Jaz Odenhammer-Eklund
Senior Cinematic Animator at Fatshark AB- Claim this Profile
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Swedish Native or bilingual proficiency
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English Native or bilingual proficiency
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Bio
Experience
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Fatshark AB
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Sweden
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Computer Games
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100 - 200 Employee
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Senior Cinematic Animator
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Nov 2021 - Present
Creating in-game cutscenes and trailers, animation systems R&D. Creative marketing involvement; renders & promotional materials. Creating in-game cutscenes and trailers, animation systems R&D. Creative marketing involvement; renders & promotional materials.
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Toadman Interactive
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Sweden
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Computer Games
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1 - 100 Employee
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Animator / Generalist
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Mar 2018 - Nov 2021
Animator & 3D / Cinematic Generalist working primarily on third-person and first-person gameplay animations as well as assisting with cut-scenes & trailers, working with both handkeyed and motion-captured animations, and dabbling with technical work such as skinning & rigging characters. I once motion-captured as a dog. Animator & 3D / Cinematic Generalist working primarily on third-person and first-person gameplay animations as well as assisting with cut-scenes & trailers, working with both handkeyed and motion-captured animations, and dabbling with technical work such as skinning & rigging characters. I once motion-captured as a dog.
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Starbreeze Entertainment
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Sweden
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Computer Games
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400 - 500 Employee
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Cinematic Artist
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Sep 2014 - Mar 2018
Initially gameplay animations, but moved to the marketing team working on trailers & promotional material, including animation, modelling, cinematography, editing, storyboard & more. Responsible for establishing entire cinematic pipeline for trailer production of Dead By Daylight & Payday 2. Overall remained flexible and worked where needed. Initially gameplay animations, but moved to the marketing team working on trailers & promotional material, including animation, modelling, cinematography, editing, storyboard & more. Responsible for establishing entire cinematic pipeline for trailer production of Dead By Daylight & Payday 2. Overall remained flexible and worked where needed.
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Might and Delight AB
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Sweden
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Computer Games
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1 - 100 Employee
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3D Character Animator
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Jun 2014 - Aug 2014
In-game animations on animals for the game Shelter 2, such as lynxes, deer, birds, & rabbits. In-game animations on animals for the game Shelter 2, such as lynxes, deer, birds, & rabbits.
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Egenföretagare
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Stockholm, Stockholm County, Sweden
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Animator
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Feb 2012 - Jun 2014
Solo work on self-produced short films either self-made or commissioned; mostly collaborated on with at-the-time larger YouTube channels focused on Let's Play content. Solo work on self-produced short films either self-made or commissioned; mostly collaborated on with at-the-time larger YouTube channels focused on Let's Play content.
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Education
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Academy of Modern Applied Psychology
Certificate & Diploma, Cognitive/Behavioral and Applied Psychologies -
Fredrika Bremer Gymnasiet
High School, Digital Arts -
IT-Gymnasiet Sundbyberg
High School, Digital Communication and Media/Multimedia