James Lea-Baran

Senior Software Engineer at ForwardXP
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Contact Information
us****@****om
(386) 825-5501
Location
NL
Languages
  • English Native or bilingual proficiency

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Bio

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Senior Software Engineer
      • Jun 2022 - Present

    • Netherlands
    • Computer Games
    • 100 - 200 Employee
    • Senior Programmer
      • Aug 2021 - Jun 2022

      See below See below

    • Netherlands
    • Entertainment Providers
    • 1 - 100 Employee
    • Senior Programmer
      • Jul 2019 - Aug 2021

      Developing prototypes on UE4 targeting VR devices, specifically the Oculus Quest. * Design, development and iteration on a variety of prototypes with short deadlines (2-3 month dev cycle). * Working closely with design experts to ensure a comfortable feeling while playing in VR. * Mentoring junior developers and interns, assigning them tasks and offering feedback. * Optimization and finding creative solutions to achieve performance goals on low-spec Android -hardware. Developing prototypes on UE4 targeting VR devices, specifically the Oculus Quest. * Design, development and iteration on a variety of prototypes with short deadlines (2-3 month dev cycle). * Working closely with design experts to ensure a comfortable feeling while playing in VR. * Mentoring junior developers and interns, assigning them tasks and offering feedback. * Optimization and finding creative solutions to achieve performance goals on low-spec Android -hardware.

    • Computer Games
    • 1 - 100 Employee
    • Lead AI Programmer, Gameplay Programmer
      • May 2016 - Jul 2019

      Responsible for general programming tasks on the titles “Day of Infamy (2017)” and “Insurgency: Sandstorm (2018)”. Gameplay tasks were completed with a programming team of 6-8 people. AI tasks were handled solely by myself; responsibilities including the system design, implementation, project management via Jira and organizing playtests with QA.Notable tasks between titles included:• Designing and implementing all AI enemy combatants used throughout the game, with an emphasis on being highly replayable and realistic.• Implementation of hovering vehicles, including simulation and an AI autopilot.• Implementation of wheeled vehicle navigation, which handled movement, obstacle avoidance, corner handling, potential crash avoidance, and convoy following.Other tasks included:• Gameplay tasks, including Cooperative “Checkpoint” gamemode, tutorial for first time players, fire-support system, character dialogue system.• Client/Server networking.• Functional user interface mockups.• Gamepad implementation (PS4/XBox One).• Game code profiling and optimization for PC and PS4.• Working closely with QA, both internally and externally to ensure bugs are squashed.Engines utilized were UE4 and the Source Engine. Show less

    • Contract Programmer
      • Feb 2015 - May 2016

      Completion of programming tasks related to “Insurgency: Sandstorm (2018)” pre-production and engine experimentation/evaluation. Worked remotely and autonomously to complete these tasks.

    • Australia
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Intern
      • Apr 2014 - Jun 2014

      Assisted with responding to support tickets, diagnosing hardware and software errors, programmming on AMX microcontrollers and working with Active Directory and general server maintenance. Assisted with responding to support tickets, diagnosing hardware and software errors, programmming on AMX microcontrollers and working with Active Directory and general server maintenance.

Education

  • Melbourne Polytechnic
    Bachelor of Information Technology, Computer Software Engineering
    2012 - 2015
  • Northcote High School
    2004 - 2009

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