Jan Wasak

Project Manager at Xfaang
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Warsaw, Mazowieckie, Poland, PL

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Credentials

  • Game Production
    SKVOT
    Jan, 2023
    - Nov, 2024
  • Scrum Master
    Kopalnia Biznesu
    May, 2021
    - Nov, 2024

Experience

    • Poland
    • Software Development
    • 1 - 100 Employee
    • Project Manager
      • Sep 2023 - Present

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Game Producer
      • Sep 2022 - Jun 2023

      On my own initiative I investigated process shortcomings in the company. I then introduced and taught agile management methodology to the teams (25+ people) and set up and administered JIRA. I managed up to 4 projects at once: Japanese Drift Master, and 3 other unannounced ones - both internal development production and as an external publishing producer. I was a product owner on an unannounced multiplayer TPP action game, directing the game from the concept phase to the playable prototype. I conducted scrum events, such as daily standups, sprint plannings, retrospectives etc I prepared and maintained long-term (2 quarters) production plans Show less

    • Poland
    • Computer Games
    • 100 - 200 Employee
    • Associate Game Producer
      • Jun 2020 - Mar 2021

      Project: Sniper Ghost Warrior Contracts 2 - tactical sniping first-person shooter I was coordinating workflow of programmers, game designers and UI artists on site and foreign outsource collaborators in Brazil and United Kingdom I was preparing schedules and setting priorities for tasks I was conducting daily standup meetings of my teams I was proactively proposing creative design solutions for UI and gameplay Project: Sniper Ghost Warrior Contracts 2 - tactical sniping first-person shooter I was coordinating workflow of programmers, game designers and UI artists on site and foreign outsource collaborators in Brazil and United Kingdom I was preparing schedules and setting priorities for tasks I was conducting daily standup meetings of my teams I was proactively proposing creative design solutions for UI and gameplay

    • United States
    • Software Development
    • 700 & Above Employee
    • Mobile Games & Apps Business Intern
      • Mar 2019 - Aug 2019

      Mobile gamedev market research and analysis Development of Unity mobile game in purpose of demonstration of Google services such as Google AdMob, Firebase, and Google Play features I was preparing and conducting workshops and lectures concerning Google services (Firebase, Admob) and their implementation in Unity Engine I was representing Google on gaming events such as Digital Dragons, Slavic Game Jam (conducted lecture) and Conference on Game Innovations ZTGK 2019 (conducted lecture), 3u-2o Mobile Academy (conducted workshop) Show less

    • Banking
    • 700 & Above Employee
    • Digital Innovation Specialist
      • Jan 2017 - Jun 2017

      I was UI/UX designing experimental features of mobile bank application I was conducting fintech services market research and analysis and finding the best solutions for the company needs I was UI/UX designing experimental features of mobile bank application I was conducting fintech services market research and analysis and finding the best solutions for the company needs

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Unity UI Developer
      • Aug 2015 - Aug 2016

      Re-Legion: UI Development, Deep Blue: UI Development, UI Design Re-Legion: UI Development, Deep Blue: UI Development, UI Design

Education

  • SGH Warsaw School of Economics
  • Politechnika Warszawska
    Computer Science

Community

You need to have a working account to view this content. Click here to join now