Jaz Odenhammer-Eklund

Senior Cinematic Animator at Fatshark AB
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Contact Information
us****@****om
(386) 825-5501
Location
SE
Languages
  • Swedish Native or bilingual proficiency
  • English Native or bilingual proficiency

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Bio

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Experience

    • Sweden
    • Computer Games
    • 100 - 200 Employee
    • Senior Cinematic Animator
      • Nov 2021 - Present

      Creating in-game cutscenes and trailers, animation systems R&D. Creative marketing involvement; renders & promotional materials. Creating in-game cutscenes and trailers, animation systems R&D. Creative marketing involvement; renders & promotional materials.

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Animator / Generalist
      • Mar 2018 - Nov 2021

      Animator & 3D / Cinematic Generalist working primarily on third-person and first-person gameplay animations as well as assisting with cut-scenes & trailers, working with both handkeyed and motion-captured animations, and dabbling with technical work such as skinning & rigging characters. I once motion-captured as a dog. Animator & 3D / Cinematic Generalist working primarily on third-person and first-person gameplay animations as well as assisting with cut-scenes & trailers, working with both handkeyed and motion-captured animations, and dabbling with technical work such as skinning & rigging characters. I once motion-captured as a dog.

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Cinematic Artist
      • Sep 2014 - Mar 2018

      Initially gameplay animations, but moved to the marketing team working on trailers & promotional material, including animation, modelling, cinematography, editing, storyboard & more. Responsible for establishing entire cinematic pipeline for trailer production of Dead By Daylight & Payday 2. Overall remained flexible and worked where needed. Initially gameplay animations, but moved to the marketing team working on trailers & promotional material, including animation, modelling, cinematography, editing, storyboard & more. Responsible for establishing entire cinematic pipeline for trailer production of Dead By Daylight & Payday 2. Overall remained flexible and worked where needed.

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • 3D Character Animator
      • Jun 2014 - Aug 2014

      In-game animations on animals for the game Shelter 2, such as lynxes, deer, birds, & rabbits. In-game animations on animals for the game Shelter 2, such as lynxes, deer, birds, & rabbits.

  • Egenföretagare
    • Stockholm, Stockholm County, Sweden
    • Animator
      • Feb 2012 - Jun 2014

      Solo work on self-produced short films either self-made or commissioned; mostly collaborated on with at-the-time larger YouTube channels focused on Let's Play content. Solo work on self-produced short films either self-made or commissioned; mostly collaborated on with at-the-time larger YouTube channels focused on Let's Play content.

Education

  • Academy of Modern Applied Psychology
    Certificate & Diploma, Cognitive/Behavioral and Applied Psychologies
    2019 - 2020
  • Fredrika Bremer Gymnasiet
    High School, Digital Arts
    2012 - 2013
  • IT-Gymnasiet Sundbyberg
    High School, Digital Communication and Media/Multimedia
    2013 - 2014

Community

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