Jeffrey Slavens
Gameplay Engineer at OtherSide Entertainment- Claim this Profile
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Bio
Experience
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OtherSide Entertainment
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United States
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Computer Games
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1 - 100 Employee
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Gameplay Engineer
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Mar 2022 - Present
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Olympus Mons Games
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United States
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Computer Games
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Co-Founder
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Jun 2018 - Present
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MetaLVX LLC
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United States
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Entertainment
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1 - 100 Employee
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Development Lead
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Dec 2019 - Apr 2022
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Swift Star Studios
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Entertainment Providers
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Lead Programmer
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Jun 2019 - Mar 2022
Develop Player controls and world interactions. Lead efforts to reorganize and optimize workflow. Design and develop data driven dialogue system. Mentor less experienced developers. Develop Player controls and world interactions. Lead efforts to reorganize and optimize workflow. Design and develop data driven dialogue system. Mentor less experienced developers.
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ANJEKUMI
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United States
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Computer Games
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1 - 100 Employee
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Contract Developer
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Dec 2019 - Dec 2020
Designed and developed prototype platform for tabletop role-playing games in AR using UE4, MagicLeap, Hololense and ARKit. Implemented grid-based movement rule set for tabletop games to be interacted with dynamically in AR. Implemented networking in UE4 to handle multiple users on various platforms as well as spectators. Researched and developed spatial mapping techniques for placement of game-space within physical environment. Designed and developed prototype platform for tabletop role-playing games in AR using UE4, MagicLeap, Hololense and ARKit. Implemented grid-based movement rule set for tabletop games to be interacted with dynamically in AR. Implemented networking in UE4 to handle multiple users on various platforms as well as spectators. Researched and developed spatial mapping techniques for placement of game-space within physical environment.
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Code Headquarters LLC
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Entertainment Providers
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1 - 100 Employee
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Programmer
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Oct 2017 - Jul 2019
Worked closely with leads in design and development. Designed and oversaw AI development for gameplay. Designed and developed gameplay mechanics. Developed engine optimizations for MMO games. Shipped and supported game release. Worked closely with leads in design and development. Designed and oversaw AI development for gameplay. Designed and developed gameplay mechanics. Developed engine optimizations for MMO games. Shipped and supported game release.
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VR Playhouse
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United States
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Media Production
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Lead Developer
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Jan 2016 - Sep 2017
Designing VR experiences and interactions. Developing and overseeing VR project development. Estimating project development costs and timelines. Researching and developing new products and services. Interfacing with clients and ensuring requirements are met. Designing VR experiences and interactions. Developing and overseeing VR project development. Estimating project development costs and timelines. Researching and developing new products and services. Interfacing with clients and ensuring requirements are met.
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Vertex Systems, Inc.
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United States
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Software Development
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1 - 100 Employee
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Software Developer
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Jul 2014 - Dec 2015
Specializing in AngularJS, worked on Specializing in AngularJS, worked on
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Quick Solutions, LLC
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United States
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IT Services and IT Consulting
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1 - 100 Employee
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Associate Consultant
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May 2013 - Jul 2014
I am currently working in asp.NET and Dynamics AX x++. I am a custom application developer also working with WCF and writing/maintaining Technical Documents. I am currently working in asp.NET and Dynamics AX x++. I am a custom application developer also working with WCF and writing/maintaining Technical Documents.
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Education
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Marquette University
Bachelor of Science (BS), Computer Science -
St. Francis Desales High School