Jakob Gavelli

Freelance 3D Environment Artist at Airborn Studios GmbH
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Contact Information
Location
Greater Stockholm Metropolitan Area, SE
Languages
  • Swedish Native or bilingual proficiency
  • English Professional working proficiency

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Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Freelance 3D Environment Artist
      • Mar 2022 - Present
    • Sweden
    • Entertainment
    • 100 - 200 Employee
    • Senior 3D Environment Artist
      • Aug 2021 - Oct 2021

      Working as a freelancer on the unannounced Project Curie! Working as a freelancer on the unannounced Project Curie!

    • United Kingdom
    • Entertainment Providers
    • 1 - 100 Employee
    • Senior 3D Environment Artist Contractor
      • May 2021 - Jun 2021

      Working as a 3D Environment Artist helping out on "I Am Fish"! Working as a 3D Environment Artist helping out on "I Am Fish"!

    • United States
    • Spectator Sports
    • 1 - 100 Employee
    • Senior 3D Environment Artist
      • Mar 2020 - May 2021

      Working as a 3D Environment Artist on Crash Bandicoot: On The Run! Working as a 3D Environment Artist on Crash Bandicoot: On The Run!

    • India
    • Transportation, Logistics, Supply Chain and Storage
    • 1 - 100 Employee
    • 3D Artist on Minecraft: Dungeons
      • Oct 2018 - Jul 2019

      Working on recently announced Minecraft: Dungeons as a 3D, Tech and Lighting Artist, focusing on more technical and in-engine tasks whilst helping out with general 3D tasks such as modelling and texturing, lighting and shaders. Working on recently announced Minecraft: Dungeons as a 3D, Tech and Lighting Artist, focusing on more technical and in-engine tasks whilst helping out with general 3D tasks such as modelling and texturing, lighting and shaders.

    • Computer Games
    • 1 - 100 Employee
    • Fabulous Environment Artist
      • Nov 2016 - Oct 2018

      On the project I work closely with writer and designer William Pugh, and writer and art director Dominik Johann. I am currently responsible for the modelling on the project, aswell as helping out with textures, shaders and set-dressing. On the project I work closely with writer and designer William Pugh, and writer and art director Dominik Johann. I am currently responsible for the modelling on the project, aswell as helping out with textures, shaders and set-dressing.

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Co-Founder, Environment/Tech Artist
      • Feb 2015 - Jun 2018

      Responsible for the direction aswell as creating the technical- and environment art. Responsible for the direction aswell as creating the technical- and environment art.

    • Freelance Artist
      • Jan 2015 - Mar 2015

      Responsible for the development of high-poly props and statue elements for a side-scroller game. Responsible for the development of high-poly props and statue elements for a side-scroller game.

Education

  • Futuregames
    3d Graphics
    2014 - 2016

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