Jacqueline O'Brien

Project Manager (Halo) at 343 Industries
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Contact Information
us****@****om
(386) 825-5501
Location
Seattle, Washington, United States, US

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5.0

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Ryan Hamlyn

I worked closely with Jackie over the course of about a year on a couple of different projects, and was extremely sad when she decided to move on. Our loss is your gain, though, as Jackie would be a great addition to any team. She was instrumental leading up to, and throughout, the finaling process on The Lord of the Rings: Conquest, as she worked tirelessly to ensure that everything would go as smoothly as possible. Jackie also helped us to establish a production QA presence very early on in our next project, which has been fantastic in helping us identify issues quickly and thoroughly. This has been invaluable to our pre-production efforts and the quality this is creating will undoubtedly carry through the life of the project. Jackie has a great report with her QA teams, and worked well with all levels and disciplines within the development staff. Her easy-going and positive nature are infectious, and her dedication and hard work were always present. She constantly strives to learn new skills, and to find better ways to do things. For all of these reasons and more, I would recommend Jackie without hesitation.

Jon Katz

Jacqueline (or Drooly Bear as I called her) lead a very good QA team for LoTR Conquest. She handled all the design and direction changes like a champ never once losing focus on the end goal. I really have to champion her effort during the submission process, without it we would have been lost.

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Experience

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Project Manager (Halo)
      • Jun 2018 - Present

      Project Manager - Franchise Insights & Strategy, Game Analytics for Halo. Provide PM support for Analytics & Insights team in fostering a data driven culture for the studio. Building relationships with multiple teams/disciplines to identify areas where analytics can provide insight into game health and performance, key metrics, and design expectations. Driving the implementation of telemetry specs into game code by partnering with engineering and design stakeholders from cross functional teams, from pre-production through launch (and into the live service). Show less

    • Producer (Halo)
      • 2017 - Jun 2018

      Producer on Halo Infinite sandbox/gameplay teamProduce creation of vehicles and weapons for single player and MP campaigns, from concept through final asset. Partnering with all stakeholders and downstream teams to deliver assets that meet requirements and on schedule from pre-production through launch.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Associate Development Manager (PvZ Heroes)
      • Sep 2016 - Jul 2017

      Associate development manager for game team, working with all disciplines to build content for live game Associate development manager for game team, working with all disciplines to build content for live game

    • Project Manager- (Game of War) Live Game Engineering
      • Nov 2015 - Aug 2016

      Project Manager - Game of War Live Game Engineering Team PM for live game engineering team releasing code and content to live games daily. Responsible for driving feature development in Game of War and Mobile Strike, partnering with design, QA, analytics, liveops, techops, etc to get features built, tested and deployed on short and moving deadlines. Creation of engineering team sprints and backlog, tracking team velocity and balancing team commitments against studio creative and monetary goals. Daily communication with senior directors to evaluate current project health and asses state of feature development. Project Coordinator for Mobile Strike and Game of War updates, releases and daily deployments Show less

  • TinyCo
    • San Francisco Bay Area
    • QA
      • Aug 2014 - Oct 2015

      Building QA team for mobile games on iOS, Android, Amazon, Windows and Facebook. Live games testing/live games as a service experience. Building QA team for mobile games on iOS, Android, Amazon, Windows and Facebook. Live games testing/live games as a service experience.

    • United States
    • Software Development
    • 700 & Above Employee
    • Associate Producer - Kinect, Hololens
      • Sep 2011 - Jun 2013

      Worked on Kinect Games and on AR/VR/Mixed Reality games and apps for Hololens Worked on Kinect Games and on AR/VR/Mixed Reality games and apps for Hololens

    • Associate Producer
      • Sep 2009 - Jun 2011

    • Associate Producer
      • Sep 2009 - Jun 2011

      AP on the MMO DreamWorld and on Atlas Technology, the MMO backend toolset built for Unreal Engine 3. Provided QA / testing for backend tools and servers, as well as testing for content creation tools. Hired additional testers and provided test plans. Provided support to licensees for Atlas. AP on the MMO DreamWorld and on Atlas Technology, the MMO backend toolset built for Unreal Engine 3. Provided QA / testing for backend tools and servers, as well as testing for content creation tools. Hired additional testers and provided test plans. Provided support to licensees for Atlas.

    • Computer Games
    • 1 - 100 Employee
    • QA Production Test Lead
      • Mar 2008 - Jun 2009

      Production QA Lead for Mercs. Inc. Production QA Lead for LOTR:Conquest Production QA Lead for Mercs. Inc. Production QA Lead for LOTR:Conquest

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • QA Tester
      • Apr 2007 - Jun 2009

      QA tester on PC game "Crysis" Additionally, worked off site at EA Partners studio, Crytek, for 3.5 months as embedded QA support QA tester on PC game "Crysis" Additionally, worked off site at EA Partners studio, Crytek, for 3.5 months as embedded QA support

Education

  • University of California, Irvine
    BA, English
  • California State University-Long Beach
    BFA, Illustration

Community

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