Jaime Molina
Senior Environment Artist at The Initiative- Claim this Profile
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Topline Score
Bio
Jasmine Quandt
I interviewed Jaime. Our decision to bring her on was a great one. Not only does she work hard and quickly, she is a super delightful person! Her 3D animation is very good.
Lilian Yoho
I had the pleasure in working with Jaime at Psychic Bunny. She is easy to work with, and is always open for suggestions. She communicates well, and is very professional about her work. She is a great artist, and a great teammate. I would love to work with her again in the future.
Jasmine Quandt
I interviewed Jaime. Our decision to bring her on was a great one. Not only does she work hard and quickly, she is a super delightful person! Her 3D animation is very good.
Lilian Yoho
I had the pleasure in working with Jaime at Psychic Bunny. She is easy to work with, and is always open for suggestions. She communicates well, and is very professional about her work. She is a great artist, and a great teammate. I would love to work with her again in the future.
Jasmine Quandt
I interviewed Jaime. Our decision to bring her on was a great one. Not only does she work hard and quickly, she is a super delightful person! Her 3D animation is very good.
Lilian Yoho
I had the pleasure in working with Jaime at Psychic Bunny. She is easy to work with, and is always open for suggestions. She communicates well, and is very professional about her work. She is a great artist, and a great teammate. I would love to work with her again in the future.
Jasmine Quandt
I interviewed Jaime. Our decision to bring her on was a great one. Not only does she work hard and quickly, she is a super delightful person! Her 3D animation is very good.
Lilian Yoho
I had the pleasure in working with Jaime at Psychic Bunny. She is easy to work with, and is always open for suggestions. She communicates well, and is very professional about her work. She is a great artist, and a great teammate. I would love to work with her again in the future.
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Experience
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The Initiative
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United States
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Professional Training and Coaching
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Senior Environment Artist
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Aug 2020 - Present
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Infinity Ward
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United States
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Computer Games
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400 - 500 Employee
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Environment Artist
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Apr 2018 - Jun 2020
- Worked on Call of Duty: Modern Warfare where I created Props and Environment Art - Created materials and textures that adhered to studio workflow to create highly realistic models that dress game environments - Worked closely with Art Director and Map Leads to produce art styles and meet deadlines - Worked closely with Design to create game play level art - Worked closely with our outsourcing studios to provide block outs and reference - Worked on Call of Duty: Modern Warfare where I created Props and Environment Art - Created materials and textures that adhered to studio workflow to create highly realistic models that dress game environments - Worked closely with Art Director and Map Leads to produce art styles and meet deadlines - Worked closely with Design to create game play level art - Worked closely with our outsourcing studios to provide block outs and reference
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Stargate Studios
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United States
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Media Production
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1 - 100 Employee
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3D Generalist
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Mar 2012 - Jul 2017
The Walking Dead - Seasons 3, 4, 5 Grey's Anatomy Gracepoint Doctor Who Mob City House of Lies Haven 12 Monkeys Morongo - Commerical The Red Road Suburgatory Dig Heroes Reborn Further Adventures into Babysitting Ten Commandments My Invisible Sister Lucifer Pilot Liv and Maddie Lab Rats Lab Rats Elite Force Bunker Hill (Pure Genius) Season 1 Star Fox Commercial 24 Legacy Ep. 107 The Orville The Walking Dead - Seasons 3, 4, 5 Grey's Anatomy Gracepoint Doctor Who Mob City House of Lies Haven 12 Monkeys Morongo - Commerical The Red Road Suburgatory Dig Heroes Reborn Further Adventures into Babysitting Ten Commandments My Invisible Sister Lucifer Pilot Liv and Maddie Lab Rats Lab Rats Elite Force Bunker Hill (Pure Genius) Season 1 Star Fox Commercial 24 Legacy Ep. 107 The Orville
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Codename Games
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Entertainment
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Associate Artist
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Sep 2011 - Dec 2011
- Work with Codename under development with Sony - Create high poly detailed meshes and bake them down to a normal map for low in-game meshes - Duties include, modeling, texturing, UV unwrapping - I'm part of the creative process help guiding the art style and concepts for new vehicles and objects - Work with a team of artist to collaborate and create the art - Work with Codename under development with Sony - Create high poly detailed meshes and bake them down to a normal map for low in-game meshes - Duties include, modeling, texturing, UV unwrapping - I'm part of the creative process help guiding the art style and concepts for new vehicles and objects - Work with a team of artist to collaborate and create the art
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Psychic Bunny
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United States
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Media Production
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1 - 100 Employee
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Associate Artist
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Sep 2011 - Dec 2011
- Create high resolution models - Duties include, modeling, UV unwrapping and texturing - Create high resolution models - Duties include, modeling, UV unwrapping and texturing
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Faith Tabernacle
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United States
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Religious Institutions
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1 - 100 Employee
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Office Manager
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Mar 2006 - Aug 2011
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Game Wizards
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Computer Games
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Environment Artist
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Jan 2010 - Jan 2011
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Education
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The Art Institute of California
Bachelors of Science, Game Art & Design