Jenny Ching-Ya Yang

Lighting Lead at Supermassive Games Ltd
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Contact Information
us****@****om
(386) 825-5501
Location
Guildford, England, United Kingdom, UK
Languages
  • Chinese(Mandarin) Native or bilingual proficiency
  • English Professional working proficiency

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Taamati Te Rata

Jenny is awesome to work with, she's hard working, adaptable and reliable. I couldn't say enough good things about her. She was able to bring a much needed expertise into Virtuos and adapt it to the working conditions needed on whatever projects and engines were needed. She's been responsible for leading and training the lighting team there and abroad. She works well with external partners as well, her communication skills are great in English and Chinese. Would definitely recommend her to any company and I hope to work with her again in the future.

David Chontos

Hardworking, humble, and dedicated, Jenny was one of my favorite artists to work with. Always eager to learn a new process or piece of software, she always expertly handled any task assigned to her.

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Experience

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Lighting Lead
      • Oct 2022 - Present

    • Senior Lighting Artist
      • Mar 2021 - Oct 2022

    • Singapore
    • Computer Games
    • 500 - 600 Employee
    • Lead Lighting Artist
      • Aug 2019 - Dec 2020

      Projects: Marvel's Avengers Game● Trained and led new lighting artists on the team and level artists in another oversea studio.● Task planning, documentation, and troubleshooting for lighters and VFX artists.● Defined lighting key and mood board, made paint-overs for the client and artists to reference.● Beautiful corner lighting for key areas of missions for fellow lighting artists to follow.● Provided first pass lighting feedback and technical guidance.● Task-breakdown for the team on new objects with game-play, animation, art, VFX and lighting.● Basic node-based scripting for graphics overrides and light functions.● Interviewed new candidates for lighting and VFX artist with Art Directors. Show less

    • Senior Lighting Artist
      • Jan 2018 - Aug 2019

      Project: Shadow Of The Tomb Raider● Created mood board for Art director and the client before starting to light the missions.● Environment lighting, game-play lighting, and optimization for the DLC missions.● Worked with designers to create scripted lights within interactive objects or objectives.

    • United States
    • Advertising Services
    • 100 - 200 Employee
    • VR UE4 Look Development Artist
      • Jul 2016 - Dec 2017

      ● Look development, lighting and surfacing for various VR experiences in Unreal Engine 4.● Worked on several Facebook masks using AR Studio.● Painted textures of characters, props and environment for commercials.

    • Freelance Look Dev/ Texture Artist
      • Jun 2016 - Jul 2016

      Look development using Unreal Engine4.

  • SOBA
    • Greater Los Angeles Area
    • Texture Artist
      • Jun 2016 - Dec 2017

      ● Painted textures of props and environment for an unannounced short film called “Sonder”. ● Texture baking and tiling techniques researched and optimized for the use in Unity. ● Painted textures of props and environment for an unannounced short film called “Sonder”. ● Texture baking and tiling techniques researched and optimized for the use in Unity.

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Freelance Texture Artist
      • Mar 2016 - Jun 2016

      ● Optimized UVs and painted textures of assets. ● Optimized UVs and painted textures of assets.

    • United States
    • Computers and Electronics Manufacturing
    • 400 - 500 Employee
    • Surfacing Artist
      • Jun 2015 - Jul 2015

      ● Painted textures of props, environment and characters of the VR short film called Henry . ● Worked with art director, environment, shading and lighting leads to make optimization for the film. ● Painted textures of props, environment and characters of the VR short film called Henry . ● Worked with art director, environment, shading and lighting leads to make optimization for the film.

    • Lighter & Compositor
      • Apr 2015 - Jun 2015

      ● Trouble shooting and organized pipeline with lead to speed up production efficiency. ● Worked with lead and particle artist to light and composite certain shots. ● Built compositing template script for lighters. ● Trouble shooting and organized pipeline with lead to speed up production efficiency. ● Worked with lead and particle artist to light and composite certain shots. ● Built compositing template script for lighters.

    • Co-Director, Texture Artist, Surfacing Artist, Lighter& Compositor
      • Jul 2012 - Apr 2015

      ● Designed & produced the animation short with 3 animators. ● Textured, lighted and composited all 3 characters, 5 scenes and 40 shots. ● Designed & produced the animation short with 3 animators. ● Textured, lighted and composited all 3 characters, 5 scenes and 40 shots.

  • THAW, VFX Short Film
    • San Francisco, CA
    • Texture Artist
      • Jun 2014 - Aug 2014

      ● Painted textures of props. ● Worked with director to created displacement maps for 3D printing. ● Painted textures of props. ● Worked with director to created displacement maps for 3D printing.

    • Texture Artist, Lighter, & Compositor
      • Jul 2013 - Dec 2013

      ● Painted textures of props and environment. ● Composited background shots. ● Built foreground compositing template script for lighters. ● Painted textures of props and environment. ● Composited background shots. ● Built foreground compositing template script for lighters.

    • Web Co-Designer & Web Constructor
      • Sep 2010 - Jun 2011

      http://www.aart.fju.edu.tw/graduate_show/theluminousman ● Co-designed & constructed the official website for my graduation show. http://www.aart.fju.edu.tw/graduate_show/theluminousman ● Co-designed & constructed the official website for my graduation show.

    • Co-Director, Modeler, Lighter, Animator, & Compositor
      • Jan 2010 - Jun 2011

      ● Designed & produced the animation short with 2 animation artists. ● Designed & produced the animation short with 2 animation artists.

    • 3D Modeler
      • 2011 - 2011

      ● Modeled a sea monster for a graphic design project. ● Modeled a sea monster for a graphic design project.

    • Director, Producer, Photographer, & Compositor
      • 2011 - 2011

      ● Directed & produced an admission video for Computer Animation Group in Applied Art department. ● Directed & produced an admission video for Computer Animation Group in Applied Art department.

    • Graphic Designer
      • 2009 - 2011

      ● Designed & produced posters for events that held by the department. ● Designed & produced posters for events that held by the department.

    • Personal Assistant
      • 2009 - 2011

      ● Assisted & processed professor’s researches and exhibitions. ● Assisted & processed professor’s researches and exhibitions.

    • Texture Artist, Lighter, & Modeler
      • Jan 2010 - Jun 2010

      ● Produced 3D turntables of products for a packaging design project. ● Produced 3D turntables of products for a packaging design project.

    • 2D Animator
      • 2010 - 2010

      ● Created two 2D animation shorts for a piano graduation exhibition. ● Created two 2D animation shorts for a piano graduation exhibition.

    • Cartoonist
      • 2010 - 2010

      ● Designed & produced comics for a Facebook event held by the company. ● Designed & produced comics for a Facebook event held by the company.

    • Associate Instructor
      • 2007 - 2010

      ● Instructed & assisted students in the workshop to build up their skill and knowledge in art. ● Instructed & assisted students in the workshop to build up their skill and knowledge in art.

Education

  • Academy of Art University
    Master of Fine Arts (MFA), Animation and Visual Effect, Texture & Lighting
    2011 - 2014
  • Fu Jen Catholic University
    Bachelor of Arts (B.A.), Applied Art, Animation
    2007 - 2011

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