Jean-Marc Nielly
Game Programmer at Bethesda Game Studios- Claim this Profile
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Bio
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Experience
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Bethesda Game Studios
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United States
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Computer Games
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300 - 400 Employee
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Game Programmer
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Nov 2016 - Present
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Behaviour Interactive
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Canada
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Computer Games
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700 & Above Employee
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Game Programmer
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May 2014 - Nov 2016
Worked on and shipped Zoo Tycoon Friends. Develop gameplay features in Unity, within an anti-cheat client-server framework Optimize game for low end devices, including profiling and development of repackaging tools UI integration and debugging (NGUI) Platform-specific debugging Worked on and shipped Zoo Tycoon Friends. Develop gameplay features in Unity, within an anti-cheat client-server framework Optimize game for low end devices, including profiling and development of repackaging tools UI integration and debugging (NGUI) Platform-specific debugging
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Chargé de laboratoires
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Sep 2011 - Jan 2015
-Create game development assignments in Unity and C# for final year students, help them and grade their work -Guide second year students as they develop games within an academic game engine. -Debug and guide development in C++, OpenGL, FMod, Java swing, JNI -Rate (and fix) student-made user interfaces according to intuitiveness and usability heuristics
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Research Assistant
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Apr 2014 - Sep 2014
Writing of course material for game programming, game design and level design. Development of a car racing game framework in Unity (C#) as a base for student assignments.
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ByHumans
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United States
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Unity C# development intern
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2012 - 2012
-Game development in C# within Unity and MonoDevelop. -Main developper for hexagonal grid, pathfinding and level editor on Invisible Kingdoms game. -Used and modified NGUI for game UI. -Game development in C# within Unity and MonoDevelop. -Main developper for hexagonal grid, pathfinding and level editor on Invisible Kingdoms game. -Used and modified NGUI for game UI.
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Education
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Université de Montréal - Ecole polytechnique de Montréal
BIng, Software Engineering -
Collège Lionel-Groulx
DEC, Sciences Nature