Jayme Sparr

Industrial Design Engineer at Treetown Tech LLC
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Location
Novi, Michigan, United States, US

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Stephen Fore

In Jayme’s position as Architexture Designer at Standex Engraving Mold-Tech, he has demonstrated critical skills that would make him an excellent creative product design contributor. Jayme did a terrific job in his position and was an asset to our organization during his tenure with the Architexture design group. He has ability to connect with the customer and develop complex design project from art to part. He can work independently, and he is able to effectively multi-task to ensure that all projects are completed in a timely manner. Jayme is knowledgeable about surface texture development and rendering software. Jayme was always willing to offer his assistance and had an excellent rapport with the many constituents served by our office including clients, employers, and other professional organizations. This would be particularly valuable for your company, as you state you are looking for a candidate who can effectively communicate with people across departments.

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Experience

    • United States
    • Design Services
    • 1 - 100 Employee
    • Industrial Design Engineer
      • May 2022 - Present
    • United States
    • Plastics Manufacturing
    • 100 - 200 Employee
    • Texture Design
      • Jun 2020 - May 2022

      Served as the Interim Design Manager for North America. Worked directly with customers designing bespoke textures for many consumer goods. Developed environment, hero, and Easter egg textures for both legacy and startup automotive companies that will be used across platform. Served as the Interim Design Manager for North America. Worked directly with customers designing bespoke textures for many consumer goods. Developed environment, hero, and Easter egg textures for both legacy and startup automotive companies that will be used across platform.

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Freelance Product Designer
      • Jan 2012 - Apr 2022

      Herco (Oct. 2015) 3d design in Solidworks for spray systems. Graphic design for branding and machine layout that was used in customer presentations and on their website. Saddle Lockers (Oct. 2015) Prototype design for new product line. Concept development to meet price points and design intent. Concept Factory (April 2013) Concept development for touch screens. Work directly with clients on concept to final design of graphic user interface and user experience. Responsible for product and brand cohesion. Great American Base Company (April 2012) Designed slot machine bases for the gaming industry. Blast Tech (Feb 2012) Graphic Design, logo and branding. Show less

    • United States
    • Motor Vehicle Manufacturing
    • 1 - 100 Employee
    • Head Designer
      • Feb 2017 - Jun 2020

      Lead Designer for automotive manufacturing products. Examples: Robotic part transportation, Large Part shipping solutions, and fixturing. Lead Designer for automotive manufacturing products. Examples: Robotic part transportation, Large Part shipping solutions, and fixturing.

    • 1 - 100 Employee
    • Programming Manager
      • Jul 2012 - Oct 2015

      Large-scale machine bases development. Laid out jobs for manufacturing and processing throughout the facility and programed machinery. Large-scale machine bases development. Laid out jobs for manufacturing and processing throughout the facility and programed machinery.

    • United States
    • Machinery Manufacturing
    • 1 - 100 Employee
    • Quality Control Engineer
      • Apr 2011 - Jul 2012

      Oversaw the manufacturing process from Start to finish. Predicted possible complications and Determine solutions to intricacies throughout the process. Oversaw the manufacturing process from Start to finish. Predicted possible complications and Determine solutions to intricacies throughout the process.

    • United States
    • Construction
    • 1 - 100 Employee
    • Design Intern
      • Aug 2009 - Dec 2009

      Worked with senior designers on advance concepts. Developed new solutions to upcoming cordless tool projects. Focused on aesthetic, ergonomics, UX, and HMI. Worked with master modelers and marketing on product testing in house and in the field with sample groups. Worked with senior designers on advance concepts. Developed new solutions to upcoming cordless tool projects. Focused on aesthetic, ergonomics, UX, and HMI. Worked with master modelers and marketing on product testing in house and in the field with sample groups.

    • United States
    • Higher Education
    • 400 - 500 Employee
    • Teacher's Assistant
      • Mar 2008 - Aug 2008

      Assisted in teaching Alias Studio to entry level students. Taught rendering software such as Hypershot. Assisted in teaching Alias Studio to entry level students. Taught rendering software such as Hypershot.

    • United States
    • Manufacturing
    • Prototype Fabricator
      • Aug 2007 - Aug 2008

      Fabricated one-off prototype parts into current model vehicles for research and testing for the advancement of newer models. Programs flat laser using C.A.D. based software. Fabricated one-off prototype parts into current model vehicles for research and testing for the advancement of newer models. Programs flat laser using C.A.D. based software.

    • United States
    • Motor Vehicle Manufacturing
    • 100 - 200 Employee
    • Welding Leader
      • Aug 2004 - Aug 2006

      Oversaw small crew of welders dedicated to prototype and low production projects. Programmed spot and MIG robots. Managed deadlines, material inventory, and equipment maintenance. Oversaw small crew of welders dedicated to prototype and low production projects. Programmed spot and MIG robots. Managed deadlines, material inventory, and equipment maintenance.

Education

  • College for Creative Studies
    BFA, Industrial Design 2010
    2006 - 2010
  • Schoolcraft College
    One year certificate, Welding Technologies
    2005 - 2006
  • Schoolcraft College
    Associates Degree, Metallurgical Science 2006
    2004 - 2006

Community

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