Jeffrey Slavens

Gameplay Engineer at OtherSide Entertainment
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Contact Information
us****@****om
(386) 825-5501
Location
Los Angeles, California, United States, US

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Bio

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Gameplay Engineer
      • Mar 2022 - Present

    • United States
    • Computer Games
    • Co-Founder
      • Jun 2018 - Present

    • United States
    • Entertainment
    • 1 - 100 Employee
    • Development Lead
      • Dec 2019 - Apr 2022

    • Entertainment Providers
    • Lead Programmer
      • Jun 2019 - Mar 2022

      Develop Player controls and world interactions. Lead efforts to reorganize and optimize workflow. Design and develop data driven dialogue system. Mentor less experienced developers. Develop Player controls and world interactions. Lead efforts to reorganize and optimize workflow. Design and develop data driven dialogue system. Mentor less experienced developers.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Contract Developer
      • Dec 2019 - Dec 2020

      Designed and developed prototype platform for tabletop role-playing games in AR using UE4, MagicLeap, Hololense and ARKit. Implemented grid-based movement rule set for tabletop games to be interacted with dynamically in AR. Implemented networking in UE4 to handle multiple users on various platforms as well as spectators. Researched and developed spatial mapping techniques for placement of game-space within physical environment. Designed and developed prototype platform for tabletop role-playing games in AR using UE4, MagicLeap, Hololense and ARKit. Implemented grid-based movement rule set for tabletop games to be interacted with dynamically in AR. Implemented networking in UE4 to handle multiple users on various platforms as well as spectators. Researched and developed spatial mapping techniques for placement of game-space within physical environment.

    • Entertainment Providers
    • 1 - 100 Employee
    • Programmer
      • Oct 2017 - Jul 2019

      Worked closely with leads in design and development. Designed and oversaw AI development for gameplay. Designed and developed gameplay mechanics. Developed engine optimizations for MMO games. Shipped and supported game release. Worked closely with leads in design and development. Designed and oversaw AI development for gameplay. Designed and developed gameplay mechanics. Developed engine optimizations for MMO games. Shipped and supported game release.

    • United States
    • Media Production
    • Lead Developer
      • Jan 2016 - Sep 2017

      Designing VR experiences and interactions. Developing and overseeing VR project development. Estimating project development costs and timelines. Researching and developing new products and services. Interfacing with clients and ensuring requirements are met. Designing VR experiences and interactions. Developing and overseeing VR project development. Estimating project development costs and timelines. Researching and developing new products and services. Interfacing with clients and ensuring requirements are met.

    • United States
    • Software Development
    • 1 - 100 Employee
    • Software Developer
      • Jul 2014 - Dec 2015

      Specializing in AngularJS, worked on Specializing in AngularJS, worked on

    • United States
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Associate Consultant
      • May 2013 - Jul 2014

      I am currently working in asp.NET and Dynamics AX x++. I am a custom application developer also working with WCF and writing/maintaining Technical Documents. I am currently working in asp.NET and Dynamics AX x++. I am a custom application developer also working with WCF and writing/maintaining Technical Documents.

Education

  • Marquette University
    Bachelor of Science (BS), Computer Science
    2009 - 2013
  • St. Francis Desales High School
    2005 - 2009

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