice a week for the Curse of Osiris DLC Leadership Team. ● Test and Debug any Environmental, Campaign, and Raid changes with the Vanguard Epsilon Test Core Team. ● Test and Debug any SBX, Environmental, Campaign, and Audio changes with the Warmind DLC team working in collaboration with Vicarious Visions. ● Assisted a team of other artists and designers in an annual event at Bungie called The Carnival. Where I worked within a team to create seven prototype video games in a week timeframe. ● Working with Designers and Testers to validate builds for the season pass content “The Season of Opulence”, focusing more on the newly created seasonal dungeon known as “The Menagerie”. ● Tested and validated builds with content ranging from the Vex Invasion, the Rasputin Bunkers, and newly added areas for the new Public Event for Season 11. ● Tested on Seasonal Content for Destiny 2 including Festival of the Lost, Guardian Games, and Solstice of Heroes. Show less

    • United States
    • Computers and Electronics Manufacturing
    • 400 - 500 Employee
    • VR Tester
      • Oct 2018 - Feb 2019

      ➢ Verify Oculus hardware works with phone peripherals. ➢ Verify that the Mobile app works in tandem with the Oculus Go/Gear VR. ➢ Created test passes for System Applications testing for the Oculus peripherals. ➢ Verify Oculus hardware works with phone peripherals. ➢ Verify that the Mobile app works in tandem with the Oculus Go/Gear VR. ➢ Created test passes for System Applications testing for the Oculus peripherals.

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Tools - TA1 - Contractor with Experis
      • Jun 2018 - Oct 2018

      > Build Verified Tested 343 industries in home tools on two separate branches. > Assisted Developers and Software Engineers in testing private builds that come down the pipeline. > Verify and send out results each day for the entire studio to better assist understanding build flow for each team. > Participate in Day of Play sessions helping better the studio on potential releases. > Build Verified Tested 343 industries in home tools on two separate branches. > Assisted Developers and Software Engineers in testing private builds that come down the pipeline. > Verify and send out results each day for the entire studio to better assist understanding build flow for each team. > Participate in Day of Play sessions helping better the studio on potential releases.

    • Contract Generalist Tester
      • Jul 2017 - Jun 2018

      > Build Verified Tested different builds that come off of the farm, and send an email out to the whole team letting them know the status of the build. > Set up a playtest twice a week for the DLC 1 Leadership Team. > Set up a playtest for DLC 2 content throughout the project. >Test and Debug any Environmental, Campaign, and Raid changes with the DLC 1 team. >Test and Debug any SBX, Environmental, Campaign, and Audio changes with the DLC 2 team working in collaboration with Vicarious Visions. >Ran BVT cases on major playtest builds that go out to different companies that work with Bungie. Show less

    • Defense and Space Manufacturing
    • 1 - 100 Employee
    • QA Tester
      • Dec 2016 - Jun 2017

      •Ad-hoc in different branches to help the Arena-Net team. •Follow test cases set out by the QA Embedded testers , and compose bugs for any anomalies in the test cases provided. •Regress bugs that were submitted from the QA team to Mobius. •Test and debug any environmental art issues in each branch. •Ad-hoc in different branches to help the Arena-Net team. •Follow test cases set out by the QA Embedded testers , and compose bugs for any anomalies in the test cases provided. •Regress bugs that were submitted from the QA team to Mobius. •Test and debug any environmental art issues in each branch.

    • Russian Federation
    • Software Development
    • 1 - 100 Employee
    • Game Certification Specialist
      • Jun 2016 - Dec 2016

      1. Test and analyse different Xbox One titles to keep up with Microsoft's standards before a initial release. 2. Worked effectively to test one title every day spanning multiple titles a week. 3. Adhered to guidelines set by Microsoft for testing and validating Xbox One and Xbox 360 titles. 4. Worked cooperatively with other associates to test multiplayer titles. 5 Tested and worked hand in hand with departments at VMC including Certification One, Functional, and Compliance testing. 1. Test and analyse different Xbox One titles to keep up with Microsoft's standards before a initial release. 2. Worked effectively to test one title every day spanning multiple titles a week. 3. Adhered to guidelines set by Microsoft for testing and validating Xbox One and Xbox 360 titles. 4. Worked cooperatively with other associates to test multiplayer titles. 5 Tested and worked hand in hand with departments at VMC including Certification One, Functional, and Compliance testing.

    • United States
    • Retail
    • 700 & Above Employee
    • Application Support Analyst/QA Analyst
      • Jul 2014 - Jun 2016

      As an Application Support Analyst, I help to support all applications that the Corporate Support center uses on a daily basis.

    • Helpdesk Technician
      • Apr 2013 - Jul 2014

      As a Helpdesk Technician I worked on supporting front end, refrigeration, and other applications that all of the Food City stores used on a daily basis. I was responsible keeping all existing stores a float, I fixed all the store computers and I called daily on refrigeration alarms that helped save store product every night.

    • Video Clerk
      • 2007 - Apr 2013

Education

  • ITT Technical Institute
    Bachelor of Applied Science (B.A.Sc.), Game and Interactive Media Design
    2008 - 2012
  • ITT Technical Institute
    Associates Degree, Visual Communications
    2008 - 2010

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