James Norris
Designer at Freestyle Games- Claim this Profile
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Topline Score
Bio
Experience
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Freestyle Games
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1 - 100 Employee
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Designer
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Jul 2013 - Present
Worked primarily in user experience, and gameplay design. The main designer for everything relating to the companion app, including UI, tutorial, gameplay, and future feature planning. Helped develop the player progression and unlock structure as well as monitoring shop purchase patterns based on weekly data updates. Also worked in creating the onboarding and tutorial experience for the main game.
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Superbot Entertainment
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Entertainment
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Senior Test Engineer
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Jan 2012 - Sep 2012
Responsible for the single player portion of the title. Training and interviewing new tester hires. Developed Test plans for all single player portions of the game.
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Sole Proprietor
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Jul 2009 - Jul 2012
I started my own green cleaning company after Activision while deciding what to do next, it was so successful that I stuck with it for awhile. I specialized in art studios, galleries, dance studios, and small restaurants. I used only green cleaning products and did not drive to the site to effectively help keep the carbon footprint of the service as low as possible.
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Activision
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United States
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Entertainment Providers
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700 & Above Employee
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Production Coordinator
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May 2005 - Jun 2009
Duties included: Payment processing, User test coordination, Ratings submissions, Milestone review coordination, Developer communication, Trade events.
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Education
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Ames High School