James McQuillan
Head of Production at Highwire Games- Claim this Profile
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Bio
Katie Lennox
I reported to Jim for four years and was always inspired by the way Jim applied his visual storytelling expertise to the consumer products we created. Jim taught me how to extend the universe of video games through mediums like apparel, figurines and other collectibles. Jim is a force that brings ideas to life with his passion for taking digital experiences and transforming them in the real world for others to enjoy, building customer loyalty in unique and powerful ways.
Nik Kleverov
I worked with Jim for well over a decade. He is a thoughtful and insightful Creative Director, but even more so: a true leader. His contribution to the legacy of Bungie is noteworthy. He pioneered the idea of championing their culture and telling their story long before other studios saw value in doing so.
Katie Lennox
I reported to Jim for four years and was always inspired by the way Jim applied his visual storytelling expertise to the consumer products we created. Jim taught me how to extend the universe of video games through mediums like apparel, figurines and other collectibles. Jim is a force that brings ideas to life with his passion for taking digital experiences and transforming them in the real world for others to enjoy, building customer loyalty in unique and powerful ways.
Nik Kleverov
I worked with Jim for well over a decade. He is a thoughtful and insightful Creative Director, but even more so: a true leader. His contribution to the legacy of Bungie is noteworthy. He pioneered the idea of championing their culture and telling their story long before other studios saw value in doing so.
Katie Lennox
I reported to Jim for four years and was always inspired by the way Jim applied his visual storytelling expertise to the consumer products we created. Jim taught me how to extend the universe of video games through mediums like apparel, figurines and other collectibles. Jim is a force that brings ideas to life with his passion for taking digital experiences and transforming them in the real world for others to enjoy, building customer loyalty in unique and powerful ways.
Nik Kleverov
I worked with Jim for well over a decade. He is a thoughtful and insightful Creative Director, but even more so: a true leader. His contribution to the legacy of Bungie is noteworthy. He pioneered the idea of championing their culture and telling their story long before other studios saw value in doing so.
Katie Lennox
I reported to Jim for four years and was always inspired by the way Jim applied his visual storytelling expertise to the consumer products we created. Jim taught me how to extend the universe of video games through mediums like apparel, figurines and other collectibles. Jim is a force that brings ideas to life with his passion for taking digital experiences and transforming them in the real world for others to enjoy, building customer loyalty in unique and powerful ways.
Nik Kleverov
I worked with Jim for well over a decade. He is a thoughtful and insightful Creative Director, but even more so: a true leader. His contribution to the legacy of Bungie is noteworthy. He pioneered the idea of championing their culture and telling their story long before other studios saw value in doing so.
Experience
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Highwire Games
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United States
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Entertainment
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1 - 100 Employee
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Head of Production
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Apr 2021 - Present
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Bungie
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United States
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Entertainment Providers
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700 & Above Employee
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Creative Director of Global Brand, Marketing and Publishing
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Mar 2019 - Oct 2019
Creative and strategic director with over ten years’ experience successfully working on the Destiny and Halo franchises at Bungie. Responsible for the vision and creative inspiration that inspires the global, multidiscipline product organization tasked with delivering world-class creative, developing and executing resource plans, and building customer passion and loyalty. Inform the overall publishing strategy as a member of the leadership team. Serves as a mentor and advocate for the publishing creative teams across the globe, and partners with the senior Marketing Director and Operations functions to negotiate priorities, optimize process, and integrate activities across Bungie. Work closely with stakeholders across various lines of business within Bungie to oversee the consumer products division, building new and expanding products worldwide. Responsible for negotiation and creative solutions required to build fruitful partnerships and drive consensus across a large organization. Show less
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Co-Chair, Bungie Foundation
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2016 - Oct 2019
Responsible for driving the overall operational strategy and supporting senior staff to ensure successful execution of the Bungie Foundation’s mission. Our focus is to reduce distress and suffering in children through entertainment. The core of our work is focused on our innovative iPads for Kids Program, in which we partner with children's hospitals across the nation to provide entertainment, distraction, and a sense of normalcy to patients, using an iPad in every patient room as the vehicle for customized content. We further our mission through partnerships with organizations such as Make-A-Wish, Ronald McDonald House, Seattle Children's Hospital, and others. Show less
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Creative Director, Marketing, Visual Identity, and Consumer Products
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Sep 2008 - Mar 2019
Responsible for successfully driving Bungie’s marketing and brand identity into all publishing initiatives, including product, promotions, partnerships, packaging, licenses, and more. Built product awareness and trust with fans and partners by creating engaging content to attract and retain active players of Halo and Destiny through videos, documentaries, live-action announcements, and promotional content seen by millions of players around the world.Lead and mentored a growing team of artists, graphic designers, editors, producers, and other content creators that thrived on a culture of collaboration, trust, accountability, and shared passion to create world-class content beloved by millions. Show less
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Bungie
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United States
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Entertainment Providers
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700 & Above Employee
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Production Lead, Halo 3
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2006 - 2008
Responsible for producing the award-winning cinematics, audio, and animation development teams and for collaborating with external development partners. Partnered with project stakeholders across disciplines to maintain production schedules and ensure high quality, timely, on-budget deliverables. Responsible for producing the award-winning cinematics, audio, and animation development teams and for collaborating with external development partners. Partnered with project stakeholders across disciplines to maintain production schedules and ensure high quality, timely, on-budget deliverables.
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Producer/Director
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1999 - 2007
Directed and produced multiple documentaries, films, series, and shows, including the Discovery Channel’s Emmy nominated "Valley of the T-Rex" and National Geographic Television’s "Quest for K2." In 2004 and 2007, as part of a partnership with Bungie and Microsoft, led the team to create their first feature film-style material that was included as limited-edition bonus content for the hugely successful Xbox video games, Halo 2 and Halo 3. Directed and produced multiple documentaries, films, series, and shows, including the Discovery Channel’s Emmy nominated "Valley of the T-Rex" and National Geographic Television’s "Quest for K2." In 2004 and 2007, as part of a partnership with Bungie and Microsoft, led the team to create their first feature film-style material that was included as limited-edition bonus content for the hugely successful Xbox video games, Halo 2 and Halo 3.
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ABC/Kane Productions International
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Greater Los Angeles Area
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Executive Producer
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1993 - 1999
Supervised more than 60 hours of award-winning programming for ABC Television, ESPN, Discovery Channel, TLC, Animal Planet and PBS, including twenty-eight specials in the ABC series "World of Discovery.” In addition, co-produced the acclaimed Discovery Channel Special "Free Willy: Keiko’s Journey Home" and contributed to the company’s earning four Emmy Awards, four Genesis Awards, seven Cine Golden Eagle Awards, and a Jackson Hole Film Festival Award, among others. Supervised more than 60 hours of award-winning programming for ABC Television, ESPN, Discovery Channel, TLC, Animal Planet and PBS, including twenty-eight specials in the ABC series "World of Discovery.” In addition, co-produced the acclaimed Discovery Channel Special "Free Willy: Keiko’s Journey Home" and contributed to the company’s earning four Emmy Awards, four Genesis Awards, seven Cine Golden Eagle Awards, and a Jackson Hole Film Festival Award, among others.
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