Jean Walper
Data Engineer at Mevo- Claim this Profile
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Bio
Douglas Cavalli Rachevsky
Jean is a professional who is not afraid to bring what he thinks and possibilities for improvements that he thinks is necessary, usually bringing a lot of value with constructive thoughts and ideas. He has a great critical census for game design and programming and is always open to develop further in these areas, he welcomes feedback and the opinions of others. He is always willing to help everyone on the team and is very committed to the quality of the project.
Douglas Cavalli Rachevsky
Jean is a professional who is not afraid to bring what he thinks and possibilities for improvements that he thinks is necessary, usually bringing a lot of value with constructive thoughts and ideas. He has a great critical census for game design and programming and is always open to develop further in these areas, he welcomes feedback and the opinions of others. He is always willing to help everyone on the team and is very committed to the quality of the project.
Douglas Cavalli Rachevsky
Jean is a professional who is not afraid to bring what he thinks and possibilities for improvements that he thinks is necessary, usually bringing a lot of value with constructive thoughts and ideas. He has a great critical census for game design and programming and is always open to develop further in these areas, he welcomes feedback and the opinions of others. He is always willing to help everyone on the team and is very committed to the quality of the project.
Douglas Cavalli Rachevsky
Jean is a professional who is not afraid to bring what he thinks and possibilities for improvements that he thinks is necessary, usually bringing a lot of value with constructive thoughts and ideas. He has a great critical census for game design and programming and is always open to develop further in these areas, he welcomes feedback and the opinions of others. He is always willing to help everyone on the team and is very committed to the quality of the project.
Credentials
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Advanced C# Scripting in Unity 5 for Games
UdemyDec, 2020- Nov, 2024 -
Raycasting Game Development with JavaScript SDL & C
UdemyDec, 2020- Nov, 2024 -
Unity: From Master to Pro by Building 6 Games
UdemyDec, 2020- Nov, 2024 -
Agile Fundamentals
PluralsightNov, 2020- Nov, 2024 -
Docker and Kubernetes: The Big Picture
PluralsightNov, 2020- Nov, 2024 -
Kubernetes for Developers: Core Concepts
PluralsightNov, 2020- Nov, 2024 -
Android Development
UdemyDec, 2017- Nov, 2024
Experience
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Mevo
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Brazil
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IT Services and IT Consulting
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1 - 100 Employee
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Data Engineer
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Nov 2022 - Present
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Prota Games
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Brazil
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Spectator Sports
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1 - 100 Employee
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Combat Gameplay Engineer/Designer Mid-Level
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Mar 2022 - Jun 2022
- Design and programming of multiplayer combat mechanics, using C# and C++.- Architecture for the entirety of the combat module.- Use of Photon Fusion’s Netcode in Unity.- Definition of technologies and troubleshooting related to Crypto, Blockchain and NFT- Agile methodology (Scrum and Kanban)
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Gameplay Engineer/Designer Jr
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Jan 2022 - Mar 2022
- Gameplay and combat prototyping in unreal- Using and configuring built-in and custom Blueprints (Unreal)- Integration with Crypto Wallet (Metamask) in C++- Agile methodology (Scrum and Kanban)
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Dell EMC
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United States
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IT Services and IT Consulting
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700 & Above Employee
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DevOps Engineer
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Feb 2021 - Jan 2022
- Acting as an infrastructure engineer and DevOps pipelines, using Microsoft Azure, Terraform, Kubernetes and Databricks- Working with big clients (Claro, Vivo), organizing teams and implementing DevOps culture on more traditional environments and projects.- agile methodology (Scrum and Kanban)
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Data Engineer
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Jan 2020 - Mar 2021
- Processing and analyzing data with Python, Pandas and SciPy - Machine learning techniques- Data engineering with Databricks- Automatic satellite image analysis and feature finding with OpenCV
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Delidron Games
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São Paulo, Brazil
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Game Designer and Developer
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Jan 2018 - Oct 2018
- Responsible for the development of a complete mobile game in Unity - Ranking system in Firebase; - ADs, Social Login, and Store integration for both Android and IOS; - The game was developed in six months and reached 20,000+ downloads. - Responsible for the development of a complete mobile game in Unity - Ranking system in Firebase; - ADs, Social Login, and Store integration for both Android and IOS; - The game was developed in six months and reached 20,000+ downloads.
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LaPag
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Brazil
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Program Development
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1 - 100 Employee
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Fullstack Developer
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May 2017 - Oct 2017
- Responsible for the app's features, mostly UI Behavior and backend requests. - Backend tech: HTTPS protocol requests, Mongo, SQL, AWS, Firebase, and C# (on the custom credit card payment machine developed by us). - Frontend in React, using Nodejs. I was mostly focused on UI Logic with JS. - Agile methodology (Scrum and Kanban). - Responsible for the app's features, mostly UI Behavior and backend requests. - Backend tech: HTTPS protocol requests, Mongo, SQL, AWS, Firebase, and C# (on the custom credit card payment machine developed by us). - Frontend in React, using Nodejs. I was mostly focused on UI Logic with JS. - Agile methodology (Scrum and Kanban).
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Education
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Insper Instituto de Ensino e Pesquisa
Bachelor of Engineering - BE, Computer Engineering