Jeremiah Verba

Lead Software Architect at Compliancy Group
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Location
Wexford, Pennsylvania, United States, US

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Experience

    • United States
    • Hospitals and Health Care
    • 1 - 100 Employee
    • Lead Software Architect
      • Oct 2022 - Present
    • United States
    • Staffing and Recruiting
    • 1 - 100 Employee
    • Owner
      • Mar 2017 - Present

      I made the decision to transition to independent consulting based on the belief that well-built software is good business. I believe that everyone wins when the software works. Like all strong relationships, at the core of a strong consulting relationship is trust. The consultant trusts that the client knows their business, and the client trusts that the consultant knows software. If that trust can be established, the rest will follow. Capabilities -Software Development -Software Architecture -Software Team Leadership / Management Show less

    • United States
    • Software Development
    • 1 - 100 Employee
    • Lead Software Engineer
      • Jun 2022 - Nov 2022
    • United States
    • Non-profit Organizations
    • 500 - 600 Employee
    • Staff Engineer
      • Dec 2021 - Jun 2022

    • Principal Software Engineer
      • Dec 2019 - Feb 2022

    • United States
    • Software Development
    • 1 - 100 Employee
    • Director of Software Engineering
      • Jan 2019 - Dec 2019
    • India
    • Transportation, Logistics, Supply Chain and Storage
    • Principal Engineer
      • Sep 2017 - Oct 2018
    • Information Technology & Services
    • 1 - 100 Employee
    • Manager, Web Application Development at OpenArc
      • Jun 2016 - Mar 2017

      Responsibilities-Lead cross-discipline team of 11 members, including Developers, Designers and Testers.-Coach and mentor other team leads as well as developers.-Determine allocation of development resources across projects.-Ensure team resources meet business demands, including hire/fire, layoffs, compensation -adjustments-Perform regular performance reviews with team members-Estimate scope of work for potential projects-Perform architect role on a variety of projects.-Perform consulting role on a variety of projects.-Contribute to development effort as needed by team. Accomplishments-Served as Sr. Architect for several key client relationships that translated to over $1M in sales.-Contributed to GIT Flow standards implementation across all development teams.-Built and deployed custom enter/exit security system for the main office that adheres to safety laws -and building code. System is integrated with Active Directory for user management. System supports a custom mobile application and a web-client allowing employees to gain access to the building. Show less

    • Team Lead
      • Mar 2014 - Jun 2016

      Responsibilities- Manage a team of .NET developers to develop software according to client requirements- Mentor team members to increase productivity and improve efficiency- Mentor other team leads across multiple disciplines (including Native Android, Native iOS, Ruby)- Perform .NET web development using Visual Studio, CSS, JS, SQL Server, ASP.NET, MVC- Perform cross-platform mobile development using Xamarin mobile development framework- Perform native Android development using Android Studio- Work with clients to develop ideas into software requirements and a development roadmap using Luma Institute techniques.Accomplishments- Completed DDI Leadership Certification- Completed Luma Institute Training- Successfully managed several client projects and internal initiatives while maintaining team's target billable utilization- Proven track record of meeting or beating deadlines- Implemented .NET code standards and conventions for team- Implemented Continuous Integration strategy company-wide using Jenkins CI platform to achieve automated builds and deployment across multiple platforms and frameworks (.NET, Ruby, Android, iOS, Xamarin)- Implemented version control conventions company-wide to help coordinate branch names and intentions across all projects and disciplines- Configured JIRA instance company-wide including custom workflow, agile scrum boards, and issue conventions Show less

    • United States
    • Biotechnology Research
    • 200 - 300 Employee
    • Sr. Software Engineer
      • Jan 2013 - Mar 2014

      Responsibilities-Utilize the IntelliJ IDE and AS3 to extend functionality of Boardmaker Studio based on the product requirements document while minimizing the introduction of new bugs.-Perform senior engineering duties including SCRUM Master role in agile development environment, prioritization of project tasks, code reviews, communication with QA team, and personnel management.-Recommend design changes to keep product relevant in a web environment versus desktop environment.-Work hand-in-hand with upper management on strategic decisions, design decisions, dependency management and scheduling. Accomplishments-Managed a team of 10 to lead conversion of flagship, Windows desktop software product - -BoardMaker Studio - to full-featured web application suite on a complex code base consisting of approximately 500K lines of code.-Proven track record of meeting or beating deadlines. -Successfully managed project through considerable turnover. -Mentored new team members to decrease learning curve and improve efficiency and productivity. -Achieved 100% fidelity with original software product. Show less

    • Software Engineer II
      • Apr 2011 - Jan 2013

      Responsibilities-Worked with a team of 6 to convert an established C# .NET Windows application ( Boardmaker Studio) to a FLEX/AS3 application and utilized the Adobe AIR platform to achieve full cross-platform functionality. -Converted and improved assigned features including proprietary script engine that allows customers to create fully interactive Boardmaker content, primary base class that handles core rendering logic of content, and other prioritized tasks. -Developed new features including front-end UI for mobile and web applications and management of cloud-based user settings.Accomplishments-Suggested a critical decision early on to convert existing code base rather than establish a new code base, which directly led to the success of the project and reduced development time by approximately 18 months.-Efficiently learned a large, complex code base to be able to quickly contribute to team deliverables.-Produced comprehensive documentation in FogBugz wiki on core sections of the existing code base. -Owned significant portions of the new code base becoming the expert of those areas. Show less

    • Technical Producer
      • Jan 2010 - Apr 2011

      Responsibilities -Managed a team of 10 designers, programmers, and QA analysts through all aspects of development for the C# .NET Little Lincoln web application used to deliver the online curriculum for Pre-Kindergarten through 2nd grade. -Designed and managed the development of over a dozen Flash-based educational mini-games to augment curriculum. -Acted as liaison with curriculum development team and clients to translate business needs into technical requirements. -Prioritized development tasks for myself and other team members. -Communicated development progress to key stakeholders including executive management team. Accomplishments -Coordinated successful launch of proprietary online delivery platform for Kindergarten curriculum. Show less

    • Senior Programmer
      • Sep 2008 - Jan 2010

      Responsibilities-Managed a team of 7 designers and programmers to develop a 3D social networking environment with a tight integration to the learning management system to deliver high school curriculum. -Responsible for several key features of the system including: 3D camera control, advanced emote / animation system, character mood system, dynamic voice chat system. -Coordinated product release schedule including prioritization of development tasks and QA process.Accomplishments-Successful launch of the GEARS Lobby environment (discontinued). -Established vendor relationship for SCORM compliance that saved NNDS over $100,000 and several months of development. Show less

    • Game Programmer
      • Jul 2006 - Sep 2008

      Responsibilities-Utilized TorqueScript and C++ to develop features for an educational game used to reinforce curriculum for high school students. -Responsible for key features of the system including: quest structure, character control, and multiplayer networking.-Worked with extended team of teachers, designers, and QA analysts to understand requirements and successfully meet project goals.Accomplishments-Successful launch of the high school game ARC: The Impending Gale and inclusion in existing Lincoln Interactive courses (discontinued).-Taught myself the Torque 3D game engine and TorqueScript – the game engine’s proprietary script language. Show less

Education

  • John Carroll University
    BS, Computer Science
    2000 - 2003

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