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Experience

    • United States
    • Medical Equipment Manufacturing
    • 1 - 100 Employee
    • R&D Digital Sculptor
      • Feb 2023 - Present
    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Digital Sculptor/ Surface Modeler
      • Sep 2021 - Dec 2022

      ●Translate client requests into digital assets appropriate for physical production. ●Create assembly and integration strategies. ●Digital sculpting support to the mechanical design team. ●CAD support to the costuming team. ●Translate client requests into digital assets appropriate for physical production. ●Create assembly and integration strategies. ●Digital sculpting support to the mechanical design team. ●CAD support to the costuming team.

    • United States
    • IT Services and IT Consulting
    • 300 - 400 Employee
    • Digital Sculptor
      • Jul 2019 - May 2021

      Completed various freelance projects through Upwork.com. Digitally sculpted game pieces for a dinosaur-themed tabletop game. ●Modeled sixteen unique assets for SLA printing. ●Improved the design of five assets. Digitally sculpted figures for a capsule game. ●Modeled two assets for SLA printing. ●Optimized designs to better fit inside a 54x48 mm plastic capsule. Created a premium quality Zahir figure for retail. ●Designed and modeled a ten-inch figure for SLA printing. Digitally sculpted a set of shark figures. ●Modeled three assets for 3D printing. ●Optimized designs for injection molding. Show less

    • Real Estate
    • 1 - 100 Employee
    • Cargiver
      • Feb 2014 - Nov 2017

      Oversaw the medical needs of a family member during rehabilitation from a sudden illness. Oversaw the medical needs of a family member during rehabilitation from a sudden illness.

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • 3D Model Artist
      • Dec 2012 - May 2013

      Designed and modeled hard surface and organic models using Maya, Zbrush, and Mudbox. Successfully maintained quality assurance and productivity of project within a deadline-driven team environment. ● Modeled nine unique project assets. ● Designed four assets resulting in marketable improvements over previous designs. ● The completed project assisted the client in becoming Production Coordinator for Pixar. Designed and modeled hard surface and organic models using Maya, Zbrush, and Mudbox. Successfully maintained quality assurance and productivity of project within a deadline-driven team environment. ● Modeled nine unique project assets. ● Designed four assets resulting in marketable improvements over previous designs. ● The completed project assisted the client in becoming Production Coordinator for Pixar.

    • United States
    • Higher Education
    • 700 & Above Employee
    • TextureArtist
      • Mar 2012 - May 2012

      Collaborated with the character development team creating texture map requirements for an animated short film – JuniorGiants. Fulfilled painting and organizing of major character texture maps. ● Assumed duties resulting in on-time delivery of texture work within three weeks. ● Provided final character details for project screened in between innings at San FranciscoGiants MLB game. Collaborated with the character development team creating texture map requirements for an animated short film – JuniorGiants. Fulfilled painting and organizing of major character texture maps. ● Assumed duties resulting in on-time delivery of texture work within three weeks. ● Provided final character details for project screened in between innings at San FranciscoGiants MLB game.

Education

  • Academy of Art University
    BFA, Character Modeling
    2007 - 2013
  • El Rancho High School
    2003 - 2007

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