James Phang

Line Producer at Tiny Island Productions
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Location
Singapore, SG
Languages
  • Chinese Native or bilingual proficiency
  • English Native or bilingual proficiency

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Credentials

  • AI For Everyone
    Coursera
    Jul, 2021
    - Sep, 2024

Experience

    • Singapore
    • Animation and Post-production
    • 1 - 100 Employee
    • Line Producer
      • Jan 2013 - Present

      • Writing Characters, story and world-building for TV and film development. • Project Evaluation, Budgeting, Scheduling and Coordination • Monitoring and controlling the various departments to ensure production is on schedule • Worked with Directors to communicate theirs vision to the production team • Identifying and Troubleshooting production issues in the most efficient manner without affecting datelines • Created, Coordinated and Executed a full Work-from-Home pipeline that allowed projects to continue running unhindered despite the lockdown from Covid19 Projects • Gabby's Dollhouse (Line Producer)(2021-2022) • Deer Squad (Line Producer)(2021) • Doug Unplugs (Line Producer)(2020) • Overseeing Layout and Animation for soon-to-be-released Chinese Animated Feature Film (Line Producer)(2019) • Mansour Season 5 (Production Assistant)(2018) • Creating an animation Pitch bible for a client, bringing it to market and securing interest from distributor (Creative and Sales)(2017-2018) • Motion Capture R & D for client's proprietary real time virtual avatar (Line Producer)(2016) • Overseeing design of the Corniche Marshmallow Brand mascot (Supervisor)(2016) • Series of Animated Clips for Unilever Internal Marketing (Line Producer)(2014-2015) • Working with government bodies to secure production grants and training subsidies (2013-2015) • Resurrection Sunday presentation a megachurch(2014) • Game Design for the Dream Defenders Augmented Reality Game (Line Producer and Designer)(2014) https://www.youtube.com/watch?v=VHCvSLmog1E Show less

    • Project Manager and Game Designer
      • Oct 2008 - Present

      Management and administration • Project team manager coordinating programmers and artists • Plan and manage production pipeline for animated 3D characters • Oversea proper integration of created game assets into game engine • Organized focus group testing at different stages of development. Game Design • Game conceptualization and and design, Sound design and visuals • Gameplay Finetuning Games worked on: • Crimson Blues (2009) (Multi-level Action/Adventure/Puzle game - Xbox Indie Games) • Code Sliders (2011) (Puzzle Game - Android - Winner of 2011 Android Challenge Singapore) Show less

    • Development Associate
      • Jun 2012 - Dec 2012

      * Evaluate projects for fit into company's portfolio * Assist lead executives in overseeing development and production of current lineup of projects * Evaluate projects for fit into company's portfolio * Assist lead executives in overseeing development and production of current lineup of projects

    • Assistant to Producer
      • May 2011 - May 2012

      • Monitoring and controlling the various departments to ensure production is on schedule• Worked with external Director to communicate his vision for in-house production• Identifying problems at earliest stage of production to execute pre-emptive fixing• Convey and clarify Director's visions to rest of crew• Troubleshooting production issues in the most efficient manner without affecting datelines• Study and implement ways to improve pipeline efficiencies

    • Layout Artist
      • Dec 2010 - Apr 2011

      • Translate 2D Storyboards to 3D Visuals• Understand story and script to identify issues and continuity problems• Check and prepare 3D Assets are ready for animation

    • Animator
      • Dec 2008 - Nov 2010

      • Bring characters to life in 3D to push the story• Making sure personal animations fit the style of the show• Ensuring end product is in proper formats and usable next departments down the pipe

    • Singapore
    • Facilities Services
    • Animator
      • Nov 2007 - Dec 2008

      Management and administration • Game design document creation for game pitches • Plan and manage production pipeline for animated 3D characters • Oversee team of 3D artists in modeling, rigging and animation of 3D characters • Oversea proper integration of created game assets into game engine Game Design • Floor plan design and for realistic building interiors • Level and gameplay design and testing for action puzzle game • Character design for anti-terrorist MMOG prototype and action puzzle game • Plot out AI behaviour of human characters and cars in realistic environments. • Design and create UI overlay Art Asset creation 3D Terrain and Characters • Design, Modeling and texturing of game levels • Modeling, texturing and rigging of human and non-human characters • Animation using both hand-keyed animations and integration/clean-up of motion capture Show less

    • Technology, Information and Internet
    • 1 - 100 Employee
    • Marketing Manager
      • Apr 2002 - Nov 2007

      Marketing R&D (2004-2007) • Brainstorm new R&D efforts on various methods to market new products online and via direct marketing • In charge of tracking and analyzing effectiveness of R&D and copywriting for 2004-2007 via statistical analysis and self-customized spreadsheets. • Copywriting for new product launches and re-launch for new version releases Operational Marketing (2002-2006) • Managing of various advertising accounts for profitable ROI • Designed customized system tracking and monitoring ROI • Operational implementation of various online marketing campaigns Show less

Education

  • Monash University
    Bachelor's degree, Marketing and Electronic Commerce
    1999 - 2001
  • CG Protege
    Diploma, Animation
    2008 - 2008
  • Nanyang Polytechnic
    Specialist Diploma, Game Design and Animation
    2007 - 2007
  • Serangoon Junior College
    Commerce
    1995 - 1996

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