Jediah Lankitus

Senior Software Engineer at Systems Technology, Inc. (STI)
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Contact Information
us****@****om
(386) 825-5501
Location
Los Angeles, California, United States, US

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5.0

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Jed is a motivated developer whom is really enjoyable to work with. He always came into work with a goal in mind for his day and was always open to questions from other developers. Jed showed very good problem solving skills and managed the entire back-end of the project we were working on.

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Experience

    • United States
    • Aviation and Aerospace Component Manufacturing
    • 1 - 100 Employee
    • Senior Software Engineer
      • Aug 2022 - Present

      - In house developer of STISIM V4, technical liaison between stakeholders and outsourced developers / artists. - Created self contained standalone module for STISIM V4. - Integrated custom hardware to STISIM V4 in Unity 3D. - Rapid tool creation and pipeline improvements for a realistic driving simulator. - Tuned vehicle dynamics and driver experience with considerations for 'Sim Sickness' to avoid nausea in patients. - In house developer of STISIM V4, technical liaison between stakeholders and outsourced developers / artists. - Created self contained standalone module for STISIM V4. - Integrated custom hardware to STISIM V4 in Unity 3D. - Rapid tool creation and pipeline improvements for a realistic driving simulator. - Tuned vehicle dynamics and driver experience with considerations for 'Sim Sickness' to avoid nausea in patients.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Senior Software Engineer
      • Jan 2020 - Aug 2022

      - Created cross platform character creation tool for Blankos Block Party. Tool reduced character creation time from 2 weeks per 'Blanko' to less than one day. - Worked with the UI design team to create a component library and implementation plan to reskin the entire game without interfering with other features being developed simultaneously. - Created scriptable object based audio system allowing audio engineers to trigger and edit audio from any UI event without touching code. - Created scriptable object VFX system allowing artists to add effects throughout the game without touching code. - Bug fixed gameplay features in a 3D, online networked virtual world. Worked cross functionally across most game teams, considering audio, VFX, UI, and multiplayer outcomes. Show less

    • United States
    • Design Services
    • 1 - 100 Employee
    • Unity Developer
      • Nov 2018 - Dec 2019

      - Responsible for delivering features in two week sprints with 0-4 Unity developers, design team, and backend engineers from prototype to soft launch of an iOS app. - Animations + VFX with DOTween and Animator on responsive UI. - Custom shaders, live ops tools for a real time 3D rendering pipeline optimized for iOS. - Optimized and refactored existing codebase using Profiler and XCode Instruments. - Responsible for delivering features in two week sprints with 0-4 Unity developers, design team, and backend engineers from prototype to soft launch of an iOS app. - Animations + VFX with DOTween and Animator on responsive UI. - Custom shaders, live ops tools for a real time 3D rendering pipeline optimized for iOS. - Optimized and refactored existing codebase using Profiler and XCode Instruments.

    • United States
    • Advertising Services
    • Unity Developer
      • May 2018 - Nov 2018

      - Developed custom shaders, UI, animation and editor tools for a large multi team project - Source control (Perforce) and build deployment for iOS, Android, WebGL - Developed custom WebGL plugins to optimize mobile device performance, UX, API integrations, multi media upload. - Devops, IT for live production environment - Developed custom shaders, UI, animation and editor tools for a large multi team project - Source control (Perforce) and build deployment for iOS, Android, WebGL - Developed custom WebGL plugins to optimize mobile device performance, UX, API integrations, multi media upload. - Devops, IT for live production environment

    • United States
    • Architecture and Planning
    • 100 - 200 Employee
    • Software Engineer
      • Jan 2017 - Feb 2018

      • Completed a multitude of custom plugins using C# for Revit and Rhino. • Created a virtual reality experience using models created from Rhino in Unreal Engine. Functionality included basic movement and toggling object visibility. Special focus in creating photo realistic environments through optimizing UV maps, lighting, and efficiency over large models for desktop and mobile. • Used Python to create custom nodes for Grasshopper and Dynamo. • Taught a weekly Python course to architects with a focus in programming custom nodes in Grasshopper for Rhino. Show less

  • Inframe
    • Cincinnati, Ohio
    • Lead Software Developer
      • May 2016 - Feb 2017

      • Reverse engineered custom software using Python. The software is a GUI which cycles through algorithmically corresponding images, and overlays data found in a Microsoft Access sheet. • Lead software developer for a variety of inventions. This includes use of automated tasks on Raspberry Pi, an Android app, and a BLE Nano, all utilizing Bluetooth Low Energy functionality. • Reverse engineered custom software using Python. The software is a GUI which cycles through algorithmically corresponding images, and overlays data found in a Microsoft Access sheet. • Lead software developer for a variety of inventions. This includes use of automated tasks on Raspberry Pi, an Android app, and a BLE Nano, all utilizing Bluetooth Low Energy functionality.

    • United States
    • Software Development
    • 1 - 100 Employee
    • Software Engineer
      • Oct 2016 - Dec 2016

      Completed weekly and bi weekly bug fixes on a medically related custom 3D modeling software. Used C++ and C#/cli in a visual studio based workflow. Completed weekly and bi weekly bug fixes on a medically related custom 3D modeling software. Used C++ and C#/cli in a visual studio based workflow.

    • United States
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Back End Developer
      • Apr 2016 - Dec 2016

      • Designed and implemented the entire back end Rest API for the Neep iOS app. This includes database design and implementation using MySQL, and API hooks written in PHP. Includes functionality such as account creation / verification using SMS, image messaging capabilities, one way user friendship, blocking, and customizable notification sending. • Worked on a small team of back end developers to develop a social network using the Phalcon PHP framework, vue.js, html, and CSS. • Used Docker, vagrant, and AWS to facilitate local development environments that easily push to production. Includes versioning API calls and version control through git. Show less

    • United States
    • Medical Practices
    • Web Developer / IT
      • Jun 2015 - Feb 2016

      • Performed regular updates, additions, and maintenance of the main website using WordPress. • Created and modified various plugins to the site using html, CSS and JavaScript. • Managed auto responding services such as GetResponse, and added appropriate landing pages. • Performed general IT at the office (errors with emailing services, automated text services. • Performed regular updates, additions, and maintenance of the main website using WordPress. • Created and modified various plugins to the site using html, CSS and JavaScript. • Managed auto responding services such as GetResponse, and added appropriate landing pages. • Performed general IT at the office (errors with emailing services, automated text services.

  • AFRL Discovery Lab
    • Dayton, Ohio Area
    • Research Co-Op
      • Jan 2015 - Dec 2015

      • Completed a project to enhance and render 3D point cloud data from Google’s Tango tablet using Unity 3D and C++. • Designed and implemented a project to create music from motion using a Kinect sensor, C++ and the Microsoft Kinect SDK. • Created a new Windows and Linux distribution of the Singularity Virtual Reality viewer from C++ source code. It allows users to upload PDF documents rather than just image files, includes a built in animation HUD, and an upgraded UI. • Maintained 8 Linux servers running several OpenSim grids. Tasks included restarting servers, maintaining hardware, using Linux command line to create accounts and modify user permissions, basic SQL operations, assigning SSH keys and following proper cybersecurity procedures. • Collaborated on a Python / Django project to create meetings via SMS, and allow attendees to RSVP. • Created a beginner Python Course which taught students python and basic computer vision using a library called SimpleCV. • Developed strong web based communication and documentation skills via email, google hangouts, Skype as well as daily and weekly reporting of work duties. Show less

Education

  • University of Cincinnati
    Computer Science
    2013 - 2018
  • University of Cincinnati
    2013 - 2018

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