Jason Kanter, MPSE

Principal Audio Lead at Avalanche Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Englewood, New Jersey, United States, JE

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Gina Zdanowicz

Jason is a very knowledgeable and experienced key player in the game audio industry. An Innovative and insightful team player and leader with lots of knowledge in his field. He denotes natural ability to manage people and is creative and pro-active in finding solutions. I can highly recommend working with him.

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Credentials

  • Microaggressions in the Workplace V2
    Traliant
    May, 2023
    - Nov, 2024

Experience

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Principal Audio Lead
      • Jul 2018 - Present

      Audio Director: Just Cause 4 (Square Enix), Contraband (Microsoft)• As audio director on multiple AAA projects, I was responsible for establishing the audio vision for our games and overseeing all aspects of the audio pipeline to ensure that the vision is realized.• Selected composers and collaborated with them to establish musical direction of projects.• Budgeted development of multiple AAA projects• Led audio teams both locally and remotely• Collaborated with other directors and developers across disciplines to elevate the game experience Show less

    • Audio Lead
      • Jan 2014 - Jul 2018

      Audio Lead: Just Cause 3 (Square Enix)• Overseeing all sound design, music and VO• Mix of the game audio• Sound design creation and implementation• Music editing and implementation• Deciding on equipment purchases and facility designs for the audio department in NYC• Determining personnel needs for the audio department based on the needs of the project

    • Senior Sound Designer
      • Mar 2012 - Jan 2014

      Senior Sound Designer: Just Cause 3 (Square Enix)• As the first audio department hire in NYC, I was responsible for starting the department, establishing pipelines, selecting and purchasing equipment, and designing rooms.• Worked with the audio programmer to evaluate FMOD Studio- a new audio engine for the company. We collaborated to integrate the engine into our workflow and designed pipelines around this upgrade in tech.• Created and implemented SFX

    • United States
    • Broadcast Media Production and Distribution
    • 100 - 200 Employee
    • Sound Designer
      • Sep 2011 - Mar 2012

      • Designed sound effects for broadcast programming • Coordinated music and music licensing with show producers • Designed sound effects for broadcast programming • Coordinated music and music licensing with show producers

    • Computer Games
    • 700 & Above Employee
    • Lead Dialogue Editor (contractor) | The Bureau: XCOM Declassified
      • Jan 2011 - Mar 2012

      • In charge of leading a team of editors responsible for cutting all dialogue in this FPS adaption of the popular turn-based sci-fi franchise.

    • Lead Dialogue Editor (contractor) | BioShock 2
      • Jun 2010 - Jan 2011

      • Responsible for selecting and managing a team of dialogue editors for all dialogue of BioShock 2.

    • Supervising Sound Editor/Re-Record Mixer for "Tell Your Friends"
      • Jun 2010 - Mar 2011

      • Coordinated cast, crew, and location for television pilot • Handled and oversaw location sound recording duties • Managed post production office • Responsible for all sound post including sound design and mix • Coordinated cast, crew, and location for television pilot • Handled and oversaw location sound recording duties • Managed post production office • Responsible for all sound post including sound design and mix

    • Voice Director
      • Dec 2010 - Dec 2010

      • Cast, recorded, and directed for upcoming title. • Cast, recorded, and directed for upcoming title.

    • United States
    • Computer Games
    • 700 & Above Employee
    • Voice Director / Casting Director / Voice Designer | League of Legends
      • Mar 2010 - May 2010

      • Hired to cast, direct, record, edit and design a complete set of dialogue for the Dandy Cho'Gath character in League of Legends • Hired to cast, direct, record, edit and design a complete set of dialogue for the Dandy Cho'Gath character in League of Legends

    • Entertainment
    • 1 - 100 Employee
    • Audio Director
      • Mar 2008 - May 2010

    • United States
    • Entertainment Providers
    • 200 - 300 Employee
    • Sound Re-record Mixer / Sound Designer / Location Mixer | The Awkward Comedy Show
      • Sep 2008 - Nov 2009

      • Supervising sound designer for,The Awkward Comedy Show, a feature length comedy concert film directed by Victor Varnado for Supreme Robot Pictures. • Responsible for recording and editing produciton sound mix • Designed sound effects used in film • Edited original music composed for film • Mixed final film to Comedy Central's format specs • Supervising sound designer for,The Awkward Comedy Show, a feature length comedy concert film directed by Victor Varnado for Supreme Robot Pictures. • Responsible for recording and editing produciton sound mix • Designed sound effects used in film • Edited original music composed for film • Mixed final film to Comedy Central's format specs

    • Voice Director/ Sound Designer | CrimeCraft: Bleedout
      • Aug 2009 - Sep 2009

      • Contracted to cast and direct VO as well as to handle all sound design for the opening sequence of Vogster's MMORPG, CrimeCraft. • Contracted to cast and direct VO as well as to handle all sound design for the opening sequence of Vogster's MMORPG, CrimeCraft.

    • Software Development
    • VO co-director / recordist (contractor) | Emerald City Confidential
      • Nov 2008 - Dec 2008

      • Co-directed, recorded and edited dialogue for this long anticipated title by cult-classic game designer, Dave Gilmore. • Emerald City Confidential is a character driven adventure game developed by Wadget Eye for Playfirst. • Co-directed, recorded and edited dialogue for this long anticipated title by cult-classic game designer, Dave Gilmore. • Emerald City Confidential is a character driven adventure game developed by Wadget Eye for Playfirst.

    • Audio Director
      • May 2004 - May 2008

      Audio Director: Barbie Diaries- High School Mystery (Activision); Rat Race (unpublished) • Founded audio department in new independent development studio in NYC • Equipped recording studio and control rooms, and staffed the audio department • Recorded as well as managed over 80,000 files of dialog and directed over 500 hours of dialog sessions • Designed and implemented SFX for multiple projects • Worked with programmers to design proprietary audio tool sets, including an integrated script line recorder • Responsible for casting voice talent for more than 50 character roles • Contracted dialog editors, sound designers and music composers Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Dialogue Editor (Maxis) | Sims 2
      • May 2003 - Apr 2004

      • Edited hundreds of hours of Simlish • Enabled audio team to meet all milestones • Edited hundreds of hours of Simlish • Enabled audio team to meet all milestones

    • Head Engineer
      • Oct 1994 - Sep 2003

      • Produced, recorded, mixed and mastered dozens of albums for a wide variety of international artists and labels • Produced, recorded, mixed and mastered dozens of albums for a wide variety of international artists and labels

Education

  • Drew University
  • William Paterson University of New Jersey
    Bachelor of Arts - BA, Music Studies and Audio Recording

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