Jérôme Charpenay
Principal Gameplay Programmer at Arkane Studios- Claim this Profile
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Bio
Experience
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Arkane Studios
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France
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Computer Games
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200 - 300 Employee
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Principal Gameplay Programmer
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Apr 2022 - Present
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Game Programmer
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Nov 2010 - Present
Worked on Dishonored 1 & DLCs, Dishonored 2, DOTO...
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AMA studios
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Charleroi
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Game/Engine Programmer
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Mar 2010 - Oct 2010
Worked on Fighters Uncaged, a Kinect launch title for Xbox 360. Worked on Fighters Uncaged, a Kinect launch title for Xbox 360.
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Arkane Studios
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France
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Computer Games
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200 - 300 Employee
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Game Programmer
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Apr 2009 - Jan 2010
Worked on an unannounced title to be released on Xbox 360, PS3 and PC, using Unreal Engine 3. Worked on an unannounced title to be released on Xbox 360, PS3 and PC, using Unreal Engine 3.
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Phoenix Interactive Design Inc.
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Canada
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Software Development
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1 - 100 Employee
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Engine Programmer
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Aug 2007 - Mar 2009
As the first member of the DS team, I produced documents & game prototypes to evaluate the DS capacities. The next step was to develop a game engine that has been used for two titles. I worked on almost all parts of the engine and also did some gameplay. My work at Phoenix Interactive enabled me to acquire a strong experience in low-level C/C++ programming. As the first member of the DS team, I produced documents & game prototypes to evaluate the DS capacities. The next step was to develop a game engine that has been used for two titles. I worked on almost all parts of the engine and also did some gameplay. My work at Phoenix Interactive enabled me to acquire a strong experience in low-level C/C++ programming.
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Eliot
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Voiron
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Developer
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May 2007 - Aug 2007
Development on the ELIOT300 platform to handle remote devices (C programming). Development on the ELIOT300 platform to handle remote devices (C programming).
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Education
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Université d'Auvergne
Licence Professionnelle, Imagerie Numérique -
Université Pierre Mendès-France (Grenoble II)
DUT, Informatique