Janesit Wongvorlachan

Technical Artist at Nanuq
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Contact Information
Location
Bangkok, Bangkok City, Thailand, TH

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5.0

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Thanut Panichyotai

I got the opportunity to work with him as a Game Developer, and he amazed me with his understanding of designing shaders for games and game optimization. Overall, he is a guy that is comfortable to talk to and is honest in his reasoning. Most importantly, his line of work vision is always right. I would be thrilled to work with him once more.

Pimpaka Lertjittikun

I've had the opportunity to work with Janesit at Nanuq Studio. Janesit is an excellent mentor that teaches me lots of technical and theoretical stuff that's required to be a good technical artist. He is also excellent at managing the pipeline of an art team and providing documentations as we go through project. He also handles making shaders provided to other artists. I think he's an excellent technical artist that's easy to work with and also a inspiration to me to do be and to do better.

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Credentials

  • Certificate of graduation - Shader Development
    Shader Development using Unity 5
    Apr, 2020
    - Oct, 2024
  • Certification of participation
    The Global Game Jam
    Jan, 2019
    - Oct, 2024
  • Certification of completion
    Udemy

Experience

    • Belgium
    • Technical Artist
      • Jul 2020 - Present
    • Belgium
    • Performing Arts
    • 1 - 100 Employee
    • Technical Artist
      • Jul 2020 - Present

      Team Management Responsibility as an acting lead for all game art department - Help with recruitment process in rubric and test creation for game artist and technical artist. - Liaising with programmer, game designer and game artist to develop, solving technical problem. - OKR planning with game art department - Guiding and training for all member in game art department - Manage Kanban board for game art department (Jira) - Create Wikipedia (knowledge bible) about game art pipeline and creation for team (Confluence) - Maintaining game art technical documentation for this studio - Set up workflows of game art production from scratch Bounty Brawl (PC steam, console game) - Investigate critical performance graphic issue of this project - List and create solution of critical performance graphic issue - Setup new workflows of game art production for this project from scratch - Optimization and profiling Unannounced game project 1 (3D Mobile Game) - Outsource task management and QC - Look dev and realtime VFX creation - Responsibility for level whitebox and environment creation in project - Create custom shader for project - Integrate finished art stuff to the game engine (Unity Engine) - Create custom automation tools for inhouse artist team and outsource - Develop environment creation tools for artist with Unity C# and Shaderlab, HLSL - Optimization and profiling Unannounced game project 2 (2D Mobile Game) - Set up workflows of game art production for this project - Create custom shader for spine2D - Create documentation of game asset in project - Setup and organize 2D asset files in project Unannounced game project 2 (PC, NFT) - R&D and Setup workflows of game art production for this project - Shader creation for character and environment - Technical documentation for project Unannounced game project 3 (PC, NFT) - R&D and Setup workflows of game art production for this project - Technical documentation for project Show less

    • United States
    • Security and Investigations
    • Game Director, Programmer, Technical Artist
      • Aug 2019 - Mar 2020

      Academic Project (Thesis) Little Witch Arena is a multiplayer arcade game where 6 witches and wizards have to fight each other to be the only winner. Features - 6 different character with their own unique ability - 15 different level maps over 3 unique biomes - 3 distinct game mode playable on every map - Shop system to unlock character and level map. This game was our thesis project made within the time span of seven months. My Roles Work as Director, Game Developer/ Programmer, Techincal artist, UI artist, Game Designer and Level Designer - Programming and develop every part of this game such as gameplay and user interface interaction - Develop map editor tool for artist to creating level map - Implement VFX/Animation to User interface - Created every visual effect in game and lighting every level map. - Created some of level map that used in our game! - Develop game play mechanic such as player and level map component Show less

    • 3D Game Artist & Programmer
      • Apr 2018 - Aug 2018

      - Responsibility to create 3d assets for Japanese Game & Japanese Animation Series - Optimization 3d assets such as mesh & texture in PBR pipeline - Create modular assets for mobile game - Assist my supervisor to train newcomer - Responsibility to create 3d assets for Japanese Game & Japanese Animation Series - Optimization 3d assets such as mesh & texture in PBR pipeline - Create modular assets for mobile game - Assist my supervisor to train newcomer

Education

  • Silpakorn University
    Bachelor of Science, Game development
    2016 - 2019

Community

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