Jano Vesina

Lead UI Artist at Artrix Ltd
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Contact Information
Location
New Zealand, NZ
Languages
  • English -
  • Filipino -

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5.0

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Evgeny Yashin

Rare gem of casual design. Responsible, ready to work hard and yet to deliver astonishing UI art. Just download 'Ice Age Adventures' game and see for yourself.

Gary Boodhoo

What a talent! His work never failed to surprise and delight and he shows a quiet confidence in his abilities that others twice his age could learn from—I certainly did. His willingness to push my art direction to extremes helped me see possibilities I'd have never thought of otherwise. Thanks Jano.

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Experience

    • 1 - 100 Employee
    • Lead UI Artist
      • Mar 2016 - Present

    • France
    • Computer Games
    • 700 & Above Employee
    • UI Artist
      • Jul 2013 - Present

      Currently working as Lead UI Artist for one of Gameloft's top grossing game, Ice Age Adventures.My responsibility is to make sure that our game stays fresh and up-to-date with current design and art trends while keeping the core game fun for everyone. Currently working as Lead UI Artist for one of Gameloft's top grossing game, Ice Age Adventures.My responsibility is to make sure that our game stays fresh and up-to-date with current design and art trends while keeping the core game fun for everyone.

    • France
    • Construction
    • 1 - 100 Employee
    • UI Artist
      • Apr 2011 - Apr 2013

      Established a remarkable art style alongside with the Art Director and UI Designer that will allow players to immerse themselves in the game world. Assembled various interface layouts ranging from small pop up windows to full screen shopping interface.• Conceptualized the design of the interface that is both visually pleasing and user friendly, at the same time, making it relative to the game's established art style.• Coordinated with the Art Director, Designers and Programmers in order to create a fully functional interface that enhances overall gameplay experience.• Responsible for creating most of the icons found in the game. Established a style and a system that allows me to quickly conceptualize and create beautiful icons that are consistent with one another.

    • 2d Artist
      • May 2010 - Dec 2010

      Created various game assets ranging from character concepts to animation sequences. Produced fascinating backgrounds that captures the mood of the game and immerses gamers throughout the experience. Composed 3d scenes with effective lighting that enhances the overall composition an illustration.• Textured several avatar clothes and accessories for an educational children's MMO game.• Responsible for lighting and rendering of 3d generated scenes for use in illustrations. Created various game assets ranging from character concepts to animation sequences. Produced fascinating backgrounds that captures the mood of the game and immerses gamers throughout the experience. Composed 3d scenes with effective lighting that enhances the overall composition an illustration.• Textured several avatar clothes and accessories for an educational children's MMO game.• Responsible for lighting and rendering of 3d generated scenes for use in illustrations.

    • 2d Artist
      • Sep 2009 - Mar 2010

      Created very detailed and realistic textures for use in games and feature series which includes researching specific materials and how the environment affect its weathering. Established a balance between detail and readability especially for games with exaggerated art style. • In charge of designing and animating characters, creating backgrounds and user-interfaces for browser-based and Iphone-based games with the supervision of the art director.• Responsible for texturing characters, especially human faces, making them look believable and realistic while maintaining a specific style given by the art director.

Education

  • Asia Pacific College
    Bachelor of Arts (B.A.), Multimedia Arts
    2005 - 2009

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