Jay Siddle

Freelance QA Tester at DAQA
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Contact Information
Location
Darlington, England, United Kingdom, UK
Languages
  • English Native or bilingual proficiency
  • Japanese Elementary proficiency

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Credentials

  • Professional Diploma in UX Design
    UX Design Institute
    Feb, 2022
    - Sep, 2024

Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Freelance QA Tester
      • Sep 2022 - Present

      Contracted to short-term and long-term projects. Developing skills to quickly adapt to new projects. Providing quality assurance and throuough detailed usability feedback. Contracted to short-term and long-term projects. Developing skills to quickly adapt to new projects. Providing quality assurance and throuough detailed usability feedback.

    • Canada
    • Financial Services
    • 1 - 100 Employee
    • Temporary Administrator
      • Apr 2023 - May 2023

      Performed administrative office work including sorting papers, scanning documentation, and lifting heavy boxes. Performed administrative office work including sorting papers, scanning documentation, and lifting heavy boxes.

    • United Kingdom
    • Computer Games
    • 400 - 500 Employee
    • External Quality Assurance Tester
      • Oct 2022 - Feb 2023
    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Freelance Quality Assurance Technician
      • Mar 2022 - Jul 2022

      Consulted on LGBTQIA+-inclusive design decisions on language used in-game. Improved QA roadmap and communication by organising meetings within the department. Developed Google Sheets skills. Learned how to produce invoices. Gained experience working with Perforce and Visual Studio. Contributed UI and UX feedback following the completion of my User Experience diploma. Consulted on LGBTQIA+-inclusive design decisions on language used in-game. Improved QA roadmap and communication by organising meetings within the department. Developed Google Sheets skills. Learned how to produce invoices. Gained experience working with Perforce and Visual Studio. Contributed UI and UX feedback following the completion of my User Experience diploma.

    • Netherlands
    • Technology, Information and Internet
    • Games Tester
      • Sep 2021 - Dec 2021

      Quality assured commissioned projects, following design documents and meeting minutes provided by the wider team and approved by clients. Engaged in sprint planning meetings to assess current priorities, discussing priority concerns and any additional testing requirements I feel the projects needed. Quality assured commissioned projects, following design documents and meeting minutes provided by the wider team and approved by clients. Engaged in sprint planning meetings to assess current priorities, discussing priority concerns and any additional testing requirements I feel the projects needed.

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Quality Assurance Engineer with Design
      • Jul 2020 - Sep 2021

      Engaged in Design and Analytic meetings. Prepared design concepts and presented decks to design, management and stakeholders. Participated in Design and Analytic meetings, communicating feedback on design documentation and gameplay builds. Carried out benchmarking of competitors' products via online research and playtesting Produced feature design documents to illustrate feature definition and intention. Projects: Singheads (iOS) Unreleased Title (iOS) Engaged in Design and Analytic meetings. Prepared design concepts and presented decks to design, management and stakeholders. Participated in Design and Analytic meetings, communicating feedback on design documentation and gameplay builds. Carried out benchmarking of competitors' products via online research and playtesting Produced feature design documents to illustrate feature definition and intention. Projects: Singheads (iOS) Unreleased Title (iOS)

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Quality Assurance Games Tester
      • Dec 2019 - Jun 2020

      Took part in Agile scrum-focused stand-ups to establish resources and action plans for a given day. Utilised third-party software and outside-the-box thinking to supply more information to developers. Aided in improving communication and productivity throughout the department. Began LGBTQ+ channel to improve bolstered representation and safe conversation in the workplace, allowing staff a safe space to be able to have conversations freely about their identities. Projects: Transformers Battlegrounds (PC, Switch, PS4, Xbox One) Cake Bash (PC, Switch, PS4, Xbox One) PHOGS (PC, Switch, PS4, Xbox One) Get Packed (Stadia) Show less

    • Quality Assurance Analyst
      • Jan 2019 - Apr 2019

      Developed test plans and formulated a time-based schedule based on given deadlines. Created usability feedback and ideas for UI improvement using sketches and 2d photobashing. Took an interest in usability testing and sought out information about the topic. Liaised with producers, developers and testers to communicate issues between the team. Projects: Overcooked 2 (2 DLC packs) (Nintendo Switch / PS4 / Xbox One) Hell Let Loose (PC) Automachef (Nintendo Switch / PC) Developed test plans and formulated a time-based schedule based on given deadlines. Created usability feedback and ideas for UI improvement using sketches and 2d photobashing. Took an interest in usability testing and sought out information about the topic. Liaised with producers, developers and testers to communicate issues between the team. Projects: Overcooked 2 (2 DLC packs) (Nintendo Switch / PS4 / Xbox One) Hell Let Loose (PC) Automachef (Nintendo Switch / PC)

    • United States
    • Computer Games
    • 700 & Above Employee
    • Quality Assurance Games Tester
      • Jun 2014 - Oct 2018

      Worked on multiple projects ranging from Grand Theft Auto 5 to legacy re-releases of enhanced retro titles. Tested projects across multiplayer, single-player and mobile departments with excellent team working skills including quick and precise communication and a strong rapport. Began identifying usability and flow issues while developing quality assurance skills. Developed Powerpoint-powered interface tool which was used when testing to communicate pertinent information to multiple testers all at once. Took an active role in multiple aspects of Rockstar’s training procedures, including one-to-one training presentations and creating workshops. Generated usability feedback for developers and designers, provided as both formatted documents, and bug reports, or taken directly to senior QA management. Projects: L.A. Noire: The VR Case Files (HTC Vive / Oculus Rift) Red Dead Redemption 2 (Xbox One / PS4) GTA Online (18 DLC packs) (Xbox 360 / PS3 / Xbox One / PS4 / PC) Max Payne 3 (Xbox One) Grand Theft Auto 4 (Xbox One Game Pass) Red Dead Revolver (PS Now) Bully (Android) Grand Theft Auto: Vice City Stories (PS4) Red Dead Redemption (PS Now / Xbox One) Grand Theft Auto San Andreas (Xbox 360 / PS3) Grand Theft Auto Liberty City Stories (iPhone / Android / Amazon Fire) Social Club (Browser / Windows Bespoke Program) Grand Theft Auto V & Online (Xbox One / PS4 / PC) Show less

Education

  • The Open University
    Open Degree, Design
    2018 - 2024
  • UX Design Institute
    Professional Diploma, UX Design
    2020 - 2022
  • Leeds Beckett University
    Short Course, HTML5 & CSS
    2017 - 2017
  • University of Lincoln
    University Credit, Herbal Medicine
    2011 - 2014

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