Jason Suarez

SPFX Journeyman at I.A.T.S.E. Local 44
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Contact Information
us****@****om
(386) 825-5501
Location
Burbank, California, United States, US

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5.0

/5.0
/ Based on 2 ratings
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Marvin Supan

I've worked with Jason for a brief amount of time. I don't know how he managed to stay sane with the amount of work he had under his plate and also still manage to help other artist's questions and taught everyone what they needed to know. He's a fun and cool person to work with and I wish I had worked with him on a better place. I definitely learned a lot from him and motivated me to understand the new tools to take and explore better ways to make art for the game. He's surely a good artist and I can see a good teacher also.

LinkedIn User

Jason Suarez has been by far the best Lead I have worked under. He had the ability to answer any question I had no matter how difficult or confusing the question was...he had the correct answer. He always kept a positive and humorous attitude no matter how tough times had gotten. Always keeping his cool and his sense of humor around no matter how swamped he was with tasks was great. Jason also led by example and was good at what he did and a great teacher and mentor. I look forward to the opportunity to work with Jason again, and anyone who works with or under him in the future will be extremely lucky. His industry experience is golden.

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Experience

    • United States
    • Movies, Videos, and Sound
    • 200 - 300 Employee
    • SPFX Journeyman
      • Aug 2022 - Present

      Providing Special FX for Film and Television. Pyro Operator Class 3 License holder -YOUR Honor Season2 -On Swift Horses Adaptation Film Providing Special FX for Film and Television. Pyro Operator Class 3 License holder -YOUR Honor Season2 -On Swift Horses Adaptation Film

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Principal VFX
      • Aug 2020 - Aug 2022

      Still Developing... Still Developing...

    • United States
    • Movies and Sound Recording
    • 100 - 200 Employee
    • Senior VFX Artist
      • Sep 2016 - Aug 2020

      (broadcast-episodic) • Provide 3D dynamic simulations (Crowd,Pyro, Destruction, Fluids and Particles) • Create VFX for Multiple Episodic shows during simultaneous seasons (broadcast-episodic) • Provide 3D dynamic simulations (Crowd,Pyro, Destruction, Fluids and Particles) • Create VFX for Multiple Episodic shows during simultaneous seasons

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Senior VFX Artist
      • Feb 2015 - Sep 2016

      · Provide 3D dynamic elements to render for 2D textures/flipbooks · Provide VFX for Campaign Levels, Zombie DLC Levels, In-game cinematics · Utilize proprietary software to provide effects for game · Provide 3D dynamic elements to render for 2D textures/flipbooks · Provide VFX for Campaign Levels, Zombie DLC Levels, In-game cinematics · Utilize proprietary software to provide effects for game

    • Entertainment Providers
    • 1 - 100 Employee
    • VFX Artist
      • Jul 2012 - Feb 2015

      (Film) · Provide 3D Dynamic Elements to Render for 2D composition · 3D tasks (Model,Texture,Animate,Render) · Composite Filmed Plates with Rendered Elements · Key member for Dynamic Simulations (Pyro/Liquid/Demolition) (Film) · Provide 3D Dynamic Elements to Render for 2D composition · 3D tasks (Model,Texture,Animate,Render) · Composite Filmed Plates with Rendered Elements · Key member for Dynamic Simulations (Pyro/Liquid/Demolition)

    • United States
    • Broadcast Media Production and Distribution
    • 1 - 100 Employee
    • 3D Generalist (Freelance)
      • Apr 2012 - Aug 2012

      (Broadcast) · 3D tasks (Model,Texture,Animate,Render) · Developed Content for Promotional Media (Broadcast) · 3D tasks (Model,Texture,Animate,Render) · Developed Content for Promotional Media

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Lead Artist
      • Sep 2010 - Oct 2011

      (Game) · Managed a small team of in house Artist · Instructed Interns on production tasks · Coordinated outsource tasks with overseas contractors · 3D tasks (Model,Texture,Animate) · Implemented art assets (Environment, Characters, Animations and Particle Effects) into game engine · Monitored/Resolved bug fixes with Engineers and Designers · Key member in Art Department operations and development (Game) · Managed a small team of in house Artist · Instructed Interns on production tasks · Coordinated outsource tasks with overseas contractors · 3D tasks (Model,Texture,Animate) · Implemented art assets (Environment, Characters, Animations and Particle Effects) into game engine · Monitored/Resolved bug fixes with Engineers and Designers · Key member in Art Department operations and development

    • United States
    • Media Production
    • 1 - 100 Employee
    • 3D Generalist
      • Jun 2010 - Jul 2010

      (Web) · 3D tasks (Model,Texture,Animate,Render) · Developed Content for Promotional Media · Created Content for Promotional Media · Developed Interactive Media for XNA Engine utilizing image bar codes for Augmented Reality · Developed Interactive Web Media for Flash Engine utilizing image bar codes for Augmented Reality (Web) · 3D tasks (Model,Texture,Animate,Render) · Developed Content for Promotional Media · Created Content for Promotional Media · Developed Interactive Media for XNA Engine utilizing image bar codes for Augmented Reality · Developed Interactive Web Media for Flash Engine utilizing image bar codes for Augmented Reality

    • Computer Games
    • 1 - 100 Employee
    • Lead Artist/Lead Animator
      • Jan 2007 - Mar 2010

      (Game) · Managed Art Department · Coordinated outsource tasks with overseas contractors · Instructed Interns on production tasks · 3D tasks (Model,Texture,Animate) · Implemented art assets (Environment, Characters, Animations and Particle Effects) into game engines · Monitored/Resolved bug fixes with Engineers and Designers · Key member in Art Department operations and development (Game) · Managed Art Department · Coordinated outsource tasks with overseas contractors · Instructed Interns on production tasks · 3D tasks (Model,Texture,Animate) · Implemented art assets (Environment, Characters, Animations and Particle Effects) into game engines · Monitored/Resolved bug fixes with Engineers and Designers · Key member in Art Department operations and development

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Animator/Sr.Artist
      • Mar 2005 - Dec 2006

      (Game) · 3D tasks (Model,Texture,Animate,Render) · Developed Content for N.I.H. (National Institute of Health) · Key member in Game Development and Strategies · Primary member in Art Department operations (Game) · 3D tasks (Model,Texture,Animate,Render) · Developed Content for N.I.H. (National Institute of Health) · Key member in Game Development and Strategies · Primary member in Art Department operations

    • Animation
    • 1 - 100 Employee
    • Rigger / Modeler
      • Jun 2003 - Jan 2005

      I worked on technical tasks for rendering process and provided animators with rigged assets to animate. I was also tasked to provide various 3D art assets and environments. In addition, I edited various promotional video pieces. I worked on technical tasks for rendering process and provided animators with rigged assets to animate. I was also tasked to provide various 3D art assets and environments. In addition, I edited various promotional video pieces.

    • Editor / C0-Director
      • May 2003 - Dec 2004

      -Co-Direct Independent Music Videos and Commercials -Edit Independent Music Videos and Commercials -Co-Direct Independent Music Videos and Commercials -Edit Independent Music Videos and Commercials

    • Art Director
      • Jun 2001 - Dec 2004

      -Create all Art Assets and design for T-Shirts -Web manager -Create all Art Assets and design for T-Shirts -Web manager

    • Environment Artist
      • Oct 2002 - Jun 2003

      (Game) · 3D tasks (Model,Texture) · Developed a 3D Environment (Game) · 3D tasks (Model,Texture) · Developed a 3D Environment

    • 3D Generalist /Lead Artist
      • Mar 1999 - Aug 2002

      (Game) · 3D tasks (Model,Texture,Animate,Render) · Created Environments, Weapons, Vehicles, Characters · Animated Characters and Vehicles · Monitored/Resolved bug fixes with Engineers and Designers (Game) · 3D tasks (Model,Texture,Animate,Render) · Created Environments, Weapons, Vehicles, Characters · Animated Characters and Vehicles · Monitored/Resolved bug fixes with Engineers and Designers

    • Freelance Graphic Artist / 3D Animator
      • Aug 2000 - Sep 2000

      -Created promotional posters for marketing department -Created promotional video animations for marketing department -Created promotional posters for marketing department -Created promotional video animations for marketing department

    • Intern
      • Jan 1999 - Feb 1999

      Assisted with Onscreen Graphics and Animations. Assisted with Onscreen Graphics and Animations.

Education

  • Platt College-Los Angeles
    A.A. degree, Graphic Design and Multimedia Certification
    1997 - 1998
  • United States Armed Forces
    Honorably Discharged, ARMY - 19K Armor Crewman
    1994 - 1997
  • Glendale Community College
    Transferred, Architectural Drafting/Administrative Justice
    1993 - 1994
  • San Gabriel Valley Law Enforcement Explorer Academy
    Diploma of Completion, Law Enforcement Procedures and Techniques
    1993 - 1994

Community

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