Jason Clemente

VP of Engineering at Statespace
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Location
Austin, Texas, United States, US

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5.0

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Damon Osgood

Jason is a great programmer and team member - very dedicated and engaged in his work. I'd be happy to work with him again.

Alyssa Dettling

Jason is a hard-working engineer who will go the extra mile to ensure that whatever task he's working on is completely done. He gladly branches out to areas that he may not have experience in and relishes the challenge. On top of that he is a team-player who communicates well with other disciplines. I'd gladly work with Jason again given the opportunity.

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • VP of Engineering
      • Jul 2020 - Present
    • Senior Software Engineer
      • Nov 2018 - Present
    • United States
    • Computer Games
    • 700 & Above Employee
    • Senior Software Engineer
      • Feb 2014 - Jul 2017
    • United States
    • Computer Software
    • 1 - 100 Employee
    • Unity Developer
      • Jul 2013 - Feb 2014
    • Gameplay Programmer
      • Apr 2012 - Jul 2013

      Contribute to designing, architecting, testing, and enhancing client systems throughout project lifecycle. Conduct performance analysis to aid in defining asset performance guidelines. Interface with design and art teams in new product development. Participate in developing new game systems. Convert 2D Flash client to 3D Flash client. ► Increased social interaction among users by introducing real-time system for synchronized play area that allowed private messaging and gift exchanging; also instituted feature for avatars to dance with one click from the user. ► Transformed sprite-base combat system of mobile/tablet game into 3D system with animation, audio, UI, and visual effects support along with an editor, enabling artists to produce/import assets animated with sound and visual effects. Show less

    • United States
    • Higher Education
    • 700 & Above Employee
    • Student
      • May 2010 - Mar 2012

      Functioned as a lead for various team projects and completed individual projects while pursuing bachelor’s degree. ► Design & Rendering Lead | LIFE – Final Game Project o Handled design of all levels and gameplay features for PC-based game, LIFE, as well as designed and implemented a node-based rendering engine via C++/Direct3D to display in-game assets/graphics. o Created HLSL shaders and lighting techniques along with collision volumes based on each object’s mesh. o Instituted a frustum to cull game objects from rendering and animating. o Contributed to code reviews and teamed with other leads in development initiatives; coordinated sprint tasks and presented progress/results to external producers. ► Team Lead | Hibakusha – Structure of Game Production o Designed architecture and gameplay scenarios via Visual Paradigm. o Crafted timed-input mini game along with a particle system interface and engine. o Produced farm/life simulation focused on character control of NPCs/Settlement. o Developed user interface via Photoshop for asset creation. ► Designer & Creator | Zombie Dance – Structure of Game Design o Built 2D rhythm game end-to-end from concept to production, applying Scrum and Agile development methodologies for two-week development cycle; developed engine, animations, and user interface. Show less

    • United States
    • Law Enforcement
    • 1 - 100 Employee
    • Sergeant
      • Dec 2007 - Apr 2010

      o Supervised and evaluated a team of soldiers. o Inspected and maintained equipment and personnel to ensure readiness and operability. o Conducted and documented monthly evaluations of subordinate’s soldiers. o Aided local villages in reconstruction and establishment of infrastructure and security of villages. o Supervised 30 local national workers to improve security of military base, and to maintain the operability of base. o Acted as a liaison with over ten local contractors and the base commander to complete on site construction contracts. Show less

    • United States
    • Government Administration
    • 1 - 100 Employee
    • Police Officer
      • Feb 2007 - Mar 2009

      o Provided for public safety by maintaining order and responded to emergencies o Protected people and property, enforced motor vehicle and criminal laws, and promoted good community relations. o Recorded facts to prepare reports that document incidents and activities. o Monitored, noted, reported, and investigated suspicious persons and situations, safety hazards, and illegal activity in patrol area. o Identified, pursued, and arrested suspects and perpetrators of criminal acts. o Patrolled specific area on foot, or motorized conveyance, responding promptly to calls for assistance. o Reviewed facts of incidents to determine if criminal act or statute violations were involved. o Rendered aid to accident victims and other persons requiring first aid for physical injuries. o Investigated traffic accidents and other accidents to determine causes and to determine if a crime has been committed. o Testified in court to present evidence or act as witness in traffic and criminal cases. o Photographed or drew diagrams of crime or accident scenes and interview principals and eyewitnesses. Show less

    • United States
    • Armed Forces
    • 700 & Above Employee
    • Sergeant
      • Dec 2002 - Dec 2006

      o Requisitioned, processed, and maintained more than 9 million dollars of aviation support equipment to ensure operational readiness for Marine Training Units. o Utilized logistical management techniques, supplied procedures, technical publications, and automated data processing equipment to conduct, reconcile, and report Individual Material Readiness List asset inventories. o Maintained Local Asset Manager System to ensure it and the Support Equipment Resources Management Information System coincided with no discrepancies. o Ensured support equipment assets were acquired to satisfy any deficits and dispose of any excess aviation support equipment. o Conducted liaison with Maintenance Training Units and other aviation Support Equipment Controlling Authorities to ensure activity transaction suspense’s were completed. o Verified, updated, and reconciled Metrology Calibration to ensure all aviation support equipment assets were calibrated and ready for use. o Coordinated with Marine Training Units, NAVAIR, and Bell-Boeing to ensure aviation support equipment allowances remained consistent with actual maintenance support requirements and ensured operability of the aviation support equipment. Show less

Education

  • Full Sail University
    Bachelors of Science, Game Development / Computer Programming
    2010 - 2012
  • College of Southern Nevada
    Associates of Applied Science in Criminal Justice, Law Enforcement Officer
    2007 - 2007
  • Coastal Carolina Community College
    Associates of Arts, Criminal Justice
    2004 - 2006

Community

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