Jacint Tordai

Group Product Manager, Navigation at NNG LLC
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Location
Budapest, Budapest, Hungary, HU
Languages
  • English Full professional proficiency
  • German Professional working proficiency
  • Hungarian Native or bilingual proficiency
  • Romanian Native or bilingual proficiency
  • French Elementary proficiency

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Bence Morgós

Jácint is the go-to guy if you have questions about Business Value and how it is to be understood and managed. His years of experience as a PO and his methodology-driven mindset always motivates me whenever we work together. Thanks for being a role model for me on how to maximize client value!

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Credentials

  • Certified SAFe 4 Program Consultant
    Scaled Agile, Inc.
    Dec, 2019
    - Sep, 2024
  • Certified SAFe 4 Agilist
    Scaled Agile, Inc.
    Dec, 2017
    - Sep, 2024
  • Goethe-Zertifikat B2, 83.5/100
    Goethe-Institut Budapest
    Jun, 2013
    - Sep, 2024

Experience

    • Hungary
    • Software Development
    • 400 - 500 Employee
    • Group Product Manager, Navigation
      • Jul 2021 - Present

      Leading the product management team responsible for NNG’s navigation portfolio.

    • Head of Product Management, iGO
      • Jul 2019 - Jul 2021

      Led a team of Product Managers and Product Owners responsible for NNG’s iGO portfolio and the product development in two value streams.

    • Manager, Agile Transformation & Governance
      • Dec 2018 - Jun 2019

      Led a change management team in driving the transformation of the product unit into a regulated lean-agile operating model.

    • Manager, Product Owners
      • Sep 2017 - Dec 2018

      Grew and managed 10-15 Product Owners in the Connected Navigation business unit.

    • Senior Product Owner
      • Jan 2017 - Dec 2017

      Served as the Product Owner of Map Visualization, UI Engine and Application Development.

    • Real Estate
    • 1 - 100 Employee
    • Consultant, Mobile Games
      • Aug 2015 - Dec 2016

      Consulted to game developers on how to make it on the App Store, giving them advice on ideation, discovery, the latest Apple technologies, and the whole product lifecycle. Consulted to game developers on how to make it on the App Store, giving them advice on ideation, discovery, the latest Apple technologies, and the whole product lifecycle.

    • Computer Games
    • Co-founder, CPO
      • Jul 2013 - Jul 2015

      Did everything from creating the vision to business development, from product discovery to secured NDAs with top global publishers. Our indie title, Bugs vs. Aliens was featured by Apple in China, and Amazon worldwide (all-time average rating: 4.25). Did everything from creating the vision to business development, from product discovery to secured NDAs with top global publishers. Our indie title, Bugs vs. Aliens was featured by Apple in China, and Amazon worldwide (all-time average rating: 4.25).

    • Higher Education
    • 1 - 100 Employee
    • Curriculum Developer, iOS
      • Mar 2013 - Nov 2013

      Defined and improved university curriculum "Advanced Software Development for iOS" within the framework of New Széchenyi Plan/Hungary's Renewal. Defined and improved university curriculum "Advanced Software Development for iOS" within the framework of New Széchenyi Plan/Hungary's Renewal.

    • Hungary
    • Computer Games
    • 1 - 100 Employee
    • Product Manager
      • Jan 2011 - Jun 2013

      Owned the product backlog and evangelized the vision of 8 games on 9 platforms, budgets ranging from $25K to $250K.

    • Engineering Manager, Gameplay
      • Jan 2010 - Jun 2013

      Managed 10-20 engineers organized in cross-functional teams applying Scrum, XP, Kanban, Prototyping and Waterfall techniques. Liaised with executives and devised a framework for company-wide transformation initiative to manage growth, improve transparency and boost efficiency. Also served as a Product Owner or Scrum Master on a project basis.

    • Program Manager
      • Jan 2010 - Dec 2010

      Led the eight-project program Level-R, a highly culturalized massively multiplayer online (MMO) racing game, featuring 50 licensed cars from top manufacturers (Toyota, BMW, VW, GM, Honda, etc.), reaching 2 million downloads worldwide.

    • User Interface Architect
      • Mar 2007 - Dec 2009

      Drove the design, implementation, performance and usability optimization of racing game user interfaces; provided expertise for re-design, re-factoring and culturalization.

    • Software Engineer
      • Sep 2006 - Feb 2007

      Coding and testing gameplay for a racing simulator was a great opportunity to leverage my programming, artificial intelligence and computer networking studies.

Education

  • University of Debrecen
    Computer Science, Excellent
    2001 - 2006

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