Jed Bynum
Art Officer at Gamecraft at the University of Utah- Claim this Profile
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Bio
Experience
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Gamecraft at the University of Utah
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United States
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Entertainment Providers
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1 - 100 Employee
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Art Officer
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Apr 2022 - Present
Responsibilities include planning/executing art and graphic design oriented events, advising club members, giving informative talks, hosting entertainment/networking events, and reaching out to game art professionals to speak on campus. Elected by the members of University of Utah's Gamecraft Game Design Club, a student group that hosts events, seminars, professional talks, and game jam challenges for aspiring game designers. Responsibilities include planning/executing art and graphic design oriented events, advising club members, giving informative talks, hosting entertainment/networking events, and reaching out to game art professionals to speak on campus. Elected by the members of University of Utah's Gamecraft Game Design Club, a student group that hosts events, seminars, professional talks, and game jam challenges for aspiring game designers.
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Monkey Barrel Developers
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Salt Lake County, Utah, United States
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Founder & Creative Director
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Nov 2021 - Present
Responsibilities include generating project ideas, managing student artists, coordinating with production, engineering, and design teams, and providing general creative direction. Monkey Barrel is a student-run video game incubator working in conjunction with Lassonde Studios, the entrepreneurial center at the U. Its mission is to initiate, execute, and publish professional level video game projects employing rotating teams of student developers and artists. Responsibilities include generating project ideas, managing student artists, coordinating with production, engineering, and design teams, and providing general creative direction. Monkey Barrel is a student-run video game incubator working in conjunction with Lassonde Studios, the entrepreneurial center at the U. Its mission is to initiate, execute, and publish professional level video game projects employing rotating teams of student developers and artists.
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Self-employed
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Los Angeles, California, United States
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Creative Director
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Jan 2019 - May 2021
Recruited and co-managed a group of collaborators to execute two game projects: El Pacto and Revolver Line. Both games are side-scrolling, narrative-heavy RPGs. Responsibilities included concept generation, team recruitment, systems and conceptual design, programming, and original art asset and sprite creation. Software used included RPG Maker VX Ace and MV, GameMaker Studio 2, Audacity, Paint.net, Adobe Photoshop, Aseprite, and assorted documentation software. Both projects reached playable states and were entirely self-driven by participants. Show less
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Education
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University of Utah
Bachelor of Science - BS, Entertainment Arts and Engineering -
Campbell Hall